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Found 6 results

  1. I've started up a pbp game over on rpol, and worked out with the players that the reason that the team formed is that an older, somewhat retired hero is sponsoring and mentoring them as a team to fight crime in [tbd campaign city]. At one point, I had memorized enough setting books to pick one myself, but it's been a while. Are there any existing characters that, given the passage of time, would work well in that role? I could just make my own, but why reinvent the wheel? And by passage of time, I mean that some characters have fixed dates on their timeline and have actually gotten older. For instance, Defender founded the Champions back in 2001. But not every character; is it really Champions without Foxbat and the Ultimates? And who cares how old Grond, Ogre, and Pulsar are? I'll probably start a different thread to ask for suggestions on that once I have a campaign city. A wheelchair-bound Night-duck has occured to me, but he's just not a character I'd enjoy playing.
  2. I was going through some of my old paper work, cleaning my room and found a sheet of Champions Campaign ideas from years ago, ways of starting up and structuring a new Champions game. So I figured it might be handy for GMs in coming up with a new fresh game from the start. Sometimes its tough to come up with a good reason the party is a team rather than a bunch of individuals who work together for no reason other that "its a game!" PCs are part of an official state task force, drawn from various official sources (law enforcement, emergency services, military, etc) PCs are all children of a powerful father or mother, related (like the Blood) and either coordinated by the parent or drawn together to oppose them A dying alien/extradimensional creature with extraordinary powers grants them to the PCs so they can work to fight against its people or its sibling, etc (Power Pack) PCs waken in an underground laboratory with no memories of their past and no idea how they got their powers. The laboratory is functioning at emergency power level and deserted save for the PCs. They come out of the lab into a post-apocalyptic world and have to find out who they are, what happened, and how to survive and fight to protect others (Next Men, kinda) Ordinary people -- maybe even play yourself as a PC -- who gain the ability through some device to leap into another dimension where they gain superpowers. The person who stays behind is the GM for that session and their character isn't in the game. PCs are members of a superhero team that split off over a disagreement over tactics, approach, membership, etc. Rivalry and even conflict with the old team, but has some contacts and even a base PCs are people who are terminally ill and diseased, then given an extremely experimental, dangerous treatment which gave them powers. Is the doctor evil (even Dr Destroyer?), is it a good guy who acts as the team elder and teacher, dies from an attack? PCs are recruits for an old superhero team that is retiring, and looking for replacement members. PCs are brought together by being captured by a powerful bad guy or team of bad guys, to keep them from interfering with the villain activities in the city, have to escape and are bonded together through the experience PCs are kids with newly emerging superpowers who are collected to a school where they learn to control their powers (New Mutants) PCs are brought together by a powerful benefactor who is trying to make up for his past evil deeds, and to fight against his former allies (EDIT add): PCs are police recruits at the academy who reveal powers and are placed on a special cop team for the city. Probably low powered characters
  3. I should be running a Champions game for my local group in the near future. And I was hoping for a little advice on the villain selection. While still nailing down specifics with the group, the general setting will be Saturday morning 80s cartoons, by way of the Champions Universe (since it lets me use all those Hero books I own). OTOH, that is a lot of books to comb through. So I wanted to pick the minds of the veterans around here as to which of the Champions villains are among the most classic/iconic, and/or suitable to that sort of cartoon aethsetic. You know, beyond VIPER and Foxbat. In more detail, the group is a Hair Metal band who also happens to be superheroes (Super-globetrotters meets Josie and the Pussycats, I guess). In particular, inspired by an old post on these forums. If anyone does recognize the source, it would be nice to check with the author that they don't mind me swiping their ideas.
