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  1. Whenever I read over my Champions source books, I'm struck by the range of activities ARGENT is involved in around the world -- how many pies it has its fingers in, and how viciously it digs into them. But from comments I've heard over the years, most Champions players who don't have those books don't fully appreciate what ARGENT is capable of, nor the range of uses it can be put to for character origins and backstory. In part this is due to there being no source book dedicated to that malevolent corporation. Hero Games did plan to publish one, but the severe downsizing the company went through several years ago curtailed that plan for the foreseeable future. There's actually substantial information extant, but it's dispersed over more than a dozen books. I thought it might be interesting and helpful to the community to pull that info together and organize it for easy consumption here. What follows on this thread is a brief history of ARGENT; a summary of ARGENT's motivations, goals, and methods of operation; a rundown of its known organizing structure, with a little logical extrapolation based on relevant precedents; ARGENT front companies described in the books; an overview of ARGENT's extensive activities around the globe; its interactions with various superhumans and supercrime groups -- those it works with, is interested in, and its rivals and enemies; a list of official supervillains (and superheroes) who owe their superhuman abilities to ARGENT science, and how they came to be; and a collection of devices commonly used by ARGENT's operatives. For anyone interested in looking up more of this information themselves, the core history and description of ARGENT appears in Champions Universe. Significant additional info is in Champions Universe: News Of The World, Champions Worldwide, Monster Island, and Teen Champions. Smaller amounts are in the Champions Villains trilogy, Hidden Lands, Millennium City, UNTIL: Defenders Of Freedom, and VIPER: Coils Of The Serpent. ARGENT is also briefly mentioned in Book Of The Destroyer, Champions Beyond, Champions Of The North, Cops Crews And Cabals, DEMON: Servants Of Darkness, and Vibora Bay. Because there are substantial differences to how ARGENT is depicted in Champions Online compared to our pen-and-paper game's books, I'm confining myself just to data found in the latter. But I'd be happy to add info related to the MMO if anyone's interested.
  2. 26 downloads

