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Found 26 results

  1. Well I've wrapped up the 4th edition Champions and Strike Force conversions, any others people would like to see from olden Champs days converted to 6th edition? Stuff not in more recent products like Enemies, I mean. OK I'm going to list all the character groups completed in this thread so newcomers can find them easily and not have to dig through the whole thread as it gets bigger and bigger. As I do more stuff, this will expand. Aesisinos from 4th edition Champions BBB Champions of the North 4th edition Zodiac Conspiracy, from the module To Serve And Protect module Ninja Hero 4th edition characters New Knights of the Round Table (part one) Atlas Unleashed module Deathstroke module (characters not covered by rjd59, below) Wings of the Valkyrie module European Enemies by GrandmasterGM Challenges for Champions Champions Presents, interwoven with characters from Watchers of the Dragon Also, here's the other threads containing various write ups by other folks: Crusader, Starburst, and the 4th edition Champions by me - the one that started up this madness for me in the first place Deathstroke by rjd59 The Blood by rjd59 Some Enemies for Hire and Mutant File rebuilds by Dr Mid-Nite Roadkill by rjd59 Several different write ups for The Guardians, the original team featured in the earliest Champions books.
  2. I should be running a Champions game for my local group in the near future. And I was hoping for a little advice on the villain selection. While still nailing down specifics with the group, the general setting will be Saturday morning 80s cartoons, by way of the Champions Universe (since it lets me use all those Hero books I own). OTOH, that is a lot of books to comb through. So I wanted to pick the minds of the veterans around here as to which of the Champions villains are among the most classic/iconic, and/or suitable to that sort of cartoon aethsetic. You know, beyond VIPER and Foxbat. In more detail, the group is a Hair Metal band who also happens to be superheroes (Super-globetrotters meets Josie and the Pussycats, I guess). In particular, inspired by an old post on these forums. If anyone does recognize the source, it would be nice to check with the author that they don't mind me swiping their ideas.
  3. (Note: the second question on the poll is multiple choice) The year is 2020, and the Champions, one of the most powerful and popular superhero teams in the world find themselves facing their own age, the repercussions of their fame, and an increasing demand for them outside of their home town of Millennium City. They're hardly the only team that has gone through changes through out the country and, indeed, some cities have had whole teams retire (or worse) and need more attention than ever. After one incident where they were particularly hard pressed to stop a reality ripper bomb (no side effects as far as anyone KNOWS) the Champions decided they could perhaps help themselves and the world, by expanding the Champions not just in membership, but in location! While Defender shudders at the term "franchise" which Kinetik keeps using, it was decided that Other "Champions" teams would be established in other locations through out the United States of America. If the plan shows success, maybe they'll try other countries. Bases have been built, vehicles provided for each location, and each division already has a superhero that the Champions trust attached to it. It's time to build up the teams with members. That's where you come in. Answering the call, you've told the Champions of your interest, and been accepted. They'll help your secret Identity (if you have one) have a good cover story for the move, and a small stipend for living costs provided. But where are you going? (As for who 'you' are, pick one of your characters or just make a concept on the spot- this is all for fun) Charlotte Base- The nineteenth most largest city in the US (population wise) was picked last. North Carolina was considered a good balancing act geographically with the other bases. Close enough to swing up to the north east or down the coast as required. Of course, the mass banking influence here draws villains with financial ambition. Given its