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Found 15 results

  1. Version 1.0.0

    66 downloads

    A pack of Hero Designer builds and pdf write up of dozens of characters for Western Hero, drawn from books, radio shows, television, and cinema. Useful for your games as examples of builds, pre-mades, or used as NPCs in a game.
  2. Version 1.0.2

    26 downloads

    This download is for the Terra Prime mini-setting, available for purchase from the Hall of Champions program from DriveThruRPG. Included in this download: Over 120 spells in a prefab Race and Ancestry Templates 6 playable characters
  3. I did some tweaking of Joni Comments welcome Updated HDC file here in Joni Lightspeed Val Char Cost Roll Notes 7+8 STR -3 10- / 12- Lift 66.0kg/200.0kg; 1d6/3d6 10+8 DEX 0 11- / 13- OCV: 3/9/DCV: 3/9 10+15 CON 0 11- / 14- 18 INT 8 13- PER Roll 13- 11 EGO 1 11- ECV: 1 - 1 18 PRE 8 13- PRE Attack: 3 ½d6 3+6 OCV 0 3+6 DCV 0 1 OMCV -6 1 DMCV -6 2+4 SPD 0 Phases: 6, 12/2, 4, 6, 8, 10, 12 2+23 PD 0 Total: 2/25 PD (0/15 rPD) 2+23 ED 0 Total: 2/25 ED (0/15 rED) 4+11 RE
  4. I don't care what settings they were meant for, I want to know if there's a book which simply contains all the skills, characteristics, powers, advantages, and disadvantages, talents, magic, whatever that have ever appeared in any books. All the raw materials that I could ever need to build any of my own settings. I don't like the feeling of these things being tucked away in different genre books, I just want all the character building tools extant within the system. I feel like the splatbooks should exclusively contain package deals that, no matter the setting or genre, only reference a singl
  5. I’ve enjoyed Steve Long’s new Martial Enemies supplements so much they inspired me to take another look at some of the martial artist villains I’ve written up for my own campaigns. Here’s El Rasgador, the Ripper, one of the more vicious residents of the Martial Arts World. (Regarding the reference to “Aran training”: In my new campaign world, the Arans are an alien race that developed incredibly advanced martial arts. Humans have learned and published some of their simpler training techniques for strengthening both body and Qi. Self-training isn’t as reliable or effective as learning from
  6. I'm going to start posting a few monsters from my upcoming Bestiary book here, it says "monster of the day" but that's just a play on the soup of the day, not a promise of daily updates. The first is the Arachne, a nasty creature that lurks in urban areas. Arache Val Char Cost 18 STR 8 17 DEX 14 18 CON 8 10 BODY 0 14 INT 4 18 EGO 8 15 PRE 5 16 PD 9 vs Non-Magical Attacks: 51PD; 18rPD 21 ED 13 vs Non-Magical Attacks: 31ED; 16rED 4 SPD 20 8 REC 4 35 END 3 20 STN 0 20m RUN 0
  7. Mr. Lei's Employer. Madame Mystique Val Char Cost Roll Notes 12 STR 2 11- Lift 132.0kg; 2d6+1 [1] 16 DEX 12 12- 18 CON 8 13- 30 INT 20 15- PER Roll 15- 15 EGO 5 12- 18 PRE 8 13- PRE Attack: 3 ½d6 8 OCV 25 6 DCV 15 4 OMCV 3 6 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 8 PD 6 Total: 8 PD (0 rPD) 8 ED 6
  8. Guardian Val Char Cost Roll Notes 60 STR 50 21- Lift 102.4tons; 12d6 [6] 13 DEX 6 12- OCV: 7/DCV: 6 25 CON 15 14- 15 INT 5 12- PER Roll 13- 11 EGO 1 11- ECV: 3 - 4 15 PRE 5 12- PRE Attack: 3d6 7 OCV 20 6 DCV 15 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 25 PD 8 Total: 25 PD (15 rPD) 25 ED 8
  9. The Red Queen Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 18 DEX 16 13- OCV: 7/DCV: 7 20 CON 10 13- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- ECV: 5 - 5 20 PRE 10 13- PRE Attack: 4d6 7 OCV 20 7 DCV 20 5 OMCV 6 5 DMCV 6 4 SPD 20 Phases: 3, 6, 9, 12 8+28 PD 6 Total: 8/36 PD (0/28 rPD) 8+28 ED 6
  10. Oberon Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 17 DEX 14 12- OCV: 8/DCV: 7 20 CON 10 13- 20 INT 10 13- PER Roll 13- 18 EGO 8 13- ECV: 6 - 6 20 PRE 10 13- PRE Attack: 4d6 8 OCV 25 7 DCV 20 6 OMCV 9 6 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 8 PD 6 Total: 8 PD (0 rPD) 8 ED 6
  11. Titania Val Char Cost Roll Notes 10+60 STR 0 11- / 23- Lift 100.0kg/409.6tons; 2d6/14d6 20 DEX 20 13- OCV: 7/DCV: 7 35 CON 5 16- 20 INT 10 13- PER Roll 14- 12 EGO 2 11- ECV: 4 - 4 20+20 PRE 10 13- / 17- PRE Attack: 4d6/8d6 7 OCV 20 7 DCV 20 4 OMCV 3 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 10+12
  12. Invicta Val Char Cost Roll Notes 60 STR 50 21- Lift 102.4tons; 12d6 [6] 13 DEX 6 12- OCV: 7/DCV: 6 30 CON 20 15- 13 INT 3 12- PER Roll 16- 11 EGO 1 11- ECV: 3 - 3 18 PRE 8 13- PRE Attack: 3 ½d6 7 OCV 20 6 DCV 15 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 26 PD 24 Total: 26 PD (26 rPD) 25 ED 23
  13. ALCON, I don't have my Big Blue any more - but if I recall correctly aren't Crusader and Starburst in the back as example MA & EB? If so does anyone have a copy of mechanics or 6e conversions for them? I know - why bother right? I'm just going through an old school plot I was in way back in the day and I wanted to include these two. Any and all help would be appreciated. Thanks, Dave
  14. I'm going to start posting some characters in here that I'm thinking about offering for people to try as prebuilt guys to learn Champions with in a game I hope to run at the local friendly neighborhood gaming store through a "meetup group" in town. They play tons of board games, but not so many RPGs and I think with the comic movies and such I might be able to get some new RPG players out of it. My problem is that I am almost 50 and their average age is like 20, so I think they see me as an old man and dull, out of touch, like dad or something. So I'm not sure how effectively I'll be abl
  15. OK...So I'm in the early stages of a low fantasy Fantasy HERO campaign. My group consists of me and 5 players. My players are accustomed to playing mainly d20 systems, particularly D&D and Pathfinder. They also tend to min-max everything in those systems. Nobody in my group, including myself, has much experience with HERO system. To avoid them completely min-maxing the characters and so that the characters have some background (as opposed to being nothing more than a collection of combat statistics), we tried something different this time around. We spent our first couple of sessi
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