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Showing results for tags 'dodge'.
I was thinking of making a ranged attack power that is difficult to dodge. Giving the opposing character -1 or more to his or hers dodge roll. What is the best way of going about that? I can not just wing it because this is a power for a player.
A question for interpretation vs. RAW: How do you rule on Martial Dodge vs. multiple different kinds of attacks? For example: Scenario 1: Character has Martial Dodge, uses it, gets +5 vs. all attacks until his next action. Ok... pretty typical. Whether being shot at, electrified, punched... his DCV is +5 with dodge. Scenario 2: Character has Martial Dodge AND +3 levels with Martial Arts. Uses dodge, gets +8 vs. all attacks until his next action. Hmmm... really? How are levels with Martial Arts helping with avoiding bullets and energy blasts? But maybe... Scenario 3: Character has Martial Dodge AND +3 levels with HtH Combat. Uses dodge, gets +8 vs. all attacks... or wait... these are HtH levels, so only vs. HtH attacks? This is weird... because HtH levels cost more than levels with Martial Arts, but wouldn't give as much benefit to Dodge? That seems wrong. But it also seems wrong to have levels with HtH be effective against Ranged Attacks, right? So... what this seems to be indicating is that either Martial Dodge was, all along, ONLY supposed to be vs. HtH attacks and I've been interpreting it wrong all along... but that seems incorrect, because the basic Dodge maneuver is flat +3 vs. all attacks, so why would Martial Dodge be worse? New Scenario 1: character has Martial dodge, +3 with Martial Arts and +2 with swords (3 pt levels). Uses dodge without sword in hand, gets +8 DCV... draws sword and dodges, gets +10 DCV... hmmm... weird... - now, in a HtH fight, having the sword out and using to help deflect or keep distance from HtH attackers totally makes sense, so I could see the extra +2 DCV. Having the sword out vs. guns and energy blasts... I don't see how that should help? - so... do 3pt levels used for Defense only count for either HtH or Ranged? Do you have to define such when you buy them? Essentially, when playing supers, most of this doesn't matter as much, but for more "realistic" Danger International level games, it makes no sense why a samurai is suddenly harder to hit with a machine gun when he has his sword in hand. And yes, I've been playing Hero since 1st Edition and I get the basic rules, but changes in 5th and 6th Ed, especially around the whole "ranged Martial arts" vs. "hth martial arts" starts to confuse the issue... so I'm more interested in how people interpret/rule on these things in their games... not just the RAW interpretation. Thanks