large African American population, Kinetik suggested the Champions send his Ex-Girlfriend, Quantum, to set this chapter of the Team up. In retrospect, this might have been as much as to get her out of Millennium City as anything else. Quantum is not the most diplomatic of team leaders. No nonsense, the woman plays hardball and tells it like it is. She has already called out corrupt cops, as well as shown little sympathy for supervillains playing the victim card. This has earned her a lot of resentment, and more than a few die hard fans. The Champions main team only finds itself scrambling for a more diplomatic alternative to at least help her with public relations. The personal ability to fly is also considered a plus because the team base (Nick Named "The Hornets' Nest") hovers over the city. If you want to join a hard hitting, in your face, crime busting group, Champions Charlotte might be for you! Honolulu Base- A lot further west than the team originally wanted to go and perhaps with less local demand, it was pointed out that until foreign franchises were considered this still might be a good bet for emergencies in the Pacific. With limited land available (Barring creation by volcano), designs from the Protectors superteam base were allowed to be used as a template, and now there is a base floating on the water near the city. Because of this, the team has two vehicles, one a local ferry of sorts, and the other a long range vehicle capable of getting to Japan if need be in a mere hour and a half! The team leader is certainly flamboyant, a maskless Australian fellow who openly declares himself a Ninja named "Seeker". Despite having absolutely no powers, Seeker is a skilled martial artist, looks great without a a shirt, respects other cultures and, in the words of his good friend Defender "Can really take a beating." Whether his fast and loose charm offensive will make him a good leader remains to be seen. If you want to join a team residing in a pacific paradise with angry volcano gods and frequent trips to various locals to stop giant monsters while lead by a crazy but cool Aussie, Champions Honolulu might be for you! Houston Base- Houston in Texas is one of the most populated cities in the United States, has, among other things, connections to space travel! The latter is why this team is currently under the auspice of Ironclad's friend Obsidian! Another alien, Obsidian is a prince rather than a warrior but knows how to fight. He takes his noblesse oblige seriously, and seems a good leader, but is unused to much of Earths' ways. The city of Houston has bequeathed upon the team the Chong Hua Sheng Holy Palace building, and it has been strengthened and supplemented with Millennium City tech and some of Prince Obsidian's people's touches. Of course, it also has a hanger for the team vehicle but one of the aforementioned touches is a short range teleporter than can send team members to certain pre programmed locations in the city proper. Sadly, it does not send them back. Houston already has a superhero team, the Hero Corps. How they feel about the Champions horning in or not is hard to say. A rivalry or friendship might brew. If you want to join a team with alien encounters, mega city sized adventures, cutting edge medical centers sure to attract the wrong sort of villains, and loose zoning laws, Champions Houston might be for you! Phoenix Base- With California right next door, one might wonder why Phoenix Arizona beat out so many California cities. As with many things, you can blame Foxbat for that. When the governor of California's wife was mutated into a 50 foot tall rampaging behemoth (Foxbat still isn't sure how he did it, but it involved a microwave and a non dairy creamer) the Champions were forced to knock her out first, cure after. The governor was so incensed that he made it clear that even once out of office, he would use his political clout to make them rue the day. This set off the 'potential supervillain' concerns, and the Champions respected his wishes. Also, Phoenix is huge, and the Champions got a great deal on the famous Luhrs Tower, a fourteen story tall art deco masterpiece now brought up to superhero specs. The Champions have assigned a rather shy leader, and one with an ironic