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Showing results for tags 'conversions'.
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Well I've wrapped up the 4th edition Champions and Strike Force conversions, any others people would like to see from olden Champs days converted to 6th edition? Stuff not in more recent products like Enemies, I mean. OK I'm going to list all the character groups completed in this thread so newcomers can find them easily and not have to dig through the whole thread as it gets bigger and bigger. As I do more stuff, this will expand. Aesisinos from 4th edition Champions BBB Champions of the North 4th edition Zodiac Conspiracy, from the module To Serve And Protect module Ninja Hero 4th edition characters New Knights of the Round Table (part one) Atlas Unleashed module Deathstroke module (characters not covered by rjd59, below) Wings of the Valkyrie module European Enemies by GrandmasterGM Challenges for Champions Champions Presents, interwoven with characters from Watchers of the Dragon Also, here's the other threads containing various write ups by other folks: Crusader, Starburst, and the 4th edition Champions by me - the one that started up this madness for me in the first place Deathstroke by rjd59 The Blood by rjd59 Some Enemies for Hire and Mutant File rebuilds by Dr Mid-Nite Roadkill by rjd59 Several different write ups for The Guardians, the original team featured in the earliest Champions books.
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- champions
- 6th edition
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Hey guys. Im working up to doing a conversion of the Exalted rpg. Was wondering if anyone else here had done one and if so would be interested in seeing how they did things. Just looking for different opinions on spinning the wheel. Thanks
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These are just some thoughts I've been having about the common traits shared by creatures of certain types and subtypes. This doesn't just have to be for DnD and Pathfinder Conversion, but can be used for pretty much any monsters. Please note this is a work in progress and I may go back and change some things Aberrations: An aberrtaion has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. Aberrations may have the following traits: Racial Powers 0 Alien Mindset: Alien Mind Class 10 Iron Will: +3 EGO, +4 Mental Defense 5 Aberrant Form: Power Defense 5 Points 5 Darkvision: IR Perception Aberration Options: Some Aberrations have the following abilities: 10 Aberrant Body: Resistant Physical Damage Reduction 25%; Only against Critical hits and Sneak Attacks (-1/2) 20 Improved Aberrant Body: Resistant Physical Damage Reduction 50%; Only against Critical hits and Sneak Attacks (-1/2) 40 Greater Aberrant Body: Resistant Physical Damage Reduction 75%; Only against Critical hits and Sneak Attacks (-1/2) EDIT: Having trouble with Tables... they are not wanting to post
- 12 replies
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- Dungeons and Dragons
- Pathfinder
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