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Showing results for tags 'adding damage'.
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In 6E, I can't seem to find where the rules state the ratio of Martial Art DCs to gain extra damage on Nerve Strike/Choke Hold maneuvers that do NND damage. For example, Mr. Artist has bought Choke Hold (2D6 NND), and then buys four Damage Classes with his art. How much damage does his Choke Hold now do? (Also, it was kinda difficult just to find the rules on *buying* extra Martial DCs...)
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- martial arts
- dcs
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I want a power that lets a character ignite any weapon they pick up with Hellish flames (Lethal Energy Damage). I know how to build a HKA power. How do I cost it if it adds to an existing weapon that already does Lethal damage such as a sword? How do I add it to something that already does Normal damage such as a quarterstaff? So for two examples: the character has a sword that already does 1d6(L). They also have a quarterstaff that does 4d6(N). I want to create a power that would let them pick up either and add 1d6 of lethal to it that is added alongside the rest when they hit. (Single hit roll - anything else will both add unnecessary dice rolls and also lead to weird results where they both hit and miss with their weapon). Any help with how to build this, what limitations and what it costs gratefully received! Thank you! K.
- 24 replies
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- HKA
- adding damage
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