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Found 8 results

  1. Villain Trio - Shadowblade, Mistress Arcane, and Duraig View File One of the story arcs I developed was to feature the descendants of Black Paladin, Black Magus, and Malais the Dragon. The result was the creation of Shadowblade, Mistress Arcane, and Duraig the Dragon. Enjoy! 🙂 Submitter fdw3773 Submitted 05/17/2020 Category Characters Rules Version HERO System 6th Edition  
  2. Version 1.0.0

    13 downloads

    One of the story arcs I developed was to feature the descendants of Black Paladin, Black Magus, and Malais the Dragon. The result was the creation of Shadowblade, Mistress Arcane, and Duraig the Dragon. Enjoy! 🙂
  3. Hello everyone, Right now I'm working on a convention game that will feature a group of starting superheroes (400 points in 6e, 75 complication). All are based in Metro City, a campaign city created by the late DJ Webb. The twist is that all need to be characters drawn by Storn Cook. Please post character information of any character you created that Storn Cook drew.
  4. I know that the Second Great Stronghold Breakout date was 2009, but has it officially been listed as to what month and day it happened? I do have Champions Universe for Hero 6th Edition but it only give a year. I am using it for an organization book I am creating for Hero Games so I do not want to just make it up.
  5. Dozhestvennost (God) View File This is a hitman for the Russian mafia for a Champions game. He is a normal (not a mutant) but his weapon is using Questionite Rounds (double Armor Piercing). Add that to the fact that he can shoot at his target from over a mile away and you have a hitman that is even dangerous to superpowered targets. Submitter Gauntlet Submitted 03/08/2020 Category Characters Rules Version HERO System 6th Edition  
  6. Version 1.0.0

    3 downloads

    This is a hitman for the Russian mafia for a Champions game. He is a normal (not a mutant) but his weapon is using Questionite Rounds (double Armor Piercing). Add that to the fact that he can shoot at his target from over a mile away and you have a hitman that is even dangerous to superpowered targets.
  7. If a character has both Damage Negation and Absorption, does the Damage Negation apply before or after the Absorption? For Example: If a character has 3 levels of Damage Negation and Absorption which of the following is true for an attack that does 10 BODY: 1st) The Damage Negation Comes first so the max amount that can be absorbed is 7 (10 - 3 = 7). 2nd) The Damage Negation Comes after the Absorption so the max amount that can be absorbed is 10.
  8. I am creating a power that can be used to drain a mutant of all their mutant powers but I have found that it would be impossible to so as a drain. I had thought of doing it as a transform: Anti-Mutation Field: Severe Transform 3d6 (Mutant into Non-Mutant, Transform back by Getting Out of the Field), Constant (+1/2), Partial Transform (+1/2), Uncontrolled (+1/2), Area Of Effect (16m Radius; +3/4) (146 Active Points); OAF (-1), 3 Continuing Charges lasting 1 Minute each (-1/2) How does this look to you? I am using it for my villian group book for the IHA.
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