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Found 1 result

  1. I've actually had reason to build some Champions characters lately, and it's made me think about two staple complications, Secret Identity and Code vs Killing. I'll be doing separate threads to help keep the discussion focused. Secret Identity is one that I've been less sure about for a while. Even before the MCU decided that secret IDs were a relic of the past, there have obviously been characters who don't really have troubles with their identities. And I will admit, this one is depends far more on the particular character. And perhaps some on how you want to phrase the complication. Because in many ways, the complications you take let the GM know what kind of stories you want your character to have. For instance, a recent character of mine has a social complication of being a grad student; it's a job with some defined hours and responsibilities, and consequences for not meeting them. It has some similarities to the standard Secret ID, but it's not as big a problem and has a more defined scope. Though one that's been bugging me more is another game I joined, where the GM remarked on the danger of me taking a Hunted, but no Secret ID. Which is a fascinating concept now that I've noticed it, that a Secret ID complication should give you an in game benefit. It is something of a nitpick, but still strikes at fundamentals of character building and HERO, that you have to pay points for positive effects. But I suppose that I just wonder how much people expect that a character should either have a Secret ID or Public ID. Thoughts?
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