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Found 3 results

  1. Hello! I would like to preface that I am new to the HERO system. I have read the books, multiple times, and I have a long way to master this amazing system. This is my first post and I hope I do not offend or post this in the incorrect place. Now, I need help with a unique character build. I am beginning a sci-fi campaign soon where my players are heroic builds with 225 points and 50 in complications. One player wants to be a realistic hologram that can interact with the physical world. We used Desolidification as a constant power with other advantages and limitations, but I keep thinking there is a better way. I attached the character sheet we made in hopes that someone may be willing to steer us in a better direction. Here are some of the character details. He wants to be a realistic hologram that is projected from a badge that he is wearing on his arm. He can interact with the physical world and only has strength 3. Since the projection emits from the badge on his arm he is unable to pass through walls or the like. The character is difficult to hit because damage only affects the badge/hologram projector. If the badge is struck he will take damage along with becoming stunned and/or losing the ability to interact with the physical world for a short period (2-3 phases). If the badge is destroyed he is lost forever. Finally, the projector needs to be charged daily, and he will suffer negative affects after a day with no charge. Any help or advice would be greatly appreciated. Thanks! H.O.M.O.N.C.U.L.O.S mark III.HTML
  2. Most peachwood swords are made for practice. This one, however, was made from wood from a peach tree that grew at Mount Longhu in the shadow of the Hanging Coffins, cut by a Doashi of the Seventh Ordination. He carved the Seven Stars into its blade, and danced their power. This weapon damages most targets, including astral, ethereal, phantasmal and the like. When magical characters are written on the blade with grease, the damage vs. intangible targets is changed to Killing (HKA). These magical characters must be renewed from time to time, as they wear off. 15 30 point Multipower, 0 END, vs. Desolid, OAF u1 3d6 HA u1 1d6 HKA Of course, a Heroic Level version would include STR Min and possibly Real Weapon Limitations. from The Girl with Ghost Eyes, by M. H. Boroson, more fun than any novel I've read for years
  3. Sir I want to make sure I have understood the rule on how a Desolid character and a character who has Affects Desolid on PD interact, and clarify an aspect still murky to me. If a character is or becomes Desolidified, absolutely every other character in the game is, by default, immune to that characters attacks, unless they are also Desolid and with a similar Special Effect, or unless the Desolid character has an expensive Advantage on one or more of their attacks. A character who has become impassible to the Desolidified character by putting the Affects Desolid Advantage on their PD is another exception, in that you've made it clear that the Desolid character can attack the Impassible character with a Move Through or Move By. Without that Advantage on PD, the Impassible Character could totally ignore the Desolid character's attacks; by buying (or by using?) the Advantage, the Impassible character becomes exposed to an attack by a character who could otherwise not affect them. I think I got that. Two more questions occur to me. The first is, can the Desolid character make any other attacks, or is making a Move Through or Move By the only way the Desolid one can attack the Impassible one? And, is this state of Impassibility with attendant threat of attack something the Impassible one can "turn on" and "turn off" (presumably only changing state once a Turn) by default? Oh, and a third: How obvious is the state of Impassibility to the Desolid one? Should a Desolid character know to run around an Impassible one, or will they have to find out the hard way? Lucius Alexander The palindromeday wonders what happens if it has BOTH Desolidification and Affects Desolid on PD
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