Jump to content

Search the Community

Showing results for tags 'mental powers'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Store Item News
  • HERO System News
  • Conventions

Product Groups

  • Converted Subscriptions
  • HERO System 6th Edition
    • Hero System (General)
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Monster Hunter International
    • Pulp Hero
    • Star Hero
    • Steampunk
    • Western Hero
    • Champions LARP
  • HERO System 5th Edition
    • Hero System (General)
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Ninja Hero
    • Pulp Hero
    • Star Hero
  • HERO System 4th Edition
    • HERO System (General)
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Horror Hero
    • Ninja Hero
    • Star Hero
    • Western Hero
    • Cyber Hero
  • HERO System 3rd Edition
    • Champions
    • Danger International
    • Fantasy Hero
    • Justice Inc
    • Star Hero
  • HERO System 2nd Edition
    • Champions
    • Espionage!
  • HERO System 1st Edition
    • Champions
    • Dark Champions
    • Espionage!
  • Champions Now
  • HERO System Software
  • HERO System Dice
  • Hero System Magazines
    • Digital Hero
    • Adventurers Club
    • Haymaker Archives
  • HERO System Freebies

Forums

  • Support
    • Company Questions
    • Site Questions
    • HERO Games Product Line
    • HERO Designer
    • HERO Combat Manager
  • HERO System
    • HERO System 6th Edition Rules Questions
    • HERO System Discussion
    • Conventions
    • Kickstarter Projects
  • Genres
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Monster Hunter International
    • Pulp Hero
    • Star Hero
    • Other Genres
  • Gaming
    • Player Finder
    • General Roleplaying
  • Other Forums
    • Other Software & Online Resources
    • Non-Gaming Discussion
  • Champions High Universe RPG's TEAM ALPHA
  • Champions High Universe RPG's COURT OF DREAMS RPG
  • Star Trek:Perspectives's OOC
  • Babylon City - General Information's Rules, Regulations, and other Info
  • Babylon City - General Information's City Center
  • Babylon City - General Information's Waterfront
  • Babylon City - General Information's Warehouse District
  • Babylon City - General Information's Tenderloin
  • Babylon City - General Information's Downtown
  • Babylon City - General Information's Stadium Center
  • Babylon City - General Information's Elysium
  • Babylon City - General Information's Little Asia
  • Babylon City - General Information's North Town
  • Babylon City - General Information's The Barrios
  • Babylon City - General Information's The Foundry
  • Babylon City - General Information's The Ruins (Greenfield)
  • Babylon City - General Information's Outlying Areas
  • Brideswell's Brideswell Gazette (or Whats New)
  • Brideswell's Non-Prisoner Populous
  • Brideswell's Level 1 (~3DC threats - Low Security)
  • Brideswell's Level 2 (~6 DC threats - high security prisoners)
  • Brideswell's Level 3 (~9DC - Superprison minimal security)
  • Brideswell's Level 4 (~12DC threats)
  • Brideswell's Level 5 (~15DC threats)
  • Brideswell's Level 6 (~18DC threats)
  • Brideswell's Level 7 (~21DC threats)
  • Brideswell's Level 8 (~24DC threats)
  • Brideswell's Level 9 (~27DC threats)
  • Brideswell's Level 10 (~30DC threats)
  • Here There Be Monsters's Topics
  • Junior Justice Foundation Superhero Team's Topics information
  • First Knight Out's Questions players might have about the setting...
  • The Second Junior Justice Foundation Superhero Team's Topics
  • The Adventurers Club's About this club
  • The Adventurers Club's Press, paparazzi, and fan clubs for the heroes
  • The Adventurers Club's Members
  • The Adventurers Club's At The Bar
  • Champions: 5th edition and pre-5th edition's Why not 6th edition?
  • Champions: 5th edition and pre-5th edition's First edition
  • Champions: 5th edition and pre-5th edition's Book in review
  • Champions: 5th edition and pre-5th edition's Enemies
  • Pittsburgh Junior Justice Foundation's TopicsClub Closed
  • The Third Junior Justice Foundation campaign's Topics Club Closed
  • The Outsiders's Topics Club Closed
  • Batman, Inc. San Angelo's Topics Club Closed
  • The Bat Family's Topics First mission
  • Batman Incorporated Pittsburgh's Topics A few quick notes
  • Batman Incorporated Pittsburgh's Topics Big Boom
  • Gotham City superheroes's Topics Club Closed

