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So a few friends and myself decided that we wanted to start a superhero rpg and I am to be the GM. I came across Champions Complete and felt that this would be a good game to play, and then I started reading. I'm having a lot of trouble understanding and grasping the game, I don't know where to begin with the questions. Character Creation - I understand that a person is given an x amount of CP, and everything is bought using them, but beyond that I'm lost. Building Attacks - There is no limitation to the kinds of attacks you can make, but the vastness of it confuses me. For example, if I was creating a character like The Flash how would I make a "Lightning Toss" attack? Combat - So based on the character's speed (Base is 2), that's how often they go in a turn and a turn consists of 12 segments. Is there a limit to what you can do during your phase? For example, in DnD you can make 1 move action and 1 attack action along with a bonus action and a free action, but not two moves along with an attack action and a bonus and free action. Is it similar here? Any and all help is much appreciated. I'm sure my questions have been asked before and they'll be asked again so apologies! If having a reference for a hero helps, a player wants to be a speedster similar to The Flash. In you explanation if you could use a speedster that would be extremely helpful (the starting CP for my characters is 300 and 60 for complications).
130 downloadsThis is a simplified version of the 6th edition Fantasy HERO Complete rules and is intended for players new to HERO System. It assumes no knowledge of the main rules set, but is playable straight out of the box. To keep things simple this document doesn't use all of the rules as presented in Fantasy HERO Complete, and simplifies others. For example the character creation guidelines use pre-generated templates that can be mixed and matched to create characters. The list of available skills has been reduced, with some skills being rolled into others. It also includes a simple magic system, with lists of spells available for characters, as well as lists of equipment and weapons. All the spells and other templates have been created using, and are compatible with, the rules as presented in Fantasy HERO Complete. I hope you find it a useful introduction to the HERO system.