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Found 3 results

  1. White Rose Val Char Cost Roll Notes 15 STR 5 16- Lift 3200.0kg; 7d6 [1] 20 DEX 20 13- OCV: 7/DCV: 7 20 CON 10 13- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- ECV: 3 - 5 20 PRE 10 13- PRE Attack: 4d6 7 OCV 20 7 DCV 20 3 OMCV 0 5 DMCV 6 5 SPD 30 Phases: 3, 5, 8, 10, 12 10+7 PD 8 Total: 10/17 PD (0/7 rPD) 10+7 ED 8 Total: 10/17 ED (0/7 rED) 10 REC 6 40 END 4 15 BODY 5 40 STUN 10 Total Characteristic Cost: 173 Movement: Running: 15m/60m Leaping: 8m/16m Swimming: 4m/8m Swinging: 20m/40m Cost Powers END 20 Billy Club: Multipower, 30-point reserve, (30 Active Points); all slots OAF (-1) Notes: (x2 number of items) 1f 1) Club: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-¼) 1 1f 2) Hanging Onto Projections: Clinging (normal STR) (10 Active Points); OAF (-1), Requires A Roll (Characteristic roll; STR; -½), No Movement Allowed (-½), Cannot Resist Knockback (-¼) 0 1f 3) Hurled Club: Blast 6d6 (30 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (cannot use any slot in Multipower until Charge is recovered; -½), Range Based On Strength (-¼) [1 rc] 1f 4) Lever: +20 STR, Reduced Endurance (0 END; +½) (30 Active Points); OAF (-1), Only For Leverage-Based Tasks (-½) 1f 5) Swingline: Swinging 20m (10 Active Points); OAF (-1), Lockout (cannot use any slot in Multipower until Charge is recovered; -½) 1 Athletics 7 1) Acrobatic: Leaping +4m (8m forward, 4m upward) (Accurate) 1 8 2) Swift: Running +3m (15m total), x4 Noncombat 1 Gear 14 1) Armored Costume: Resistant Protection (7 PD/7 ED) (21 Active Points); OIF (-½) 0 10 2) Stealth Suit: +6 with Stealth (12 Active Points); IIF (-¼) 9 3) Throwing Disc: Blast 6d6 (30 Active Points); 4 Charges (-1), OAF (-1), Range Based On Strength (-¼) [4] Kung Fu (Wu Shu) Maneuver OCV DCV Notes 8 +2 HTH Damage Class(es) 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 55 STR to Disarm roll 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Escape +0 +0 60 STR vs. Grabs 5 Flying Kick +1 -2 13d6 Strike 3 Joint Lock/Grab -1 -1 Grab Two Limbs, 55 STR for holding on 5 Kick -2 +1 13d6 Strike 4 Knife Hand -2 +0 HKA 4d6 +1 3 Legsweep +2 -1 10d6 Strike, Target Falls 4 Punch +0 +2 11d6 Strike 3 Throw +0 +1 9d6 +v/10, Target Falls 4 Tien-hsueh Strike -1 +1 3d6 NND 4 Tiger/Dragon Claw +0 +0 13d6 Crush, Must Follow Grab 4 Uproot/Sand Palm +0 +0 60 STR to Shove 1 Weapon Element: Blades 1 Weapon Element: Chain Weapons 1 Weapon Element: Clubs 1 Weapon Element: Hook Sword 1 Weapon Element: Polearms 1 Weapon Element: Staffs 1 Weapon Element: Three-Section Staff 1 Weapon Element: Wind and Fire Wheels Perks 1 Certified Computer Forensic Analyst: Fringe Benefit: License to practice a profession Talents 1 Hot Nerd: Lightning Reflexes (+1 DEX to act first with All Actions) 3 Maths: Lightning Calculator Skills 3 +1 with Kung Fu 3 Acrobatics 13- 3 Breakfall 13- 5 Computer Programming 14- 3 Concealment 13- 3 Contortionist 13- 3 Criminology 13- 3 Deduction 13- 3 Electronics 13- 3 Interrogation 13- 3 Inventor 13- 1 Language: English (imitate dialects) (5 Active Points) 1 Mimicry 8- 3 PS: Network Security Analyst 13- 3 SS: Computer Sciences 13- 3 Scholar 1 1) KS: Chinese Philosophy (2 Active Points) 11- 2 2) KS: Computer Forensics (3 Active Points) 13- 1 3) KS: Extreme Sports (2 Active Points) 11- 1 4) KS: Kung Fu (2 Active Points) 11- 2 5) KS: The Metahuman World (3 Active Points) 13- 2 6) KS: West Coast Underworld Figures (3 Active Points) 13- 2 Security