name- Solitaire. Naturally, reclusive, the odd mentalist has put her gift at disguises to work by also creating a separate identity (hardly her only one) to act as team liaison! Of course, she has to leave that weird floating widget behind. It would give her away. How others joining on my feel about this 'secret' (Assuming they ever figure it out) remains to be seen. If you can take the heat of a desert bound metropolis with a military base and Project Greenskin troubles just a short flight away, Champions Phoenix might just be for you! Seattle Base- One would think a city like Seattle would have dozens of superheroes, but in truth for the longest time, it only had one. Overwhelmed by threats both local and Canadian (Something experts have dubbed for unknown reasons "The Bennie Effect"), Cascade actually petitioned the Champions to set up shop. The Champions response was to send the reluctant shapeshifter, Jaguar to the scene. While his feline form is bestial, Jaguar himself is a skilled detective and made no secret that he is happy to help prep Cascade for eventual leadership. Witchcraft lured him to take the job by finding their current base, a mysterious manorhouse that somehow seems to avoid notice from 'the norms'. The mystical properties of the location allow him greater control. And one day, he hopes, Witchcraft can arrange to erase his family curse. Seattle residents are aware they have a new Champions franchise in their area, but the fact Cascade is a local has eased any resentment. Indeed, the citizens of the city have voiced many suggestions on social media for who they hope eventually joins up. A strong push for diversity seems to be a major chunk of these. Jaguar wonders with a grumble if there's a way to roar in Spanish to appease them. Cascade has told him to lighten the heck up already. If you can handle rain, hipsters and the frightening numbers of Canadian villains that drop down to visit, then Champions Seattle might be for you!
  4. Hey guys, I have a question: about how many points should I build the Toxic Avenger (and maybe a female counterpart)? What kind of powers should have? Characteristics? Feel free to post a build. For those of you that have seen this 1985 classic I highly recommend it.
  5. The original topic about rebuilding the Guardians is now archived and cannot be commented on, but you can find it here. We went through and tried to rebuild a few of the characters from what we knew, and managed to get a few done. Because some of the original Champions players who created the Guardians are now playtesting a new Superhero game called Prowlers and Paragons, and they have printed versions of their first characters in that game set, I've gotten an insight into some of the missing ones. So far, only Dove, Marksman, and Goliath have been posted, but they were missing from our data to recreate them in the other thread. Here's what I came up with for Dove based on that info: I don't have a nifty colored image for this one, but you can see the original Mark Williams art for the character at least. Some of the abilties and builds in P&P aren't exactly clear or certain, so I had to guess but this should be reasonably close.
  6. I have a couple game ideas rattling around in my head and need some help deciding which to focus on. One such idea is a city-level (to start) supers game. This wouldn't be set in the Champions Universe, and would rely heavily on PC backgrounds/disadvantages to mold plots/subplots. Rough details: Set in San Francisco, California, in a universe that closely resembles our own, plus Supers(!) Expect to spend some time RPing both in and out of costume. I would prefer to play in MapTool, but will go with Roll20 if consensus demands it. Voice via Discord. I prefer Hero 5e, but if enough people prefer it, I can use 6e instead. Played on a weekday, somewhere between either 11am to 5pm or 9:30pm to 2am CDT/CST. Looking for anywhere between 3 and 6 players who are consistent and enjoy roleplaying as much as roll-playing. I've played and GMed the Hero System way back when it was originally released (as Champions 1e), and have extensive experience with the concepts. If you're interested in playing or have questions, please reply to this thread.
  7. Version 1.0

