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Found 13 results

  1. From: Sean Patrick Fannon For those among my friends and followers who know Scott Bennie - or who know his work - I have the difficult news that he has been hospitalized and undergone surgery. I do not know what his current condition is, but according to his sister, he is undergoing significant rehab. He has no access to a computer or the Internet and is very much cut off. As I understand it, you can send him an email address to the following address, using the following information to ensure a message is hand-delivered to him by the Volunteer Resource team. This will be the only w
  2. Is it possible to create a Power based on this ? https://nanatsu-no-taizai.fandom.com/wiki/Combo_Star If so, could I perhaps have some help crafting the Power? I wanna tone down the attack force though. & The limitation would be that the consecutive blows can be disrupted, resetting the Combo.
  3. I lack experience with 6E and I'm having trouble making a dust cloud power for a supers game. Probably there is a standard solution that I am not seeing, so if someone could help me discover it, that would be great. What I want is a power to represent a billowing haze of electrostatic dust that obscures - without completely blotting out - vision, radio waves etc. for a turn or two before dispersing naturally. A bit like a less than 100% obscuring smoke bomb. The part I am having trouble is that the cloud is not completely opaque to the affected senses; although it aff
  4. Hi, I'm new here and just looking at HERO 6E (specifically Fantasy Hero Complete/ Champions Complete) for the first time, after decades away from HERO systems games. The learning curve is steep, and I need some help to understand how damage inflicted by Change Environment works. I am looking at page 63 of FHC, where one of the Combat Effects you can buy for change environment is "damage" at 1 point of damage for 5 CPs. How do I apply this damage? Do I interpret it as 1 point of STUN applied against PD/ED (my choice)? 1 point of NND STUN attack? 1 point of BODY? Or
  5. Hello. I recently bought the 4th Edition of Champions at my local game store and am running into some issues of min-maxing an attempt at creating the best Superman I can with only 250 character points. If anyone knows and can help me through the process and with concepts I don't quite understand yet in this system, your help would be greatly appreciated.
  6. I’ve been admiring Hero System from a distance for some time now. Over the course of a few years, I’ve started and stopped reading the rulebooks, occasionally intending on “Buckling down to RTFM cover-to-cover this time, then I’ll know it!.” Each time I stopped because I couldn’t maintain interest, gleaning only the most elementary understanding of the rules of the game. I recently tried kickstarting a game with my friends by reading both a 2 and 3 page version of the rules and then just finding premade characters on the internet to do a mock-combat with. The idea was this: after being f
  7. Hello Herophiles, I found a nice scernerio to use for my kids. The plot has a villain stealing high tech parts to make a time machine. However I’m terrible coming up with technobabble trinkets for this. I figure at least a super computer and a wormhole type generator for power. I’m stumped as to what else the villain needs for this project. Any ideas?
  8. Hello! I would like to preface that I am new to the HERO system. I have read the books, multiple times, and I have a long way to master this amazing system. This is my first post and I hope I do not offend or post this in the incorrect place. Now, I need help with a unique character build. I am beginning a sci-fi campaign soon where my players are heroic builds with 225 points and 50 in complications. One player wants to be a realistic hologram that can interact with the physical world. We used Desolidification as a constant power with other advantages and limitations, but I k
  9. I am a member of a local meetup.com gaming group in my area and am planning on running a 6e origin story/1 shot. This would be a 4 person group using pre-generated characters that would run through a simple session where they receive powers and have to fight off some baddies (likely VIPER). I'm super nervous about doing this but am going to push myself to do it. My goals are to hopefully be able to: showcase what you can do with Champions/HERO System introduce people to the game concepts gently and organically My thoughts around showcasing the system is tha
  10. Ok so everyone i live with has convinced me to run a Hero system 6th edition campaign. Its based off x-men and a few other things i like all rolled into one. My biggest issue is i really am bad at math, rolling dice, an have NO freaking clue what i should be reading, or doing from the book perspective. Can someone simplify things out for this first time GM? I need a dummies book on this but i dont think those exist... i really want to get this going Dec 3rd an have been writing dialogue and ideas and havin gthem create their characters for over a month now. Ive got the 5th ed resou
  11. so me and my group are looking to start a new table top role playing game, after the rigged feeling dungeon and dragons and the heavy story based world of darkness; needless to say that I chose champions as our next game because I hear it's action driven and has room for creativity. so I bought champions complete and have read though most of it and as the title says it has left me a bit confused. I hope someone (or preferably many of you) can help me work past this be answering some of my questions -is there a resource that can explain the character sheet more clearly and/or more in-de
  12. story and combat is what make a table top the story is something I got but being new to champions I need a little help with the combat part -like creation cap for characteristic and powers (like dice pool, flash attack and mental attacks); there characters will be between 300-400 point superheroes 6 edition this is an example of the average boss I plan for them to face that I got from the villains volume one p. 107 (not a solo boss, but one with minions at play point level) avar-7 (will mod hit a bit to fit the story) 820 points paired with 2 400 point allies for a four man or
  13. Hi all; long time lurker, first time poster. I remember fooling around with an old as hell version of the game back in like 2003? I guess things have really advanced in the world of HERO System since then; I wasn't even aware the game was still around! was introduced to the HERO system by a helpful person on another forum because of a very specific game idea I had. It's based on the Persona series of video games. Gameplay in Persona is a mix of standard dungeon crawls with turn-based combat, and visual novel or dating-sim style segments no wait come back. What I really wanted was a sy
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