    This is an updated version of 5th Edition write-ups for DC Heroes in Microsoft Word format with supporting HDC files. They are the following: Aquaman (Classic, With Hook, and Hook with Trident of Poseidon) Batgirl Batman (Classic and Arkham Knight) Black Canary Blue Beetle (Reinvented version of Ted Kord) Booster Gold Captain Atom Firestorm Flash (Barry Allen) Green Lantern (Hal Jordan) Green Lantern (Jennifer-Lynn Hayden) Huntress Ice Martian Manhunter Maxima Power Girl Shazam Supergirl Superman Wonder Woman (Classic, Elseworlds, Modern) Zatanna
  3. I think there's a fair amount of interest in seeing old, out-of-print Champions adventures being re-released in 6th edition with some new art, updating to modern day, etc. These are from adventures that I own, there are others which people might want to see rebooted. I don't want to redo To Serve and Protect personally, I think that should be done by Scott Heine.
  4. DC Heroes (5th Edition) View File This is an updated version of 5th Edition write-ups for DC Heroes in Microsoft Word format with supporting HDC files. They are the following: Aquaman Batgirl Batman Black Canary Blue Beetle Booster Gold Captain Atom Firestorm Flash (Barry Allen) Green Lantern (Hal Jordan) Green Lantern (Jennifer-Lynn Hayden) Huntress Ice Martian Manhunter Maxima Power Girl Shazam Supergirl Superman Wonder Woman (Classic) Wonder Woman (Modern) Zatanna Submitter fdw3773 Submitted 05/16/2021 Category Characters Rules Version HERO System 5th Edition  
  5. Like the major comic-book publishers, the current official Champions Universe has mostly followed the history of real Earth, aside from the impact of the presence of superhumans. That includes real-world political and social trends, and often analogues to actual public figures, although there are differences. At present the real United States of America is undergoing political and social turmoil, catalyzed around the sitting President, Donald Trump. He's become a major polarizing figure, with supporters applauding policies they believe are necessary and overdue, while his detractors accuse him of attacking American values and even laying the ground work for fascism. Questions of President Trump's moral qualities and even mental stability have also been raised. I have no desire to get into a debate about that here (and we already have a thread for same on the NGD forum). However, that kind of upheaval sounds like a ripe field for story lines and role playing as part of a Champions campaign, in a supers world going through analogous events. Yet the very divisiveness surrounding this President, and the lack of clarity regarding the true motives of himself and those around him, and where all this will ultimately lead, could make many GMs wary of using an "alternate" Trump in their games. Then it occurred to me that our Champions source books provide an appropriate alternative figure actualizing all the worst suspicions and fears about this administration, with no question as to his private motivations, morality, or competence: Representative David Sutherland, formerly the "superhero" Invictus (Champions Villains Vol. 1: Master Villains). Long before the most recent presidential election, Sutherland had been subtly and shrewdly working to forward his political ambitions. His superheroic career accomplished much good and built a strong positive reputation, but it was all a show to accumulate support for an ultimate Presidential campaign. Since being elected to Congress he's been the most prominent superhero-turned-politician in America. For years he's maneuvered to place people sympathetic to his goals in positions of influence. Considering how tumultuous the last election was, it's not hard to imagine someone so famous, charismatic, and capable winning through to the Oval Office. Sutherland's true goal is to turn America into a modern Roman Empire, incontestably dominant around the globe, with himself as de facto Emperor. Once in office he's likely to very deliberately and calculatedly do things that detractors of the real President accuse him of attempting: install people personally loyal to him in important government roles; discredit and suppress media that criticize him, while promoting outlets that support him and attack his enemies; challenge the validity of laws and constitutional authority that restrict his ability to do what he wants; foster radicalized divisions within American society to mobilize more militant support behind him; disrupt international stability with confrontational policies asserting American dominance over global affairs, while cultivating foreign allies he can bribe or coerce. As for his morality, he's unquestionably corrupt, hedonistic, and ruthless, to a degree more epic than the relative banality of what Donald Trump has been accused of. For Champions gamers who would like to work some of the implications of the climate in America today into their games, but are wary of using an alternate of Donald Trump, David Sutherland is an unambiguous "villain" to oppose for heroes who know the truth about him; but with all the complications and challenges of opposing such a villain who's also the lawful, popular, and very capable occupant of the most powerful political office in the world.
  6. Greeting all. Player / GM in Ontario, Canada looking for a group for on-line play. Sounds like half a Craigslist ad! Anyway, old school Champs player looking to reconnect. Respond here and let's talk! -Sean
  7. Here are my character write-ups for AC Comics' Ms. Victory, featuring the original (Joan Wayne) and her daughter who was her temporary replacement (Jennifer Burke). Both are roughly each other's equal in power levels at 400 points. In the few times I brought them to a game convention, players who had heard of Ms. Victory used her for the scenario (the original was generally preferred since she could fly). The Hero Designer Files and character sheets in Microsoft Word and Adobe PDF are included in the Zip file. Ms. Victory (Wayne and Burke) Enjoy! 😉
  8. Ms. Victory (Joan Wayne, Jennifer Burke) View File Here are my character write-ups for AC Comics' Ms. Victory, featuring the original (Joan Wayne) and her daughter who was her temporary replacement (Jennifer Burke). Both are roughly each other's equal in power levels at 400 points. In the few times I brought them to a game convention, players who had heard of Ms. Victory used her for the scenario (the original was generally preferred since she could fly). The Hero Designer Files and character sheets in Microsoft Word and Adobe PDF are included in the Zip file. Enjoy! 😉 Submitter fdw3773 Submitted 08/16/2020 Category Characters Rules Version HERO System 6th Edition
  9. Version 1.0.0