    165 downloads

    This is an archive Lemming uploaded nearly a decade ago. He's not been on in over a year and since folk have been asking about character outlines. I thought that I would upload some of the ones that I have. Here's what Lemming has to say about this archive: From the ReadMe. ----- 268 different outlines. These were produced mainly from comics by Sam Bell, Don Satow, and myself. Each outline used to live on a page with several other outlines hence the odd numbering scheme. I scanned them in a few years ago and recently seperated the rest, indexed to 1 bit and left the background transparent. To be truly useful, you'll want to convert into RGB mode and use this as a background layer to draw around on. -Mark lemming at quirkyqatz.com April 10, 2005
  8. Welcome to Eclipse City! August 21, 2017, the day of "The Great American Eclipse", where a total eclipse could be viewed in the states of Oregon, Idaho, Wyoming, Nebraska, Kansas, Missouri, Illinois, Kentucky, Tennessee, North Carolina, Georgia and South Carolina. In the real world, it was a glorious astronomical treat that had folks all over the country putting on special glasses and gazing up in wonder. In the champions universe (or at least this version of it), it left a gift and a problem in the form of an entire city that just materialized out of nowhere. It hugged the existing topography as if it had been molded to it, streets and buildlings galore- and no one living in them. It was a ghost city, with fully furnished homes, businesses, hospitals, police stations and more. Well, human nature being what it is, even before the United States government could really react (And indeed, some higher up dismissed it as a hoax right off), what happened as the biggest rush to 'free land' since the Sooners of Oklahoma. Squatters of all economic strata swooped in to call dibs on a spot (sometimes more than one) and con men flourished as they sold 'deeds and titles' to the gullible and/or the desperate. With zero employment opportunities at first, you would think that would discourage people, but some folks took to the challenge and set up shop even quicker than they set up homes. After all, if you stumble onto an empty restaurant and happen to know how to cook, suddenly you can be your own boss- and the other new comers had to eat too. With a few neighborhood exceptions, the transition was pretty chaotic, and where there is chaos, there is often crime and violence. Some say that this was encouraged by folks behind the scenes. When the first supervillain tried to claim it as personal fief? It became a Primus matter. Primus came in along with scientific experts and the National Guard's assistance. Order was restored (Some say with the help of certain superheroes), though no politician wanted to call that order 'Martial Law', a few others certainly did. There was talk of evacuating the entire city of all civilians period, but the genie was out of the bottle and for every politician wanting to play this cautiously there seemed to be another talking about how the great American Pioneer spirit had a new outlet. Eclipse City was open and here to stay, or so it seems. It's been nearly a year since then, a rather generous land grant situation arose out of it, and the population is indeed city worthy. After the neglect to Puerto Rico, many Puerto RIcans flooded in creating an almost instant ethnic community. Several corporations flexed their muscle trying to seize territory, only to be stymied when several court rulings went to the original owners of the land (Even if nothing was on it before) and the earliest squatters who could prove their residency. The State governor had assigned a Mayor Pro Tem, but already there are cries for official elections. And, that, folks, if you've been so kind as to read that wall of text, is what I've got so far. I've been missing the old me lately, the polling me, the creative but not so creative I won't milk other forumites for ideas and opinions me. So help me make Eclipse City by voting, and then posting some reasons for why you voted the way you did.
  9. Norfressa For Wizards View File 4 page Template for Fantasy Hero 5th edition. Based on the default template. Designed for two-sided printing. Prints the real costs for items in a VPP, so that spell casters can immediately see what real points each slot is using. Includes point totals for each section in the header and Total Equipment costs in SP Includes a PSL section in the combat summary Pg1 Characteristics/combat tables Pg2 Skills/Powers Pg3 Martial Arts/Perks/Talents Pg4 Disads/Equipment NOTE: use the first 2 lines of skills for PSL or leave them blank! The template will print the first two skills as PSL's Submitter dlapine Submitted 06/04/2018 Category Export Formats Output Format HTML (Browser) Rules Version HERO System 5th Edition  
  10. Version 1.0.0

    108 downloads

    The PDF index for the Sixth Edition super-powers compendium book for Champions. Formerly offered for free on the Hero Games website.
  11. 73 downloads

    This is the Hero System Universe Timeline written by Steven S. Long and based on work by Steve Peterson and Steven S. Long. I found this online and noticed that it was not available here. It is a 4 page high level brief description of the significant events in the Hero System Timeline from 100,000 BC (before the Turakian Age) through the year 3000 A.D...It was written for 5th edition but it is version agnostic.
  12. 116 downloads

    As I read the Champions Villains trilogy, I was struck by the strong similarities in background, motivation, and personality among several of the solo villains from Volume 3, and how bringing them together would create a formidable, versatile team with a strong unifying theme. Exploring all the ways I could use them in a game, I realized they could add a lot to almost any four-color-style superhero campaign, so I thought some of my fellow Champions gamers might also be able to use the concept. Gaia's Wrath are a group of extreme eco-terrorists, all with a nature/elemental motif, who believe the Earth's biosphere is in a war for survival with the human race. The Wrath intend to stop mankind's despoiling of the planet, by so decimating the human population that they will never again be a threat. This upload is a ZIP containing two files. One is a RTF writing up the Gaia's Wrath team in the format from Champions Villains Vol.2: Membership; Background/History; Group Relations; Tactics; Associates, Allies, And Adversaries. That last entry also briefly describes the team's support organization, "Gaia's Web." The references in the write-up are to the official Champions Universe as the default, but can easily be changed to fit many other settings. The write-ups and character sheets of the individual members of Gaia's Wrath, and all other characters referred to, are in the Champions Villains trilogy. The second file is a JPG of a color illustration of the entire team, which I composited from the artwork for each of the individual villains from CV 3. (I'm no artist or master of computer graphics, but I think it gets the point across.) I received permission from Jason Walters to upload both files here. I hope you find them interesting and useful. EDIT: I reformatted the RTF to hopefully make it easier to read and more esthetically pleasing, as well as made a couple of cosmetic touch-ups to the JPG.
  13. Version 1.0

