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Found 13 results

  1. Jack Maywood Slayer / Alchemist Lord Maggot Joey Manegarm Lokispawn Scything Beretta Colt Final Girl Steve Drew Altman Lucky Operator WilyQ Murgatroyd Arcanist
  2. Having survived the cloying tendrils and tentacled horrors of the Cthonic dimension of Nikolai and taken the Heartstone by right of conquest, the hunters returned home...and were immediately called upon to intervene in an emergent vampire outbreak at a club on Sunset Strip. Joined by three time survivor of supernatural horrors turned monster hunter Baretta Colt, and a lay brother of the Roman Catholic Church's ancient brotherhood of vampire slayers, Jack of the Ordo Sanguine, Murgatroyd, Killroy, Joey, and Drew careened off into the streets of L.A. to bring the final rest to any bloodsuckers t
  3. Moving interesting bits of the arc described previously in the Dark Champions forum to here for organizational purposes...the notes from the adventure were later generalized for reuse as the vignette The Tears of Tierrasola _________________ Over the course of two sessions, the highschooler Joey and the salty retired SWAT Lt. turned Monster Hunter Drew began an unlikely partnership when caught in the middle of a Revenant attack in the sleepy suburb of Tierrasola. After killing a bunch of Revenants, the dynamic duo tracked the source of the revenant outbreak to the Tierras
  4. The Hunters: The Story: We're three sessions in to what I hope will prove to be a recurring episodic campaign (a collection of one to three session adventures, in between other campaigns in different settings run by revolving GM's). In sessions 1 and 2, the salty ex-SWAT Lt. turned Monster Hunter Drew Altman and the wet-behind-the-ears teenager Joey Manegarm who's adolescent inexperience is belied by his supernatural nature as a descendant of the Get of Fenrir (which also makes him Loki-spawn, but whose counting?), unexpectedly met and had to rise t
  5. I am a new GM, can anyone suggest a good starting adventure I could run? I will be running champions complete 6th ed.
  6. Normally I don't run multi-session Champions adventures. Most of the time the episode takes just one session, sometimes two but I don't plan them that way. Our college age children came home from break and wanted to play. Our current GM has the rest of us in a deep dungeon adventure in his fantasy campaign - no reasonable way to bring in players for a few weeks. So I suggested that I would run a multi-session adventure that had at least three parts. I want to do a few things differently: Multiple sessions to resolve the story line Combination of action and role playing and narrative I
  7. As a writer of game supplements and adventures I'm always looking for feedback on what sort of products people want, and this one is about fantasy hero adventure "modules"
  8. My latest fantasy hero adventure module is up and ready for purchase! In a newly settled area of the wilderness stands an old keep, strong and intact. What secrets does it hold and what terrors lie beneath it? Are you bold enough to quest into the unknown? Two Kings Keep is a nostalgic dungeon crawl with intriguing twists and a story for the curious to unfold. Two Kings Keep is a Fantasy Hero adventure for 4-8 characters of up to 800 total combined points. This is a complete adventure with all maps, information, and notes the GM and players need. You can get the module right here
  9. Evilution Unchained for Champions is now available in print and pdf as well as some fun branded items. Blessed Machine proudly announces the release of its first product: Evilution Unchained! Evilution Unchained is a three act mystery adventure that takes the heroes throughout the city to solve a series of high profile kidnappings. Heroes will hunt for clues on nine fully detailed color maps to discover a horrific plot that threatens the entire campaign city. Also, the heroes will meet a fresh batch of supervillains as they try to solve the mystery of Evilution Unchained. This a
  10. Kestrel Arts is proud to announce a new fantasy module: Elenthar's Tower! This ready-to-run adventure is set in the city and is designed to be a mystery, a problem solving adventure in an urban setting. Just $2.99! The great mage and mystic experimenter Elenthar has vanished, his tower in the city gone silent and locked tight. What has happened? His home stands still save for mysterious moaning sounds at night. What strange wonders may be found in the archmage’s home? Do you dare explore -- or even more daring -- loot this manor? A complete Fantasy Hero adventure for 4-6 characters of
  11. Version First

    219 downloads

    This is a great old sheet that was put into the 3rd Edition Champions Rules to help remember how adventures went and special events that took place. Organize your notes with this useful Adventure Log
  12. Attached are my adventure notes for today's Star Hero game. If you like, read them and comment. This evening, I'll post again and let everyone know how it went. I suspect it will all blow up in my face. I'm the type of GM that lets his players wander from the plot. For all I know, they'll not take the job and I'll end up improvising for 6 hours again this week. Amaryllidaceae.pdf
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