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Hello, I want to make sure I'm understanding the 6e RAW regarding a character with his own attack powers (Blast and RKA) and how those interact with the Ranged Martial Arts maneuvers from the Martial Arts book. As built, he has a Multipower with (among other things), two attacks. In addition to that, I bought him the "Offensive Shot" and "Quick Shot" maneuvers (among others). As I understand it, I don't need to buy anything else to be able to use either maneuver with either attack power, yes? And as a Ranged Martial Artist (having Breakfall as well as a KS for the MA style, and 17 pts in maneuvers), I can purchase additional Martial Damage Classes - and those also would be useable with either attack power like the maneuvers? Thanks!
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In 6E, I can't seem to find where the rules state the ratio of Martial Art DCs to gain extra damage on Nerve Strike/Choke Hold maneuvers that do NND damage. For example, Mr. Artist has bought Choke Hold (2D6 NND), and then buys four Damage Classes with his art. How much damage does his Choke Hold now do? (Also, it was kinda difficult just to find the rules on *buying* extra Martial DCs...)
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Hello! I am joining my first ever Hero System 6th edition campaign and I want to make a John Constantine (Hellblazer) type of character. I'm reading through the book and I am able to figure some things out but other things are super confusing to me. Anyway, I wanted to post here what I have made so far for the character and see what I can change or I am misunderstanding. Currently, our starting point limit is 400 pts. Any help is greatly appreciated! val char Points 10 str 00 20 dex 20 15 con 05 22 int 12 22 ego 12 15 pre 05 06 ocv 15 06 dcv 15 07 omcv 12 07 dmcv 12 03 spd 10 07 pd 05 07 ed 05 09 rec 05 50 end 06 15 body 05 40 stun 10 Skills, Perks, Talents Absolute Time Sense Analyze Forgery Shadowing Pro/Knowledge (Occult) Bump of Direction Bribery Gambling Sleight of Hand Pro/Knowledge (Religion) Combat Luck Bureaucratics High Society Stealth Scholar Resistance Charm Interrogation Streetwise Traveler Simulate Death Concealment Lipreading Tactics Well-Connected Language (Angelic) Conversation Lockpicking Tracking Jack of All Trades Language (Demonic) Cryptography Navigation Trading Language (Latin) Deduction Persuasion Ventriloquism POWERS Barrier (4m long, 4m tall, 2m thick barrier) (Incantations, Lockout, Concentration) Blast (3d6 Magic) (Incantations, Lockout) Killing Attack (Incantations, Limited Power: Only Demons) Dispel (4d6) (Incantations) Healing (2d6) (Incantations, Concentration, Lockout) Mental Defense (Always On) Mental Illusions (4d6) (Incantations) Teleportation (5m) (No Limitations) EDIT: The format I originally posted this as did not show up after being posted. So i fixed it to make it legible.
- 31 replies