Systems 13- (3 Active Points); Only Versus Computer Security Systems (-½) 3 Sleight Of Hand 13- 3 Stealth 13- 5 Streetwise 14- 3 Systems Operation 13- 7 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Hook Sword, Three-Section Staff, Wind and Fire Wheels Total Powers & Skill Cost: 227 Total Cost: 400 400+ Matching Complications 10 Distinctive Features: Style Limitation (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 15 Hunted: Her Father's Crime Family Frequently (Mo Pow; NCI; Watching) 5 Hunted: Rival Hacker Infrequently (As Pow; Mildly Punish) 10 Psychological Complication: Meticulous, pays attention to every detail. Dislikes "spontenaity." (Common; Moderate) 15 Psychological Complication: Thrillseeker (Common; Strong) 15 Social Complication: Secret Identity Frequently, Major 5 Unluck: 1d6 Total Complications Points: 400 Background/History: Victoria Hunter is a transplanted english rose, who moved to Seattle in 2004 to work for Microsoft and establish herself as a top Forensic Analyst in the computer/network realms. There's another reason she came to the states however, she has a past she's not proud of. Victoria is the younger daughter of British criminal mastermind Cameron Winslow (from one of his specially chosen mistresses.) taught the family business from the technical end early on in life, despite her initial reluctance to harm others. As expected, Victoria proved an intellectual and physical prodigy, quickly grasping the complex computer science and network intrusion she was being expected to learn. Indeed she surpassed her teachers early, they were older and slightly slower to embrace and adapt new technologies and methods. By the time she was eighteen, Victoria had managed to squirrel away enough money and evidence to implicate her father in all manner of crimes, as well as a few secret identities and forged school diplomas. She disappeared in the night, leaving a warning not to come after her and a sample of the evidence she'd gathered. Once in America, she set about protecting herself, and to do that she'd need money. She got in at the ground floor in Microsoft's network security team and got to work. She found that this was...less exciting than extracating herself from a crime family, and took up a hobby - crime fighting. She took the name "White Rose" from one of her online identities. Personality/Motivation: Victoria's initial rush from fighting crime has germinated into a full blown passion for helping those unable to help themselves. She joined the Guardians of the Northwest without hesitation and is using their resources to improve her methodology. She gets along quite well with the team and finds herself rather attracted to the team's (other) nerd. Quote: Powers/Tactics: Keen intellect, intense training, and some slick gadgets. Right now she's two out of three and working on the gadgetry. Campaign Use: Appearance: Lovely young woman with platinum blond hair and green eyes. she dresses with to catch the eyes of passersby for the most part, often wearing tight t-shirts with suggestive logos or body-hugging dresses. She's not affraid to use her looks to get what she wants. When in her normal identity she maintains her native UK accent - kind of a posh London accent with a bit of eye-poppong profainity thrown in. The white rose wears a dusky gray bodysuit with a cowl that lets her hair free and a white rose on her left breast. Her gloves, boots, and accessories are white. She eschews a cape - though she quite likes them.
