Search the Community
Showing results for tags 'gm help'.
Ok so far this place has been a weath of knowledge and i thank you all; but im back again with another question; i want to make a villain who instils fear/confusion. Ill just describe how i envision the power Fear/confusion (Emotion control) Large AOE (Entire floor of an average building at least) slightless/rangeless (Can broadcast the power as long as he stimulates any sence, i.e. a speaker system) and possibly if there is a way the charactors cant pinpont the point of origin when the defend it. I was looking through the book (I only have Champions Complete) and i at first thought some form of mind control but i dont think that quite works, i then thought maybe a skill applied as a power with the appropriate adders and such but i cant quite figure it out. Can yall help me make this power? Thanks in advance!
Hey guys and gals! As my friends and I learn more about the game, they have shown interest in being the villains as opposed to heroes. With that being said, are there any campaigns out there that have this in mind? I think I came across one about aliens killing all the heroes so the villains have to step up in order to save earth, but cannot find it anymore. Any and all help is much appreciated, thanks!
I'm getting fed up with my group, enough so that I may spike the campaign I'm currently running with them, even though they enjoy it immensely. I describe my players as "diabetic kids locked in a candy store for a weekend." They've built the most densely top-heavy combat-based characters imaginable. They don't forget skills or merely neglect their skills as backhand them out of the way as they pass that rack on the way to pick up more powers. Sometimes during play, they may say "I need to pick up that skill," but after the session ends, invariably they reach for the Powers book first and the skill list a distant seventeenth. How do I stop this? Throwing tougher opposition at them merely validates their decision to power up. I prefer to think I run a fairly heavy skill- and interaction-based game, but the one time a skill-based character nearly "got away with it," the gnashing of teeth and threats to ragequit the investigation were impressive indeed. (Maybe that's the way I need to go?) Additional point of information: This game has gone on for a while now, so some of these characters have crested 500 points (400+100XP). Those points have to go somewhere. And these people pretty much cut their teeth on Marvel, which was powers first and skills a distant seventeenth, so...