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My question to all of you Hero experts is this: how can I make the following character affordable for the player? Scrap is a character that builds things from junk parts. His player wishes to build a drone as an Automaton Follower. Among other powers are 48 points of Enhanced Senses, which includes Powers like Nightvision, Infrared, and Detect Global Position (GPS). This cost also includes selling back normal smell, taste, and touch. I also purchased Modifiers like Telescopic. I purchased Transmit for the Sight and Hearing Groups because the drone can stream the data to a Computer. The Computer's special effect is a mask which acts in three roles: it masks the character's identity, can be taken away, and provides Powers to the character. Any powers provided by the mask are bought with the OIAID and OIF Limitations. The Computer mask itself also has the Enhanced Senses that the drone has because of its own camera and mic. I also had to buy Normal Sight and Hearing for it. But the Computer can also receive the senses of the drone because of Transmit. I bought these for the Computer as Clairsentience with Mobile and Only Through The Senses of Others. I purchased Enhanced Senses like Nightvision with the -1/2 Limitation: Only Through Clairsentience (pg. 179, par. 3). I purchased Transmit for the Computer also since it can send its data to Scrap through a screen and speakers. When Scrap wears the mask, he benefits from the Enhanced Senses from the mask, as well as those streamed from the drone. I had to buy Clairsentience for Scrap, too, in the same way I did for the Computer. The Automaton's and Computer's costs are, of course, divided by 5 for Scrap to purchase. Scrap now has a group of senses from the drone and a group from the computer. The computer has its own senses plus that of the drone. The drone has its own senses. My problem is that this character is coming in way over the allotted points for the campaign. Enhanced Senses are essentially being bought four times for three different entities. How can I make this cheaper, or have I done as good a job as I can, given the concept?
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Several questions. I'm guiding my players through the initial processes of creating characters, and I've hit some snags. "Jake" and "Rick" are making a tech based minion master and a shadowmancer, respectively. Jake wants to make little hover-drones that work as multi-function allies- he can summon up to 16 of them, and I've placed a (-0) limitation that they can only be summoned 1 at a time, given that each one is a modular vpp automaton, (OAF, only changeable between scenes specifically in his laboratory) and being able to dump 16 of them in one phase strikes me as ludicrously broken, even if they ARE only 100 point automatons. Since they only hover and have no limbs, (1) can he gain extra points for the hover drones by reducing their run, swim, and leap to 0? And (2) the computers that control them, are they paid for with Jake's cp or the drone's cp? As to Rick, he's presented me with a quandary- he has a shadow based power(flailing shadows) that requires 2 handed gestures, but then wants to get the multiple limb advantage, at a cost of 1 END for every 2 extra limbs, to create "Shadow limbs" with which to control multiple instances of (separately paid for) flailing shadows. (3) Would you rule that the option for multiple limbs cancels out the limitation "2 handed gestures" or is this a valid use of the system?