    29 downloads

    Here are my character write-ups for AC Comics' Ms. Victory, featuring the original (Joan Wayne) and her daughter who was her temporary replacement (Jennifer Burke). Both are roughly each other's equal in power levels at 400 points. In the few times I brought them to a game convention, players who had heard of Ms. Victory used her for the scenario (the original was generally preferred since she could fly). The Hero Designer Files and character sheets in Microsoft Word and Adobe PDF are included in the Zip file. Enjoy! 😉
  10. I ask as I haven't found one either here or at drivethrurpg, though maybe I just failz @searching. I can find the PDF that says '#450' on the cover and #400 on the inside but I already own that one in dead-tree and pdf. I'd like to get a new copy of the 'revised/451' edition as my old book is really showing it's age now. So I'm specifically the 'Product Code 451' version which, according to RPGG has a bit of re-formatting, art and layout. https://www.rpggeek.com/rpgitemversion/5177/deluxe-printing This deluxe edition of the Big Blue Book differs from the standard editions as follows: New interior graphics and layout. The new layout uses page borders, large gray bars for chapter headings, gray boxes that look like torn sheets of paper for tables and a serif font compared to the more plain layout of earlier editions. The Sourcebook and Campaign Book no longer have their sections starting at S1 and C1 respectively but are now numbered like the rest of the book. The Deluxe cover, other than the obvious additions of the word "Deluxe" and the banner mentioning HeroMaker, has much more vibrant colors than the regular hardcover and softcover. In addition, a metallic sheen has been placed on various surfaces, notably Seeker's sword and Dr. Destroyer's armor. Rules corrections. The rules have been updated to reflect changes that first appeared in the Hero System Rulesbook. The earlier hardcover and the softcover do not have these changes. An index. The hardcover and softcover only had a comprehensive table of contents. Smythe-sewn hardcover binding. The pages are laid out in signatures of 16 or 32 pages and sewn together, then glued to a backing. The text block of all the hardcovers, regardless of printing, "floats". This means the pages are attached to a backing which is then glued to the covers of the book, but not the spine. The first printing hardcover, in a cost-cutting measure omitted the sewing and glued the pages directly to the backing, similar to a softcover book. The glue used in the first printings became brittle and the pages fell out, requiring Iron Crown Enterprises to send out replacement copies with better glue to owners of the first printing that requested a replacement. HeroMaker Software. The Deluxe edition includes this software to create characters with. The last 35 or so pages of the Deluxe book is the instruction manual for HeroMaker. The software requires MS-DOS to run and is no longer supported. Nick: Deluxe Printing Publisher: Hero Games Year: 1995 Hard Cover Product Code: 451 ISBN-10: 155806205X
  11. Well I've wrapped up the 4th edition Champions and Strike Force conversions, any others people would like to see from olden Champs days converted to 6th edition? Stuff not in more recent products like Enemies, I mean. OK I'm going to list all the character groups completed in this thread so newcomers can find them easily and not have to dig through the whole thread as it gets bigger and bigger. As I do more stuff, this will expand. Aesisinos from 4th edition Champions BBB Champions of the North 4th edition Zodiac Conspiracy, from the module To Serve And Protect module Ninja Hero 4th edition characters New Knights of the Round Table (part one) Atlas Unleashed module Deathstroke module (characters not covered by rjd59, below) Wings of the Valkyrie module European Enemies by GrandmasterGM Challenges for Champions Champions Presents, interwoven with characters from Watchers of the Dragon Also, here's the other threads containing various write ups by other folks: Crusader, Starburst, and the 4th edition Champions by me - the one that started up this madness for me in the first place Deathstroke by rjd59 The Blood by rjd59 Some Enemies for Hire and Mutant File rebuilds by Dr Mid-Nite Roadkill by rjd59 Several different write ups for The Guardians, the original team featured in the earliest Champions books.
  12. Greetings, heroes! The world needs heroes! Ivan Snark, billionaire playboy philanthropist, has summoned costumed superheroes to join forces under the banner of Heroes Unlimited, an ad hoc group dedicated to Smashing Evil! Crushing Crime! and Speaking with Initial Caps and Exclamation Marks! I am launching an episodic 4th edition Champions game for the benefit of COVID-19 research and prevention on Roll20 and Zoom, broadcast on Twitch. All are welcome; join for one session or the series. Players must raise at least $50 for the CDC Foundation, an independent nonprofit authorized by Congress to support the Center for Disease Control's vital work (https://give.cdcfoundation.org/give/195963/#!/donation/checkout), or another worthy IRS-registered 501c3 tax-deductible charity providing COVID-19 relief. Details at GoFundMe: https://www.gofundme.com/f/champions-smashing-covid19 . Each session will begin in-game from the Heroes Unlimited mansion in New York and will aim in the real world to be a self-contained 4-hour event. Returning characters gain experience points to use to become even more mighty. Bring your own 4th edition Champions rules-compliant character (250 point build, 125 points base plus 125 disadvantages) or message me privately with your preferred hero profile and I will assign you a character from our stable of ready-made PCs. (Why 4th edition? Apart from the nostalgia--I still have the Big Blue Book and three-ring binder from my campaigns in the '80's and '90's!) When the Danger Alert goes off in the Heroes Unlimited mansion, it's time for heroes to Assemble! Come join the fight! Smash Evil! Crush COVID! Game for Good! EXCELSIOR! Roll20 listing here: https://app.roll20.net/lfg/listing/225402/heroes-unlimited GoFundMe page here: https://www.gofundme.com/f/champions-smashing-covid19 Join in the heroic fight or help spread the word! Steve "Koop" Kuperberg Champions 4th Ed GM 1989-91 University of Michigan-Ann Arbor, present-day Bethesda, MD
  13. Version 1.0.0

