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Curiouser and curiouser I see you there looking about me through the looking glass. You can call me Glimmer or somethings Shimmer When my other half takes control. I’m a world-class assassin. I take on contracts from anyone for anything as long as the pay is good So if you want to hire me to kill someone all you have to do is hit that little download button. Excuse me a contract just came in. I’ll let the writer take back control now. She’s a thrill-seeker with a fake history that even once you dig past it you find nothing. There are no records on her whatsoever Except for the suit. People who know what the suit is know what the suit is. Know it was created to lets people travel through mirrors for the US government to create a new generation of spies. The creator of the suit Alice Robinson was also the tester of the suit and on the first official test vanished into the mirror world and never came back. The project was shut down. Then 40 years later, someone named Ruby Robinson has been found using the suit and acting as an assassin for the rich and powers and but sometimes is found taking orders from mirrors. People who have seen her face believe it's Alice's daughter using her mother’s technology in horrible ways but, Ruby is Alice. Her mind fractured entering the mirror universe. It’s unknown the things she saw in there or who she did not age.-
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Glimmer/Shimmer The Assassin View File Curiouser and curiouser I see you there looking about me through the looking glass. You can call me Glimmer or somethings Shimmer When my other half takes control. I’m a world-class assassin. I take on contracts from anyone for anything as long as the pay is good So if you want to hire me to kill someone all you have to do is hit that little download button. Excuse me a contract just came in. I’ll let the writer take back control now. She’s a thrill-seeker with a fake history that even once you dig past it you find nothing. There are no records on her whatsoever Except for the suit. People who know what the suit is know what the suit is. Know it was created to lets people travel through mirrors for the US government to create a new generation of spies. The creator of the suit Alice Robinson was also the tester of the suit and on the first official test vanished into the mirror world and never came back. The project was shut down. Then 40 years later, someone named Ruby Robinson has been found using the suit and acting as an assassin for the rich and powers and but sometimes is found taking orders from mirrors. People who have seen her face believe it's Alice's daughter using her mother’s technology in horrible ways but, Ruby is Alice. Her mind fractured entering the mirror universe. It’s unknown the things she saw in there or who she did not age. Submitter Basic204 Submitted 01/01/2022 Category Characters Rules Version HERO System 6th Edition
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tl;dr Looking for alt rules/house rules that make guns and gun combat in Hero more realistically dangerous in comparison to HtH, muscle powered weapons and movement in the normal Hero rules. Well, no one appears to spend much time in the Dark Champs Genre board, but I'll try here to see if I can get any opinions. 1) Running a cinematic "real world" game... think Jason Bourne meets X-Files type of thing. 2) While characters might be a touch " over the top" in some ways, stats are within the Heroic level, combat should feel dangerous and not something to be taken lightly. 3) Martial arts and muscle powered weapons exist, but guns should be more likely, because of all the real world reasons... easier to use, faster, more efficient, more reliable, keeps you out of HtH range, etc. The problem is, Hero is based on more generic superhero combat, where every attack is equal. Punching someone, lightning blast, mental drain or shooting a gun are equivalent in the amount of time they take per action (phase). This is TOTALLY FINE FOR SUPERS. But more realistic level, classic Danger International or current Dark Champs heroic combat... it just doesn't feel right. An average person can walk across the room and haul back with a baseball bat and swing in the time another average person draws a pistol and shoots one time. That kind of thing just doesn't feel right, as two equal opponents in that scenario, most likely the pistol guy will get three to five rounds off before the other guy gets halfway across the room, let alone pull back and swing. A competent law enforcement type can empty a ten round clip from her Glock into a human target at twenty feet while closing at a steady walk. Assuming no fumbling, reload and fire again. I'm not talking John Wick or anything close to that level of crazy gun-fu... but just that there is a reason semi-automatic pistols are a way more popular sidearm than a revolver. They throw more rounds down field, faster, more accurately (for rapid fire), let alone being easier to reload, etc. Even the most basic trained shooting defense course tends to be "three shots, center mass... breath... repeat." Also, in gun fights, people fire multiple rounds (multiple pulls of the trigger) in seconds, clips expended, as part of standard procedure. I'm not talking panicked blazing away, but several controlled pulls of the trigger at a time... not because they are highly skilled, but because the gun is designed to allow (target fire fire fir, reaquire fire fire fire, etc.) How can we reflect this in Hero? Unfortunately, the base game allows identical character 1 to go from flat footed to 6 meters in the way in the time it takes identical character 2 to pull the trigger once. (Both are 1/2 moves.) That is ludicrous and eliminates one of the fundamental advantages of a firearm. Also, firing multiple rounds is either not allowed, or at HUGE minuses that single shots tend to be the case without significant skills/skill levels. And the ability to do this should not be a series of expensive Rapid Attack skill sets, or whatever, either. This isn't special training, but basic maneuvers. It probably takes way more skill to learn to throw an adequate (not great, adequate) punch, compared to firing three times center mass with a SigSauerP226, yet punching is a free combat maneuver and firing the gun requires 2 Pt Weapon Fam and I'll be at -4 per shot (if the old multiple attack rules still in effect). Guns are easier than punching, but we make it harder for characters. Again, I get why this is from a "supers... all attacks are equivalent" level... but what is the best way to create some basic "Heroic level" rules that better simulate gun combat (easer, faster to fire, and you tend to want to fire multiple rounds at a time). Are there any optional rules out there? Does anyone have any house rules they like? Thanks for any insights, especially from those of you out there who actually know guns and firing techniques.
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