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Showing results for tags 'character development'.
My curiosity escaped and is currently running rampant*... and is causing me to wonder: Has anyone here ever created characters without tragic origin stories? By tragic, I mean origins that did not involve personal tragedies such as loss of loved ones, imprisonment, last survivor of home planet, loss of personal fortune, near-death experience, etc. Almost every game I've ever played in, the characters seemed to have a tragic circumstance that spurred them to fight evil... — *Not to worry... I've set box traps baited with signs saying "do not look inside this box." I should ha
I am planning on moving 20-30 years from 1 campaign to seed a new one, and have original characters show up at times. Potentially characters from 20-30 years ago will be played along new characters and so I have been giving some thought to experience points for this 20-30 year period. I was wondering if others had done this, had thought about it, had guidelines they had used in the past for dramatic time advance and 'blanket' EPs to fill in the period. My initial thoughts: A large portion of the EPs will go to knowledge, professional and 'day-to-day' work skills. It should vary from i