    19 downloads

    Here is an Excel-based Combat Record Sheet for 4th edition--didn't see one currently in the downloads. I reopened my Champions folder from the '90's and was motivated to work on a throwback 4th edition game on Roll20 for a charity fundraiser to fight COVID-19. The embedded formulae calculate and place Phases in the appropriate Segments of the Speed column based on the Speed Chart on p.139 of the Big Blue Book (BBB). For example, if Mindlock has a SPD of 5, the spreadsheet automatically populates action Phases for her in segments 3, 5, 8, and 10-12. I included other examples from sample characters in the BBB as well, but please note that ALL of the columns with segment values have the embedded formula based on the SPD column. Just insert your combatants in the appropriate rows, insert their SPD, and the chart will do the rest. You can copy-paste for more rows or delete rows as desired. An additional benefit of Excel: insert your combatants in any order, use the Sort function based on the SPD value, and your combatants will sort themselves automatically into turn order. Comments and corrections welcomed. For anyone interested in participating in a Roll20- and Zoom-based episodic 4th edition game to raise money for charity--stay tuned! I hope to announce something here and on Roll20 in the near future. Best, Steve "Koop" Kuperberg 4th edition GM at University of Michigan-Ann Arbor 1989-91, presently Bethesda, MD ChampionsCombatSheet.xlsx
  14. Howdy! Anyone round here who's made a version of the Marvel Comic universe Sentinels (the mutant-hunting robot kind) for Champions 5th or 6th Edition, or know anyone who has attempted this? I can't find any examples online, but my Google-fu may be failing me... The reason behind all this is that I'm going to create Mark III and Mark IV Sentinels for my current Marvel 1980s Champions campaign, and it would be interesting to se others take on Jack Kirby's iconic robots... I'm debating whether to make them Automatons or not, for example. /Mimer
  15. I am running a campaign where the characters are members of the CPLED (California Paranormal Law Enforcement Division) and just wanted to create a discussion as to how would a superpowered police officer have to act towards villains. What can be used as evidence and such.
  16. Titan.pdf View File Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well. Submitter Gauntlet Submitted 10/15/2019 Category Characters Rules Version HERO System 6th Edition
  17. Titan - 6e.hdc View File Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well. Submitter Gauntlet Submitted 10/15/2019 Category Characters Rules Version HERO System 6th Edition
  18. Version 1.0.0