  2. Amazing Man Val Char Cost Roll Notes 50 STR 40 19- Lift 25.6tons; 10d6 [5] 20 DEX 20 13- 25 CON 15 14- 10 INT 0 11- PER Roll 11- 13 EGO 3 12- 20 PRE 10 13- PRE Attack: 4d6 8 OCV 25 7 DCV 20 3 OMCV 0 5 DMCV 6 4 SPD 20 Phases: 3, 6, 9, 12 25 PD 8 Total: 25 PD (15 rPD) 20 ED 8 Total: 20 ED (10 rED) 15 REC 11 50 END 6 15 BODY 5 50 STUN 15 Total Characteristic Cost: 212 Movement: Running: 14m/28m Flight: 20m/80m Leaping: 12m/24m Swimming: 4m/8m Cost Powers END Acrutraments of Power 13 1) Aegis Bucklers: Deflection (20 Active Points); Restrainable (-½) 2 20 2) Hermes's Boots: Flight 20m, Position Shift, x4 Noncombat (30 Active Points); OIF (-½) 3 Olympian Demi-God 3 1) Dense Flesh: Knockback Resistance -3m 0 27 2) Olympian Resiliance: Life Support (Eating Character only has to eat once per week; Extended Breathing 1 END per Turn; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping Character only has to sleep 8 hours per week) 0 4 3) Powerful Legs: Leaping +8m (12m forward, 6m upward) 1 10 4) Strong Souled: Power Defense (10 points) 0 5 5) Strong Will: Mental Defense (5 points total) 0 2 6) Swift: Running +2m (14m total) 1 15 7) Toughness: +10 ED, Resistant (+½) (15 Active Points) 22 8) Toughness: +15 PD, Resistant (+½) (22 Active Points) Pankration Maneuver OCV DCV Notes 4 Crush +0 +0 14d6 Crush, Must Follow Grab 3 Grab -1 -1 Grab Two Limbs, 60 STR for holding on 3 Kick/Punch +1 +0 12d6 Strike Talents 9 Greek God of Ooooh: +3/+3d6 Striking Appearance (vs. all characters) Skills 8 +1 with HTH Combat 3 High Society 13- 3 Linguist 1 1) Language: English (completely fluent) (3 Active Points) 0 2) Language: Greek (Byzantine) (idiomatic) (4 Active Points) 1 3) Language: Greek (Modern) (completely fluent) (3 Active Points) 3 4) Language: Latin (idiomatic) (4 Active Points) 3 Oratory 13- 3 Persuasion 13- 3 Riding 13- 3 Scholar 2 1) KS: Military History, Earth (3 Active Points) 11- 1 2) KS: Olympian (2 Active Points) 11- 1 3) KS: Pankration (2 Active Points) 11- 1 4) KS: The Metahuman World (2 Active Points) 11- 3 Survival 11- 5 Tactics 12- 4 WF: Common Melee Weapons, Common Missile Weapons Total Powers & Skill Cost: 188 Total Cost: 400 400+ Matching Complications 10 Distinctive Features: Distractingly Handsome Greek God (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Lady Phobos Infrequently (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 5 Hunted: Minions of Ares Infrequently (As Pow; PC has a Public ID or is otherwise very easy to find; Watching) 20 Psychological Complication: Follows the Heroic Code (Common; Total) 15 Psychological Complication: Supreme Confidence (Common; Strong) 10 Social Complication: Public Identity Frequently, Minor Total Complications Points: 400 Background/History: Jessica Preston was a UCLA student studying abroad in 1985 when she met the man of her dreams. He was tall, dark, handsome - had the body of a Greek god. They chatted and flirted for days when he came to the restaurant she was working at. It wasn't until the terrorist strike that she realized he was anything more than a really REALLY good-looking Greek man with loads of money. A small, armed group of xenophobic nationalists - frustrated at what they saw as the failure of Europe and "inspired" by the wisdom of Nikolaos Michaloliakos (Who would later form the Golden Dawn Party) began blowing things up and occasionally shooting people who disagreed with their views. They targeted the restaurant that Jessica worked at because the owner hired foreign students and refused to vocally support their cause. The day the nationalists decided to show they meant business happened to be one of the days the handsome Ares was there. Jessica had believed his stories about being a soldier were fanciful, and that