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  1. My apologies if this topic isn't posted in the proper Forum, but I'm building a Combat Medic using the 5th Ed Revised rules. The character is a fully-educated Doctor who volunteered for Military Service. His backstory isn't fully fleshed out, but something horrible happened causing the character to suffer from PTSD and subsequently being discharged from the Marines. He feels guilty that he couldn't save everybody (and, in his mind, left his brothers behind when he was discharged), so he continues to use his medical knowledge to help out the people in his neighborhood. Questions: 1) Which Science Skills, Professional Skills, and Knowledge Skills are necessary to be a doctor (General Practitioner)? His INT will be at least 20. 2) Which Powers, Talents, Skills, and Perks would also be necessary? 3) I was thinking that The Medic would have a Power Framework of some sort to simulate his chances of having a certain piece of Medical equipment that he needs. Basic items like a Stethoscope, thermometer, blood pressure equipment (I don't know what it's called) could be automatic successes while other items would be more difficult for him to have. Any thoughts?
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