Categories

  • HERO Designer
    • Export Formats
    • Characters
    • Templates
    • Prefabs
    • Combat Records
  • HERO System 6th Edition Documents
  • HERO System 5th Edition Documents
  • Graphics
  • Maps
  • Miscellaneous
  • Babylon City - General Information's Downloadable Files
  • Here There Be Monsters's Files
  • Junior Justice Foundation Superhero Team's FilesJunior Justice Foundation
  • Junior Justice Foundation Superhero Team's FilesSAn Angelo, California
  • Junior Justice Foundation Superhero Team's FilesTaylor Allderdice High School
  • Junior Justice Foundation Superhero Team's Mickey Mouse Club
  • The Second Junior Justice Foundation Superhero Team's first handout
  • For All Wordscapes Players's Wordscapes Puzzle Answers
  • Get FREE ROBUX's Get FREE ROBUX In Professional Way Learn How
  • Pittsburgh Junior Justice Foundation's Files first handout
  • The Third Junior Justice Foundation campaign's FilesFirst Handout
  • The Third Junior Justice Foundation campaign's FilesJunior Justice Foundation rewrite
  • The Third Junior Justice Foundation campaign's Juan Madera High School
  • The Outsiders's Filesfirst handout
  • Batman, Inc. San Angelo's FilesBatman, Incorportated
  • The Bat Family's Files first handout
  • Batman Incorporated Pittsburgh's FilesFirst Handout
  • Gotham City superheroes's FilesInformation
  • Pittsburgh Teen Superheroes's handouts

Calendars

  • Community Calendar
  • Here There Be Monsters's Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Biography


Occupation

Found 3 results

  1. How obvious is it to others that a character has made their Breakout Roll from a continuing-effect mental power? Say a mentalist has successfully attacked a target with Mind Control and given them a command. Presumably the mentalist (or at least the player) knows their attack has succeeded. Then the target successfully makes their Breakout Roll; does the mentalist know if the Breakout Roll was successful or not? In many/most cases it becomes obvious when the target refuses to follow your command, but what if the target wants to pretend to go along with the command to lure the mentalist off guard? Does the mentalist automatically know that their Mind Control is no longer in effect? (Assume the mentalist is not also using Telepathy or Mind Link on the target to read their mental state.) Follow-up questions: Does the answer change if the mentalist is continuing to expend END to prevent deterioration? Does Invisible Power Effects change this? I assume in any case that non-mentalist bystanders can only assume it worked/didn't work based on the target's behavior, right? Thanks.
  2. Question part 1: If I buy a mental power with the limitation Concentration, may I decide when creating the character to have it halve or zero his DMCV instead of DCV? Can I buy it twice at the -1/4 level to halve both DCV and DMCV? Question part 2: If I buy a mental power with the limitation Inaccurate, must the halve or zero be his OCV? Could I define it as his OMCV instead? (It would make more sense, but by the strict rules, there is no mental equivalent). You probably answered both questions till your blue in the face by now, so sorry if I wasn't around to read your response the first time.
  3. Looking for some RAW clarification on what Darkness vs. Mental Group does/doesn't block. In general, Darkness blocks Senses, not Powers. Darkness vs Sight will stop me from seeing you, but if I can target you with another sense it won't stop my laser gun, even tho that's light-based. So by that analogy, Darkness vs Mental would stop me from using Mental Awareness or Mind Scan to target you, but it wouldn't block Mind Control or Mind Blast if I can target you visually. But OTOH, Darkness does block some powers. Darkness vs. Sight blocks Sight Group Images or Flash vs Sight (6e1 p187); presumably, Darkness vs Mental Powers would work the same way. Similarly, radio links are often built as Mind Link, and jamming fields are usually built as Darkness vs Radio Group, right? So why would it work differently if the SFX was mental? Looked at from another angle, Darkness frequently blocks communication: if one of us is affected by Darkness vs. Hearing we can't communicate verbally even if we can see one another. (We could of course talk via sign language or lip reading, but that's using a different sense.) We don't typically think of Communicate Verbally as a Power because it's assumed to be the baseline, but why should Communicate Telepathically be any different? And by extension, if Darkness vs Hearing would block me from giving you Mind Control commands verbally, so why wouldn't Darkness vs Mental Group stop me from giving you Mind Control commands telepathically? I know a lot will depend on sfx, GM's discretion, etc. But I'd love to hear some general principles. Thanks,
×
×
  • Create New...