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Showing results for tags 'detect'.
Is using enhanced senses in this way valid and not broken? For a mute character who's primary means of communication with others is by giving empathic sensations/'nudges'. It only operates within 8m from the character, and may or may not need to take Penetrative... 34 Detect (Mental Sense Group) Emotions (Large Class; 10), Sense(2), 360 PER(5), Range(5), Discriminatory(5), Transmit(2), Concealed(-5; 5). The alternative AFAIK would be building something like: 39 Telepathy 3D6, Alien, Animal, Plant, Machine classes (35 BP), AoE Radius(8m; +½), Reduced END(Zero; +½), IPE(Hide From Targets; +½) (87 AP); No Range(-½), Empathy(-½), Not Through Mind Link(-¼) 43 Mind Control 3D6, Alien, Animal, Plant, Machine classes (35 BP),Telepathic(+¼), AoE Radius(8m; +½), Reduced END(Zero; +½), IPE(Hide From Targets; +½) (96 AP); No Range(-½), Empathy(-½), Not Through Mind Link(-¼) Which IMO are massive point expenditures for not much effect. Not to mention they are way over the game's AP cap...
No, this isn't a sick internet porn thing. I'm creating a giant spider creature, and I'd like it to have the ability to lay out fine strands of criss-crossed webbing throughout an area that, if anybody touches / breaks a strand, the spider would feel it through the web and know where the person is. Ideally, with care (moving relatively slowly and/or using something like Acrobatics) a person could pass through the area without touching a web strand and alerting the Mega-Spidey. My initial thought is to use the Wide-Band Vibro-Sense from the 6E Champions Powers book (p. 353): Detect Physical Vibrations (Touch Group), Discriminatory, Range, Targeting, 360-Degree Arc, though swapping out the Contact with Ground for Limited Range (10-20m). But how to model the strand avoidance? Link it to an AoE Change Environment? Or some other idea?