he was giving her a fake name an American could pronounce. It turned out he was even more than what he'd said. When the mayhem erupted, Jessica tried to reason with the nationalists, noting that the owner wasn't even there, that the customers were mostly the elderly and that she was the only foreign-born employee there and that they'd seen fit to flirt with her on their previous visits. The leader of the little group clubbed her with his rifle and would have shot her if the man in the expensive suit hadn't sent him sprawling to the floor with a casual shove. As Jessica rose unsteadily to her feet, she saw Ares embarrassing the nationalists in what could only be described as a dance of violence. Though he didn't kill them; that he clearly could have was evident. He returned to her side and touched her wound. Her head swam for a moment and then her vision cleared. Ares was standing before her resplendent in golden armor. What happened next was months of romance and warfare. Jessica was taught to take care of herself, as well as others. In turn, she filled Ares in on America and other European countries. In the end, the thrill dulled, Jessica was grateful and smitten but she had to go home at some point and Ares would grow weary of her company eventually. Shortly after arriving back in the States she realized she was pregnant and decided to go with the "little present from European Vacation" and set about raising her son. Iason Aerios Preston was born early the following year and after a relatively rambunctious but normal childhood, his father appeared before him. Jessica and Ares shared some quiet moments together and then Iason was taken to his father's homeland to be trained. When he returned he was a man. He settled into the Capes and Masks scene rather easily, using his tremendous physical gifts and magic items to aid the mortals of his mother's realm. He recently moved further north and joined the Guardians of the Northwest. (Though they technically operate all over the Pacific) Personality/Motivation: Amazing Man is an ardent follower of an Ancient Greek heroic code. He, more so than his fellow Guardians is willing to use lethal force on a terrible foe. But he also knows that killing willy nilly is frowned upon and the son of the Soldier and nephew of the Goddess of Wisdom isn't going sully his name and reputation being a heartless butcher. Iason is extremely confident in his abilities. He's a little bit sexist - the fact that Invicta is stronger than he kind of upsets him - inspiring him to work harder. He gets along well with everyone on the team and really admires Invicta, on many levels. She thinks he's a bit full of himself. She's right. Quote: Powers/Tactics: Demi-God of the Soldier, trained by Athena and Ares to harness his gifts. He's superhuman physically but other than that, he's mostly skill based. His powers may or may not grow as he gains experience, but he's shown instinctive ability for combat and leadership. Campaign Use: Appearance: Tall and leanly muscular, Iason is powerful without being bulky, graceful, and finely featured. His black hair is slightly wavy, his eyes are the color of a clear blue sea, and he has a slight accent that only makes him sound exotic. He tends to dress in outfits that show off his physique but he cleans up damn well if he has to. Amazing Man wears a golden breast plate with a stylized eagle on it over a white bodysuit with blue and red panels on the sides. His "bucklers' are great silver armguards depicting ancient Athens. His boots are blue and have silvery wings etched on the sides that glow when he flies. Not totally sold on Amazing Man as a moniker. But considering he's a ripoff of Wonder Woman I'm not going to shed too many tears there.