    96 downloads

    This is a fairly complex write up for all of the capabilities and functions of the modern Smart Phone. Strictly speaking, the construct is not legal by the rules as written because it places special powers in a power framework. Ask your GM for permission before purchasing this equipment for your character.
  14. Version 1.0

    145 downloads

    There was a request to create a simplified character sheet suitable for new players. For this first effort I chose to stick with a basic portrait layout and use some colors to This three-page HTML character sheet introduces new players to the HERO system by presenting only the elements they need to start playing quickly. This template assumes someone with more experience will create or enter character information for the player in Hero Designer. What you need to do to use this template: Fill in the following sections in Hero Designer: * Character name * Alternate ID * Powers/Tactics * Personality/Motivation * Background/History * Complications * Campaign Use * Appearance * Campaign name Add the list item HTML markup around each line in the Background tab of Hero Designer. For example, <li>This is an example</li>. Limit images to 200 pixels wide x 300 pixels high. Add bold HTML markup around each complication type in Hero Designer. For example, <b>Hunted:</b>. When printing from the browser, enable the option to print background images.
  15. Version 1.0

    23 downloads

    This is an effort to explain the organisation and rank structure of the Australian Army. I expect to do the same for the Navy and Airforce. Package Deals will follow shortly.
  16. Version 1

    133 downloads

    These are the Character outlines that appeared on the original 2nd edition character sheet. I believe that the artist is Mark Williams. This is an archive created by another poster, but has been missing from the boards for quite awhile. enjoy, Tasha
  17. Version 1

    571 downloads

    All 8 of the champion 2nd edition Character Sheets.
  18. 82 downloads

    The Fifth Edition version of Champions Universe first mentioned an intriguing-sounding location on CU Earth, called the Valley of Night. (The reference has since been reprinted in the 6E update to that book.) Few details about it were ever published, and there are no plans on the part of Hero Games to expand on them. However, I was inspired by that reference, and other elements from the official setting, to develop the Valley of Night for my own Champions campaign. Thinking that other gamers might find a use for them, I posted my (rather extensive) notes to the Hero Games discussion forums -- after first asking permission from Hero Games management -- where they seemed to be generally well received. The relevant discussion thread has long since passed into the obscurity of the forum archive; but this seemed to be an appropriate place to offer this material again for interested parties. This download is a ZIP containing two files. The first is a PDF, a sort of "sourcebooklet," of most of the material I created for the Valley of Night. The second is a RTF document with additional info, mostly inspired by feedback from my fellow forumites. They describe the Valley's history, geography, unique environment and ecology, and society; more than a dozen NPCs and creatures; and numerous plots and plot seeds for using the Valley. Although inspired by official CU elements this material isn't closely tied to that setting; I designed it to be easily inserted into most superhero game campaigns. Although written with a supers game in mind, I also include notes on adapting the Valley to fantasy, pulp, modern adventure, or future sci-fi settings. The material is somewhat bare-bones in format. It lacks character sheets for any of its original characters; instead I suggest modifications to the sheets of similar characters from Hero Games's Champions publications. The modifications are to the Fifth Edition write-ups for those characters, but should pose no significant problems to people using the 6E books they appear in. There are also no maps included -- map creation being a weakness of mine -- although all locations are described in substantial detail. I hope you enjoy your exploration of the Valley of Night. Assuming you survive.
  19. 86 downloads

    A set of paper miniatures for VIPER characters. Print out and cut, fold, and use for your game!
  20. Version First

    410 downloads

    Not a lot of people use pencil and paper to fill out character sheets those days, but for those who want that nostalgic feel and enjoy the fun of filling out a sheet, here's a mockup of the old 4th edition character sheet updated for 6th edition.
  21. Version v1.4