  4. Welcome to Eclipse City! August 21, 2017, the day of "The Great American Eclipse", where a total eclipse could be viewed in the states of Oregon, Idaho, Wyoming, Nebraska, Kansas, Missouri, Illinois, Kentucky, Tennessee, North Carolina, Georgia and South Carolina. In the real world, it was a glorious astronomical treat that had folks all over the country putting on special glasses and gazing up in wonder. In the champions universe (or at least this version of it), it left a gift and a problem in the form of an entire city that just materialized out of nowhere. It hugged the existing topography as if it had been molded to it, streets and buildlings galore- and no one living in them. It was a ghost city, with fully furnished homes, businesses, hospitals, police stations and more. Well, human nature being what it is, even before the United States government could really react (And indeed, some higher up dismissed it as a hoax right off), what happened as the biggest rush to 'free land' since the Sooners of Oklahoma. Squatters of all economic strata swooped in to call dibs on a spot (sometimes more than one) and con men flourished as they sold 'deeds and titles' to the gullible and/or the desperate. With zero employment opportunities at first, you would think that would discourage people, but some folks took to the challenge and set up shop even quicker than they set up homes. After all, if you stumble onto an empty restaurant and happen to know how to cook, suddenly you can be your own boss- and the other new comers had to eat too. With a few neighborhood exceptions, the transition was pretty chaotic, and where there is chaos, there is often crime and violence. Some say that this was encouraged by folks behind the scenes. When the first supervillain tried to claim it as personal fief? It became a Primus matter. Primus came in along with scientific experts and the National Guard's assistance. Order was restored (Some say with the help of certain superheroes), though no politician wanted to call that order 'Martial Law', a few others certainly did. There was talk of evacuating the entire city of all civilians period, but the genie was out of the bottle and for every politician wanting to play this cautiously there seemed to be another talking about how the great American Pioneer spirit had a new outlet. Eclipse City was open and here to stay, or so it seems. It's been nearly a year since then, a rather generous land grant situation arose out of it, and the population is indeed city worthy. After the neglect to Puerto Rico, many Puerto RIcans flooded in creating an almost instant ethnic community. Several corporations flexed their muscle trying to seize territory, only to be stymied when several court rulings went to the original owners of the land (Even if nothing was on it before) and the earliest squatters who could prove their residency. The State governor had assigned a Mayor Pro Tem, but already there are cries for official elections. And, that, folks, if you've been so kind as to read that wall of text, is what I've got so far. I've been missing the old me lately, the polling me, the creative but not so creative I won't milk other forumites for ideas and opinions me. So help me make Eclipse City by voting, and then posting some reasons for why you voted the way you did.
  5. Okay, I'm sorting through a few ideas for my table top group, which we'll probably never have time to play anyway, but I wanted some opinions on if any of these appealed to folks in general. So, in a 'shared origin' selection for a Champions game, which of these would appeal most to you? (Yes, there will be a poll) Each has some inspiration from one source (or many sources) or another. I'm sure you'll recognize a few The Baddest Blood- (Teen Champions) Some say Project Good Apple should never have gotten approval. Supervillains rarely make good parents, but that doesn’t' stop them from procreating. Rather than immediately transfer the children of supervillains to the foster system and wait for them to possibly inherit powers and become villains themselves, some Smartguy in Primus had the idea of letting a select few agents raise the very young ones as their own through adoption. At the least, it was a hope that the kids would have a better chance to grow up right than usual. At the best, some hoped it would lead to a new generation of registered superheroes that were a lot more willing to work with the government than many of the maverick teams of the time. Budget cuts happen, former agents start to become true parents who aren't as crazy about their kids being fast tracked to a life of violence even for a fed job, and somehow, Good Apple and its kids got lost in the shuffle. You're in your early teens, and you and your fellow PCs are about to learn they aren't just gifted, they get those gifts from the baddest blood. The Color of Survival- (Champions) When a modern day terrorist cell discovers notes on something that killed with light and has a maybe twelve percent survival rate, they figure it's radioactive or something, and that's fine with them. They set the bomb to go off during a concert, and it does, in a cascade of lights of all the colors of the rainbow. The terrorists have unwittingly used a device meat to grant powers not kill. Fashioned by the villain Prism, it was how he made his supervillain Spectrum (See the Excellent Champions Presents #1). That was the 80s. Prism now serves four consecutive life sentences in Stronghold along with most of his buddies. However, few can survive the effects of it, and few did. Out of a nearly hundred people there, only a dozen survived. The survivors were also transformed