  3. Invicta Val Char Cost Roll Notes 60 STR 50 21- Lift 102.4tons; 12d6 [6] 13 DEX 6 12- OCV: 7/DCV: 6 30 CON 20 15- 13 INT 3 12- PER Roll 16- 11 EGO 1 11- ECV: 3 - 3 18 PRE 8 13- PRE Attack: 3 ½d6 7 OCV 20 6 DCV 15 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 26 PD 24 Total: 26 PD (26 rPD) 25 ED 23 Total: 25 ED (25 rED) 15 REC 11 60 END 8 15 BODY 5 60 STUN 20 Total Characteristic Cost: 234 Movement: Running: 12m/24m Flight: 30m/60m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 12 Sharp: +4 PER with all Sense Groups 0 12 Superhuman Speed!: Lightning Reflexes (+12 DEX to act first with All Actions) 44 Flight 30m, Position Shift, Usable as running (+¼) (44 Active Points) 4 Kinda Invincible 13 1) Bracing: Knockback Resistance -20m (20 Active Points); Costs Endurance (-½) 2 13 2) Stubborn Invulnerability: Damage Negation (-2 DCs Physical, -2 DCs Energy) (20 Active Points); Nonpersistent (-¼), Only Works Against Attacks she can sense (-¼) 0 12 3) Superhuman Physiology: Life Support (Extended Breathing: 1 END per Turn; Longevity: 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 0 12 4) Toughness: Resistant (+½) (12 Active Points) applied to ED 13 5) Toughness: Resistant (+½) (13 Active Points) applied to PD Perks 3 Well-Connected 1 1) Blogger!: Contact: Heroic Times Website (Contact limited by identity) (2 Active Points) 12- 1 2) Freelance Journalist: Contact: Local Newspaper (Contact limited by identity, Good relationship with Contact) (2 Active Points) 11- 1 3) Police Commissioner: Contact: Police Commissioner John Richardson (Contact has access to major institutions, Contact limited by identity) (2 Active Points) 11- 1 Fringe Benefit: Press Pass Talents 6 Easy on the Eyes: +2/+2d6 Striking Appearance (vs. all characters) Skills 3 Conversation 13- 3 PS: Reporter 12- 2 PS: Research 11- 3 Paramedics 12- 3 Scholar 1 1) KS: Metahuman History (2 Active Points) 11- 1 2) KS: Soccer, International (2 Active Points) 11- 1 3) KS: The Metahuman World (2 Active Points) 11- 1 4) KS: What's Going On In The City (2 Active Points) 11- 1 5) KS: Who's Who In The City (2 Active Points) 11- 3 Streetwise 13- Total Powers & Skill Cost: 166 Total Cost: 400 400+ Matching Complications 15 Psychological Limitation: Annoyingly Curious; Often Sticks Her Nose In Where It Doesn't Belong (Common; Strong) 15 Social Complication: Secret Identity Frequently, Major 20 Psychological Complication: True Hero's Code (Common; Total) 10 Vulnerability: 1 ½ x Effect Magic (Common) 20 Vulnerability: 2 x BODY Magic (Common) Total Complications Points: 400 Background/History: Though she doesn't know it, Gabby was born in another dimension; one where the rules of reality were different. The alternate Earth began to collapse as their reality was shattered by the extra-dimensional menace known as the Gatecrasher. In a last ditch effort to save their infant daughter, she was warded magically and sent to an alternate world where she'd be safe. The infant was found in the "wilds" of northwest Washington, by a couple of graphic designers. The child was turned over to the authorities but the young couple kept tabs, they began the process of adoption as soon as they were given the go ahead. An inquisative (nosey) child, Gabby was the delight of her parents' eyes, and proved to be an excellent big sister to her brother Gordon as she grew. The wards that had protected her changed her physiology enough that she grew fantastically strong and tough later even being able to fly. Taking her cue from many others in similar situations, she took on a heroic mantle when she felt she was old enough to help. Personality/Motivation: Gabby is defined by two things, her innate goodness, and her curiosity. In short, she wants to know what's wrong and how she can help. This occasionally manifests itself in a mothering attitude that upsets people who are not children. She is also rather private, which her friends are quick to point out as being "majorly hypocritical."' Quote: Powers/Tactics: A fairly standard Paragon, First Hero Archetype, or FISS (Flight, Invulnerable, Strength, Speed) depending on your preference, Invicta's powers stem from the wards placed on her as a child. Her strength, speed, senses, and flight are "unusual" byproducts of the superhuman endurance and magical protections. Curiously enough, he wards are weaker against true magic. Perhaps it's the different realities clashing. As a side effect of her powers, when she wishes to be unnoticed (ie in her secret ID) she usually is. Campaign Use: Decided I needed a Northwest team. Went 400pt. JLI Influenced. Appearance: Gabrielle Gardner is a tall, atheletic woman in her mid twenties with long brown hair and brown eyes. She dresses in tasteful business causal fashions, wears hiptster glasses and keeps her hair wrangled at all times. As Invicta. she's a tad more glamorous, her hair is free and she draws more attention to herself in her red, white, blue and gold costume. The costume is a white one piece with red boots, gloves, and cape, a blue chevron-esque field from her neck and shoulders to her stirnum and then a gold star on her chest.
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