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Found 4 results

  1. Hello! I have a player that is making a martial artist character and had questions about the flavor of the legsweep maneuver vs. the takedown maneuver. What are the differences between the two from a visual standpoint? Is there a writeup in one of the books? I tried to find it. Thanks!
  2. If someone cancels to a Flying Dodge (in a segment that is not one of their phases), are they able to move in that same segment as well?
  3. Hello Herophiles, im finally sitting down to post about a game I would love to play in Hero system, Kung Fu 2100. I have the original Pocket Box version and the Gurps version. The premise is simple. In a near future, Clonemasters hold all the power (& technology). You are a super martial artist know as a Terminator, able to Dodge bullets and break down doors with your bare hands! Your mission is to destroy the local Clonemaster. However besides having a local police force, the Clonemaster has his own force of super martial artists which have failed to be Terminators and now work for the enemy, they are derisively known as Jellies. What’s not to love? Gurps does flesh this out a little more. The biggest thing I need to get is to set the power level correctly. On a preivious thread I stated that I keep falling into the trap of trying to do an exact translation instead of a paraphrase of you will. One element I would like to keep if possible is that in the PB version, Terminatora and Jellies can lose their super martial abilities.
  4. Version 1

    62 downloads

    These martial arts are from the Talislanta game, originally published by Bard Games in 1987. Talislanta was an attempt to make a fantasy setting very different from the vanilla fantasy settings then dominating the market -- the tagline for the game/setting is "Talislanta. Still No Elves!" Among the many elements of the setting are martial arts systems. Back in the 90s, I converted several of them for the 4th edition Hero System, then when 5th edition was published I uploaded several of them to the Hero Games webpage Digital Hero ezine. Sadly, those submissions are lost to the Internet Archive. When 6th edition was made, I updated the martial arts yet again (adding Aerial Combat and renaming Zandir Bladesmanship to Swordsmanship, as per the then-recently-updated Talislanta rules), and uploaded them to the boards. They didn't survive the changeover, but I see that they're still popular enough to warrant being resurrected. So, here they are. The prefab file contains: Aerial Combat: The fighting art of skilled warriors of the flying races (Aerdians, Stryx, Gryphs, etc.) Arimite Knife-Fighting: Provided in both melee and ranged flavors, the lethal fighting style of the dour Arimites is presented. Swordsmanship: The flamboyant fencing style of the Cymril swordsmages, Zandir bravos, and Gao-Dinian corsairs. Tazian Combat: The brutal and effective hand-to-hand style of the Thralls of Taz. If you want to try a different setting (it's based on an easy-to-learn rules system, but can readily be converted to Hero System), I recommend you give it a try. Most of the books for it are available for free on-line, by the grace of setting creator Stephen Michael Sechi. A pdf of the martial arts styles, formatted in standard Hero style, can be found here.
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