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Found 5 results

  1. Placeholder for the next Arc of the Be At Ease campaign.
  2. Having survived the cloying tendrils and tentacled horrors of the Cthonic dimension of Nikolai and taken the Heartstone by right of conquest, the hunters returned home...and were immediately called upon to intervene in an emergent vampire outbreak at a club on Sunset Strip. Joined by three time survivor of supernatural horrors turned monster hunter Baretta Colt, and a lay brother of the Roman Catholic Church's ancient brotherhood of vampire slayers, Jack of the Ordo Sanguine, Murgatroyd, Killroy, Joey, and Drew careened off into the streets of L.A. to bring the final rest to any bloodsuckers they could run to ground. They didn't know it yet, but our intrepid Hunters were about to make a very powerful new enemy in the form of a shadowy society of elder vamps known as L'Éminence Nocturne...but that's a problem for later. First they must survive this long bloody night... Part 1 Part 2 Part 3 Part 4
  3. Moving interesting bits of the arc described previously in the Dark Champions forum to here for organizational purposes...the notes from the adventure were later generalized for reuse as the vignette The Tears of Tierrasola _________________ Over the course of two sessions, the highschooler Joey and the salty retired SWAT Lt. turned Monster Hunter Drew began an unlikely partnership when caught in the middle of a Revenant attack in the sleepy suburb of Tierrasola. After killing a bunch of Revenants, the dynamic duo tracked the source of the revenant outbreak to the Tierrasola Memorial Hills cemetary up in the hills bordering the suburb, eventually finding the Black Wizard Antonio Aguilar in a many hundred year old marble crypt from the days of Spanish rule, using a powerful artifact in an attempt to resurrect long dead ancestors, powerful Black Wizards of centuries ago, in an attempt to return his diminished family to power in occult circles. In the innermost chamber, protected by a lethally dangerous mystical circle that was proof against mundane intervention, Antonio had been chanting away for nearly an hour struggling to bring back the souls of his long dead predecessors; the necromantic emanations of the artifact radiating outward caused the less long-dead corpses in the graveyard to rise as revenants as a side effect. When the PC's arrived in the chamber, Antonio ignored them, confident that his magical dome would be sufficient to keep them out, and indeed Drew's bullets were unable to penetrate the warding circle...literally disintegrating upon contact. But the superhumanly durable Joey experimented by sticking a pinky into the barrier for a second, and while it did singe his skin his healing factor immediately erased the damage. In a moment of heroism, Joey leaped thru the barrier. His clothes, hair, and carried items were evaporated and his skin was singed much like a bad sunburn, but he healed it almost immediately. Inside the circle with Antonio and the two bundles of bone the Black Wizard was attempting to resurrect, Joey tried punching Antonio several times to disrupt his casting, but Antonio continued to ignore him and chant, demonstrating personal magical protection from harm. Finally Joey shoved Antonio as hard as he could, and managed to push him out of the circle, breaking the spell and bringing down the protective dome. Though the players didn't yet know it, all the remaining revenants dropped inert at this moment, no longer animated by the necromantic energy of the necklace. Drew, who had maneuvered around to get a clear line of fire, immediately snapped off a head shot that should have killed just about anything, but the bullet failed to penetrate the Black Wizards head, blocked by his mystical protection. The whiplash and impact still seemed to get his attention, and Antonio responded with a cone of black tendrils that blinded Drew for a while. Meanwhile Athyric Surges zapped out, punishing Joey with powerful mystical shocks. Joey wound up for a haymaker, and with a little bit of luck (Drew's Extreme Luck applied to his roll), clocked Antonio with a staggering slam. After that, the Black Wizard was on his back foot, forced to buy time. He tried to erect another barrier, but Joey grabbed and threw him (aided again by Drew's luck) away from it. Antonio responded with life draining energies, stealing some of Joey's essence to heal himself which bought more time. But Drew's vision returned, and he started to harass Antonio with a series of lucky shots with his pistol. Finally Joey body slammed the Black Wizard to the ground and locked in a grab. As Drew prepared to deliver a coup de grace, Antonio surrendered, offering to make a deal with Section M in return for clemency. Drew duct tape gagged, and blindfolded the Black Wizard, and took away his artifact. Joey, still naked, took Antonio's clothes as they were about the same size, and then they zip tied him for good measure. About twenty minutes later the established Hunter Garrett showed up with his Hunter team to handle cleanup, Antonio was handed off, and after some blah blah blah, the PC's went their separate ways. It was later revealed that Joey's adoptive parents were among those killed by rampaging Revanents, leaving him an orphan once again. Drew agreed to let the kid crash on his couch until he graduated high school in a couple of months, then all bets were off...supposedly.
  4. The Hunters: The Story: We're three sessions in to what I hope will prove to be a recurring episodic campaign (a collection of one to three session adventures, in between other campaigns in different settings run by revolving GM's). In sessions 1 and 2, the salty ex-SWAT Lt. turned Monster Hunter Drew Altman and the wet-behind-the-ears teenager Joey Manegarm who's adolescent inexperience is belied by his supernatural nature as a descendant of the Get of Fenrir (which also makes him Loki-spawn, but whose counting?), unexpectedly met and had to rise to the challenge when a swarm of Revenants overran the coffee shop in idyllic Tierrasola where they both happened to be partaking of caffeinated beverages. Combining forces to discover and defeat a powerful Black Wizard, the unlikely duo proved to be an effective team. In session 3, Drew and Joey were invited by Section M along with lone gunman and surly vengeance seeker James Killroy, as well as the aloof ritualist Wizard known as Murgatroyd, to be sent through a tear in the dimensional fabric separating their own reality from a darker one corrupted by Cthonic forces, apparently caused by the misadventures of the infamous Mysterian and Arcanist Miles Hendricks. Something on the other side is trying to come through, prevented only by the actions of a beleaguered and tiring team of specialist arcanists, and Section M wants the Hunters to go thru the rift to put a stop to it. An artifact described by Miles from his time on the other side, the Heartstone, is believed to be the key to the endeavor, and the Hunters' mission is simple...capture or destroy it and then if possible survive long enough to be extracted. The danger is immense. But so is the bounty...$1,000,000 for each surviving Hunter upon success...a nearly unheard of amount for a single contract.
  5. Version First


    This is a great old sheet that was put into the 3rd Edition Champions Rules to help remember how adventures went and special events that took place. Organize your notes with this useful Adventure Log
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