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Found 2 results

  1. Hi! Hopefully a simple one. I'm looking at the fire, acid, et al. rules (6E2,p147) and I can't find anything that explicitly states when you take damage from a harmful environment but the acid damage example seems to imply that a character takes damage on each of their phases. However, surely this must be wrong as it results in the following: Nimblus the Nimble, Elven Rogue, has Speed 4. Chunketta the Dwarven Warrior Maiden has Speed 2. Both are trapped in a burning room. Numblus the Nimble burns to death twice as quickly as Chunketta, (we'll assume the unlikely chance that rED and BODY are the same for both). As this doesn't make sense, I feel I must have gone wrong somewhere but I can't find anything saying "Environmental damage occurs at the end of the Turn" or similar anywhere. Thanks for any answers!
  2. I'd like to build a wall of fire power: the character is a fire-user and can generate a wall of fire. The wall can be several hexes long but cannot be moved once created (I'm not totally set on the 'cannot be moved once created' part, yet). Also, the power is not disrupted if someone wants to jump through it - they'll just take damage. Energy attacks can go through it as well without disrupting it. However, commonsense things like water, fire retardant, etc can disrupt/neutralize the wall of fire. I haven't decided if the character will need to keep burning END for it, or if the wall will run off it's own amount of End (or charges lasting a certain time). So, how would you build this?
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