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Found 1 result

  1. Ok so everyone i live with has convinced me to run a Hero system 6th edition campaign. Its based off x-men and a few other things i like all rolled into one. My biggest issue is i really am bad at math, rolling dice, an have NO freaking clue what i should be reading, or doing from the book perspective. Can someone simplify things out for this first time GM? I need a dummies book on this but i dont think those exist... i really want to get this going Dec 3rd an have been writing dialogue and ideas and havin gthem create their characters for over a month now. Ive got the 5th ed resource kit, and a bunch of other 6th ed books but... theres SO much in there i know i dont actually need an its overwhelming to the point of im close to backing out less someone can help me. please email me @ Anailaigh@gmail.com or post here... Thanks, Daenerys EDIT: No one? over 35 views an no assist? =\ im drowning here guys... EDIT 2: i dont need ideas on scenarios, i need actual GM how to. Math stuff, dice rolls.. im going in completely blind x.x Edit 3: Thank you Ghost-Angel (im still on post restriction for being new...) this helps, my issue is everyone else knows how to play it.. and if i asked them itd ruin the game for them. :3 everything im using except the resource kit is 6e Edit 4: lol Hyper i appreciate it, i have a pretty good x-men/pandoras box+ scenario planned just needed to not be lost in all the GM stuff. links helped Edit 5: Christopher - thank you :3 Edit 6: bigdamnhero - im running a heros system, not champions system o.O last i checked they werent one in the same. But some of your points have been taken into consideration ty Edit 7: Blues - ty but i already have that Edit 8: Steve - thank you =3 Edit 9: big damn hero =3 yea i wasnt aware of that thank you
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