    32 downloads

    Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well.
  19. Version 1.0.0

    16 downloads

    Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well.
  20. Version 1.0.0

    21 downloads

    As I read over my Champions official setting source books (for the "Champions Universe"), I was struck by the range of activities the criminal high-tech corporation ARGENT is involved in around the world -- how many pies it has its fingers in, and how viciously it digs into them. But from comments I've heard over the years, most Champions players who don't have those books don't fully appreciate what ARGENT is capable of, nor the range of uses it can be put to for villainous plots, as well as character origins and backstory. In part this is due to there being no source book dedicated to that malevolent corporation. Hero Games did plan to publish one, but the severe downsizing the company went through several years ago curtailed that plan for the foreseeable future. There's actually substantial information extant, but it's dispersed over more than a dozen books. A couple of years ago I thought it might be interesting and helpful to the community to pull that info together and organize it for easy consumption in a thread on the Champions discussion forums. Whether or not one games in the Champions Universe, the corporation could easily be inserted into most superhero worlds, providing opportunities for many game sessions of villainy to oppose. It can also be an inspirational model for whatever original evil corporate foe a Game Master would like to create. That forum thread has since been archived, but recurrent interest in the subject prompted me to transcribe my compilation to PDF form and offer it here. What follows in this document is a brief history of ARGENT; a summary of ARGENT's motivations, goals, and methods of operation; a rundown of its known organizing structure, with a little logical extrapolation based on relevant precedents; ARGENT front companies described in the books; an overview of ARGENT's extensive activities around the globe; its interactions with various superhumans and supercrime groups -- those it works with, is interested in, and its rivals and enemies; a list of official supervillains (and superheroes) who owe their superhuman abilities to ARGENT science, and how they came to be; a collection of devices commonly used by ARGENT's operatives; and a brief listing of the source books for this information. The text also frequently mentions what books specific characters and references may be found in. EDIT: For those who'd like to view the original thread, including subsequent discussion of the ARGENT material, it can be found here.
  21. I should be running a Champions game for my local group in the near future. And I was hoping for a little advice on the villain selection. While still nailing down specifics with the group, the general setting will be Saturday morning 80s cartoons, by way of the Champions Universe (since it lets me use all those Hero books I own). OTOH, that is a lot of books to comb through. So I wanted to pick the minds of the veterans around here as to which of the Champions villains are among the most classic/iconic, and/or suitable to that sort of cartoon aethsetic. You know, beyond VIPER and Foxbat. In more detail, the group is a Hair Metal band who also happens to be superheroes (Super-globetrotters meets Josie and the Pussycats, I guess). In particular, inspired by an old post on these forums. If anyone does recognize the source, it would be nice to check with the author that they don't mind me swiping their ideas.
  22. (Note: the second question on the poll is multiple choice) The year is 2020, and the Champions, one of the most powerful and popular superhero teams in the world find themselves facing their own age, the repercussions of their fame, and an increasing demand for them outside of their home town of Millennium City. They're hardly the only team that has gone through changes through out the country and, indeed, some cities have had whole teams retire (or worse) and need more attention than ever. After one incident where they were particularly hard pressed to stop a reality ripper bomb (no side effects as far as anyone KNOWS) the Champions decided they could perhaps help themselves and the world, by expanding the Champions not just in membership, but in location! While Defender shudders at the term "franchise" which Kinetik keeps using, it was decided that Other "Champions" teams would be established in other locations through out the United States of America. If the plan shows success, maybe they'll try other countries. Bases have been built, vehicles provided for each location, and each division already has a superhero that the Champions trust attached to it. It's time to build up the teams with members. That's where you come in. Answering the call, you've told the Champions of your interest, and been accepted. They'll help your secret Identity (if you have one) have a good cover story for the move, and a small stipend for living costs provided. But where are you going? (As for who 'you' are, pick one of your characters or just make a concept on the spot- this is all for fun) Charlotte Base- The nineteenth most largest city in the US (population wise) was picked last. North Carolina was considered a good balancing act geographically with the other bases. Close enough to swing up to the north east or down the coast as required. Of course, the mass banking influence here draws villains with financial ambition. Given its large African American population, Kinetik suggested the Champions send his Ex-Girlfriend, Quantum, to set this chapter of the Team up. In retrospect, this might have been as much as to get her out of Millennium City as anything else. Quantum is not the most diplomatic of team leaders. No nonsense, the woman plays hardball and tells it like it is. She has already called out corrupt cops, as well as shown little sympathy for supervillains playing the victim card. This has earned her a lot of resentment, and more than a few die hard fans. The Champions main team only finds itself scrambling for a more diplomatic alternative to at least help her with public relations. The personal ability to fly is also considered a plus because the team base (Nick Named "The Hornets' Nest") hovers over the city. If you want to join a hard hitting, in your face, crime busting group, Champions Charlotte might be for you! Honolulu Base- A lot further west than the team originally wanted to go and perhaps with less local demand, it was pointed out that until foreign franchises were considered this still might be a good bet for emergencies in the Pacific. With limited land available (Barring creation by volcano), designs from the Protectors superteam base were allowed to be used as a template, and now there is a base floating on the water near the city. Because of this, the team has two vehicles, one a local ferry of sorts, and the other a long range vehicle capable of getting to Japan if need