forever. Some more obviously than others, but each gained powers along with a tendency towards a particular hue. For those who are not too badly deformed, it might be a dream come true- Except, of course, for the ugly fact any family and friends they came with likely died horrible deaths while they didn't. Some of the NPCs may become villains yet, others may just want to pick up what they can of their lives and grieve. The PCs? There are terrorists out there to capture, victims to avenge. Justice first, grief after, and a whole lot of survivor's guilt in between Iconic Man checked the Donor Box- (Champions) You've been on the waiting list for an organ transplant for a while. Truth to tell, you were getting worried. Then, in anbotherwise dark time (One of the cities most beloved superheroes had died) you got the go ahead. A man had passed away, and his organs were going out. Maybe you got a kidney, a lung, or even a heart? The important thing is, you had a new chance at health! The transplant was surprisingly smooth, recovery time was swift. And then? Then you began to develop superpowers! You see, Iconic Man was one of those shapeshifting super strong telepaths with freaky supervision you hear about. You have just one of those aspects. But the other organ recipients? They've gotten his other powers, and, you appear to be able to talk to each other in your heads through a funky mind link. None of you are as powerful as Iconic Man was, but when the city still faces his old foes? Maybe you owe it to the man who saved your lives to work together, as a team? Terra Force Reunited- (Champions) During the 80s, there was horrible and cheesy attempt to make a Superhero themed TV show. With outdated special effects, cheesy lines, and let's be honest, not the greatest acting, it was a modest success and ran for two years. The actors split up after the show, and while one or two went on to bigger things, most of them had to settle for weaker and weaker parts, and some just quit show biz entirely. Meanwhile, in a highly advanced planet, the lessons of Terra Force, about truth, honor, justice and the Terran way have become a part of their culture mainstay! It has revolutionized their planet over the last two years. It took a while for the signals to reach. Space probes were sent out to find out what happened to their heroes, only to learn the horrible truth. This, Terra Force, practically, a religion to the aliens now, was based on mere pretense? Did this mean their ethics were now a lie? No! said one brave scientist of that world. There was a way to make it right, to make it true! The Actors were found, and 'borrowed' for a time, when they woke up, each one of them was young again, with the same powers they had on the show, and released back onto Earth! With rediscovered youth, super powers, and warp bypass transmission devices implanted in their brains, a group of very confused actors can only wonder what happened and what will they do now? Meanwhile, the Aliens in question have no idea they have just exchanged a Cheesy early 80s show for a new Reality one. All involved are in for quite the learning process. Each Player plays a character who was a former actor, and they can talk it over with the others which ones are still loved by obscure fandoms, moved on to 'real roles', or just shucked it all to help sell used cars back in their home town.
  6. There are now several superhero-flavored manga and anime that we can borrow ideas from; My Hero Academia is one that seems especially useful. World background: Similar to Earth until about five generations ago, when people started being born with "quirks", starting with a glowing baby in China. As far as science can tell, this is the next step in human evolution, and about 80% of the population now has quirks. Most quirks are relatively minor like "can pull small objects within about a meter to one's hand" or "can breathe flame equivalent to a small candle." But there are people with much, much more impressive powers, such as invisibility or turning sweat into nitroglycerin. People who feel compelled to commit crimes use their quirks for them, necessitating the rise of the professional licensed superhero. Only licensed superheroes can fight powered criminals; vigilantism is against the law. To get a license, it helps to have gotten proper training, so many prospective heroes attend schools that offer hero training. The "badass normal" is not a thing in this setting; all superheroes and villains are what would usually be called mutants. Since most people have a relatively narrowly defined quirk, many heroes carry special gear to cover their weak areas, but there are no heroes that rely on equipment alone. Most people with quirks develop them around age four, and late bloomers are extremely rare. An x-ray of the foot can confirm, as all people with quirks have one less joint in their little toes. The majority of people with quirks whose parents have quirks inherit some version of either parent's quirk, or a combination of same. Some animals have quirks; we have not yet had an explanation of this. Despite the many changes, Japanese society is very similar to the real life one. There were at least two films in the Alien series, and H.R. Giger still did the monster designs. Due to the many physical alteration quirks, personal appearance standards have shifted--it's rare for Distinctive Features to evoke an Extreme reaction, and someone with a bird head suffers little or no hassle about it. The primary focus of the series is on a class of potential superheroes, so most of these ideas will be suitable for Teen Champions.
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