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Showing results for tags 'hero system design'.
I'm in the (very slow) process of designing a setting for Fantasy Hero and one of the things I'm including is different fighting styles for different regions. For instance, a traditional early middle ages land might have warriors wearing chain armor or the equivalent and trained mostly in sword and shield, while another region might have developed a fighting style based on lighter armor and using a long weapon in the primary hand and a shorter one in the off hand and so on. The issue I'm facing is that I've always disliked how HERO automatically uses martial maneuvers to build fighting styles. I think it works fine for "traditional" martial arts but for something like a sword and shield style I've always wondered why not just buy bonuses to the regular combat maneuvers along with designing things like a "shield bash" attack. Other than the martial maneuvers giving a cost break, combining several bonuses (and sometimes a penalty) to a single maneuver and allowing the purchase of damage classes, all of which result in a lower cost than buying all of those individually, I don't see a compelling reason for me not to design the styles without using Martial Maneuvers. For instance a character might buy +3 OCV Only to Block with Sword or the like. So am I right? Does doing it my way mean the ability to create more customization by modifying existing maneuvers with the only drawback being that it costs more points? Thoughts? Comments? Observations? Thanks.