    428 downloads

    6E HTML The Ultimate Character Sheet v1.4 This version 1.4 has been updated and a few corrections to some broken maths by lou_tennant, 14th May 2014. This character export sheet looks different than the plain black and white sheets. It is styled to match the colours of the rule books and is done in a fun highly legible style. It has the functionality of the default character sheet, but has the following differences: Collates all combat information including Attack Powers, Defense Powers, Sensory Powers, Equipment and Martial Maneuvers in a special page block. Along with useful combat stats, combat values, combat modifiers, and hit locations tables. Powers, Equipment, Talents, Martial Arts, Skills, Perks, and Complications are in a wider single column format. Any notes you've included in the Hero Designer will be now be visible! Respects any formating you've done to your powers or abilities. Numbered list titles and numbering. Skills, abilities rolls, and Endurance costs clearly visible along the left hand side. Point costs on the right. Split into 4 pages for cleaner printing. The character image is on the 1st page with characteristics, personality, quotes, background and descriptive information. The recommended picture size: 288px wide. The image should be anywhere from 352px to 442px tall. The file "herologo.png"; needs to be included in same directory as the export file. If the character has an image associated with it and you want to have that image included in the HTML output, you will need to save that image into the same directory as the HTML file when you export (the export wizard will prompt you to save the image). --Earlier versions (v1.3-) of this character sheet were modified from the Default character sheet by desaturated. v1.3 can be found here: http://www.herogames.com/forums/files/file/66-6e-html-the-ultimate-character-sheet-by-desaturated/.
  22. Version v1.1

    418 downloads

    5E HTML Superhero Character Sheet This template (created in February 2014, by lou_tennant (aka David Dobson)) is based on the 6E Ultimate CS (uploaded by Hyper-man, originated by desaturated - which was based on a file by Dan Simon). This character sheet looks very different from the plain black and white sheets. I have adjusted the colours and elements of the layout - including reducing it from four sections to two sections. I have removed and simplified certain areas to focus on a Super-heroic/Champions style of game. So things like Hit Locations and the Combat Manoeuvres charts have been removed. Whilst I have made changes, using the 4-colour comics for inspiration, it still maintains a clear connection to the original styling/layout of the 6E Ultimate CS (uploaded by Hyper-man, originated by desaturated - which was based on a file by Dan Simon), on which it is based. Features: Collates combat information including Attack Powers, Defence Powers, Equipment and Martial Manoeuvres. Along with useful combat stats, combat values, and combat modifiers. The layouts for Powers, Equipment, Talents, Martial Arts, Skills, Perks, and Disadvantages (was Complications in 6E Ultimate CS, but this is for 5th Ed) have been amended, to provide a two-column section in places to aid with usability. As per 6E Ultimate CS; notes are included, and it will respect any formatting you've done to your powers or abilities. Numbered list titles and numbering, etc. Skills, abilities rolls, and Endurance costs clearly visible along the left hand side. Point costs on the right. The character image is on the 1st page with characteristics. The recommended picture size: 288px wide. The image should be anywhere from 352px to 442px tall. The version (timestamp) of the character is included in the footer of each section to help with multiple copies. IT DOES NOT currently include the Hero Game logo (I am working on making space) as the previous location I felt could be better used in the reworked layout. Once it has been included The file "herologo.png"; needs to be included in same directory as the export file.
  23. Version v1

    214 downloads

    Champ - General Everyman Skills - Generous HERO System Sixth Edition Genre: Champions These are the everyman skills I use in Super Hero, Modern, and Sci-fi games (with small adjustments to fit the campaign). I believe there are a great deal of untrained tasks that characters should have a small chance of accomplishing, so these were created with that in mind. Downloads: 6
  24. Version v1

    313 downloads

    Champ - Everyman Skills - Modern HERO System Sixth Edition Genre: Champions The Modern Everyman List, which is usable for Champions. Make sure you fill in the Professional and the Area Knowledge items once purchased. Downloads: 730
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