be in a mere hour and a half! The team leader is certainly flamboyant, a maskless Australian fellow who openly declares himself a Ninja named "Seeker". Despite having absolutely no powers, Seeker is a skilled martial artist, looks great without a a shirt, respects other cultures and, in the words of his good friend Defender "Can really take a beating." Whether his fast and loose charm offensive will make him a good leader remains to be seen. If you want to join a team residing in a pacific paradise with angry volcano gods and frequent trips to various locals to stop giant monsters while lead by a crazy but cool Aussie, Champions Honolulu might be for you! Houston Base- Houston in Texas is one of the most populated cities in the United States, has, among other things, connections to space travel! The latter is why this team is currently under the auspice of Ironclad's friend Obsidian! Another alien, Obsidian is a prince rather than a warrior but knows how to fight. He takes his noblesse oblige seriously, and seems a good leader, but is unused to much of Earths' ways. The city of Houston has bequeathed upon the team the Chong Hua Sheng Holy Palace building, and it has been strengthened and supplemented with Millennium City tech and some of Prince Obsidian's people's touches. Of course, it also has a hanger for the team vehicle but one of the aforementioned touches is a short range teleporter than can send team members to certain pre programmed locations in the city proper. Sadly, it does not send them back. Houston already has a superhero team, the Hero Corps. How they feel about the Champions horning in or not is hard to say. A rivalry or friendship might brew. If you want to join a team with alien encounters, mega city sized adventures, cutting edge medical centers sure to attract the wrong sort of villains, and loose zoning laws, Champions Houston might be for you! Phoenix Base- With California right next door, one might wonder why Phoenix Arizona beat out so many California cities. As with many things, you can blame Foxbat for that. When the governor of California's wife was mutated into a 50 foot tall rampaging behemoth (Foxbat still isn't sure how he did it, but it involved a microwave and a non dairy creamer) the Champions were forced to knock her out first, cure after. The governor was so incensed that he made it clear that even once out of office, he would use his political clout to make them rue the day. This set off the 'potential supervillain' concerns, and the Champions respected his wishes. Also, Phoenix is huge, and the Champions got a great deal on the famous Luhrs Tower, a fourteen story tall art deco masterpiece now brought up to superhero specs. The Champions have assigned a rather shy leader, and one with an ironic name- Solitaire. Naturally, reclusive, the odd mentalist has put her gift at disguises to work by also creating a separate identity (hardly her only one) to act as team liaison! Of course, she has to leave that weird floating widget behind. It would give her away. How others joining on my feel about this 'secret' (Assuming they ever figure it out) remains to be seen. If you can take the heat of a desert bound metropolis with a military base and Project Greenskin troubles just a short flight away, Champions Phoenix might just be for you! Seattle Base- One would think a city like Seattle would have dozens of superheroes, but in truth for the longest time, it only had one. Overwhelmed by threats both local and Canadian (Something experts have dubbed for unknown reasons "The Bennie Effect"), Cascade actually petitioned the Champions to set up shop. The Champions response was to send the reluctant shapeshifter, Jaguar to the scene. While his feline form is bestial, Jaguar himself is a skilled detective and made no secret that he is happy to help prep Cascade for eventual leadership. Witchcraft lured him to take the job by finding their current base, a mysterious manorhouse that somehow seems to avoid notice from 'the norms'. The mystical properties of the location allow him greater control. And one day, he hopes, Witchcraft can arrange to erase his family curse. Seattle residents are aware they have a new Champions franchise in their area, but the fact Cascade is a local has eased any resentment. Indeed, the citizens of the city have voiced many suggestions on social media for who they hope eventually joins up. A strong push for diversity seems to be a major chunk of these. Jaguar wonders with a grumble if there's a way to roar in Spanish to appease them. Cascade has told him to lighten the heck up already. If you can handle rain, hipsters and the frightening numbers of Canadian villains that drop down to visit, then Champions Seattle might be for you!
  23. Hey guys, I have a question: about how many points should I build the Toxic Avenger (and maybe a female counterpart)? What kind of powers should have? Characteristics? Feel free to post a build. For those of you that have seen this 1985 classic I highly recommend it.
  24. The original topic about rebuilding the Guardians is now archived and cannot be commented on, but you can find it here. We went through and tried to rebuild a few of the characters from what we knew, and managed to get a few done. Because some of the original Champions players who created the Guardians are now playtesting a new Superhero game called Prowlers and Paragons, and they have printed versions of their first characters in that game set, I've gotten an insight into some of the missing ones. So far, only Dove, Marksman, and Goliath have been posted, but they were missing from our data to recreate them in the other thread. Here's what I came up with for Dove based on that info: I don't have a nifty colored image for this one, but you can see the original Mark Williams art for the character at least. Some of the abilties and builds in P&P aren't exactly clear or certain, so I had to guess but this should be reasonably close.
  25. I have a couple game ideas rattling around in my head and need some help deciding which to focus on. One such idea is a city-level (to start) supers game. This wouldn't be set in the Champions Universe, and would rely heavily on PC backgrounds/disadvantages to mold plots/subplots. Rough details: Set in San Francisco, California, in a universe that closely resembles our own, plus Supers(!) Expect to spend some time RPing both in and out of costume. I would prefer to play in MapTool, but will go with Roll20 if consensus demands it. Voice via Discord. I prefer Hero 5e, but if enough people prefer it, I can use 6e instead. Played on a weekday, somewhere between either 11am to 5pm or 9:30pm to 2am CDT/CST. Looking for anywhere between 3 and 6 players who are consistent and enjoy roleplaying as much as roll-playing. I've played and GMed the Hero System way back when it was originally released (as Champions 1e), and have extensive experience with the concepts. If you're interested in playing or have questions, please reply to this thread.
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