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203 downloadsThis is a simplified version of the 6th edition Fantasy HERO Complete rules and is intended for players new to HERO System. It assumes no knowledge of the main rules set, but is playable straight out of the box. To keep things simple this document doesn't use all of the rules as presented in Fantasy HERO Complete, and simplifies others. For example the character creation guidelines use pre-generated templates that can be mixed and matched to create characters. The list of available skills has been reduced, with some skills being rolled into others. It also includes a simple magic system, with lists of spells available for characters, as well as lists of equipment and weapons. All the spells and other templates have been created using, and are compatible with, the rules as presented in Fantasy HERO Complete. I hope you find it a useful introduction to the HERO system.
So... working on a system for Ravenna based loosely on (read: stolen from) H.P. Lovecraft's Dreamlands cycle. I think (and since I'm the GM, I'm right) that a person can use a Mental Power on themselves as easily as they could a targeted Power. This person could cast Mental Illusions and live out minutes, days or years in a dream based on the +30 EGO result that allows Illusionary Time to take effect. One could even use the +30 result on others to force or invite them into this dream. This is very like the film Inception. Question is... is this within the rules? Such a spell would make use of Transdimensional, limited targets (Sleepers Only) and certain Area of Effect and Line of Sight modifiers, but I think I'm on to something.