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Showing results for tags 'maps'.
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Quite some time ago I shared a number of the original maps from the Turakian Age book. Due to RL and other issues I was unable to continue working on them. I am now back to the Turakian Age and have, today, uploaded a colour version of the world map of Ambrethel. I myself have printed this on a decent home printer as a A3 poster and it looks good. It is 1600x1200. I am not the creator of these, but the creator was kind enough to pass on to me the various images/files he had a number of years back so I could use/share them on the HERO forums. I hope to have more converted in tim
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Hi, Heroes. I am in the process of making some battle maps for some games I am planning. These will be very specifically battle mats, meaning I will use them for epic battles. For the inside of buildings or subway tunnels (most of the game, really) I am happy to rough sketch the area on a piece of paper. For a full on battle royale I enjoy the old school battle map of a city block or giant temple. I used the hell out of the map that came with my 3rd edition game. That bank and Rosie's Diner still can't get affordable insurance 30 years later. If I make a battle mat say 4x3', one t
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Are there any available in a digital format for download? I have bought the PDF and most of the 5th Ed books (FH, Grimoire, etc) and I have found an overall map of Ambrethel, but I need more regional maps and ones that I can 'zoom' in to be able to add details specific to my game. Copies of the ones from the TA PDF would be a good start. Cheers D.
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Evilution Unchained for Champions is now available in print and pdf as well as some fun branded items. Blessed Machine proudly announces the release of its first product: Evilution Unchained! Evilution Unchained is a three act mystery adventure that takes the heroes throughout the city to solve a series of high profile kidnappings. Heroes will hunt for clues on nine fully detailed color maps to discover a horrific plot that threatens the entire campaign city. Also, the heroes will meet a fresh batch of supervillains as they try to solve the mystery of Evilution Unchained. This a
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- Pete Ruttman
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Reference is 6E2, 201-2 Combatants with weapons of differing length can inflict minor OCV penalties on one another depending on the reach of the weapon and who has the advantage at the time. The rule is that the shorter weapon is at -1 or -2 OCV (depending on the length differential) until he can take the advantage: Once this has happened, the longer-reach weapon wielder has two alternatives. He can also attempt to hit his opponent, sucking up the OCV penalty, or he can move: All well and good, but it does raise some questions for me as to how to handle this when you're making
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This is not my project and I get nothing from this. I am a normal KS backer of what looks to be very interesting Fantasy Floorplans. At the next level of Stretch Goal they will be including Double sided maps (One printed in Squares, and the other side in Hexagons). Map Flats - Vinyl tabletop RPG Maps http://www.kickstarter.com/projects/splork/map-flats-vinyl-tabletop-rpg-maps Hopefully you will find this interesting and worth your cash Tasha
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