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Showing results for tags 'character design'.
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I’m trying to build a character with a “Bag of Holding”. I think I have a build for it, but the full character idea makes it awkward. The character is an alien with a kangaroo like build. Prehensile tail, stretching, shrinking & the pouch (reaches into a mini-dimension). He doesn’t truly shrink, just transfers mass to the other dimension, but for game purposes it is shrinking. So rather than crossing into a microverse, he just crosses a balance threshold and drops into the other dimension. While he can be in two places, two dimensions, at once, since one of
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Howdy! Anyone round here who's made a version of the Marvel Comic universe Sentinels (the mutant-hunting robot kind) for Champions 5th or 6th Edition, or know anyone who has attempted this? I can't find any examples online, but my Google-fu may be failing me... The reason behind all this is that I'm going to create Mark III and Mark IV Sentinels for my current Marvel 1980s Champions campaign, and it would be interesting to se others take on Jack Kirby's iconic robots... I'm debating whether to make them Automatons or not, for example.
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Many should be familiar with the world of the Webcomic PS238. Noteable for having a HERO-System Sourcebook as thier RPG. In that world FISS Supers (Flight, Invulnerability, Superstrenght and Speed) are very common. Wich leads to them being undervalued severly as team-members, in PR and general recognition. One of the Characters looking for a name choose to just take her "FISS running number" as her name. It sparked a minor revolution, with her suddenly becomming the figurehead of a FISS equality movement that all just use the numbers as names. And she is getting totally moonshadowed by th