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Showing results for tags 'mental'.
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Darkness affect on a super team mindlink
MatthewBusch posted a question in HERO System 6th Edition Rules Questions
Hello, We had a darkness that also affected sight, mental senses and sonar tossed on our hero group and the GM also suppressed our Team Mindlink that was previously established prior to entering the darkness. Since darkness just suppresses the senses I would have thought I could not initiate a mindscan or mindlink while in the darkness, but that a mindlink previously established would still be in effect since mental AOE blast powers centered on me still worked. Or maybe iit does suppress the mindlink while we are in teh darkness sincce it acts like a sense? Any thoughts from the Champions community on whether the GM went overboard or would that be considered a standard affect for darkness to mental senses? Our GM is very experienced and runs a great game.- 1 reply
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- champions 6th
- darkness
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Is using enhanced senses in this way valid and not broken? For a mute character who's primary means of communication with others is by giving empathic sensations/'nudges'. It only operates within 8m from the character, and may or may not need to take Penetrative... 34 Detect (Mental Sense Group) Emotions (Large Class; 10), Sense(2), 360 PER(5), Range(5), Discriminatory(5), Transmit(2), Concealed(-5; 5). The alternative AFAIK would be building something like: 39 Telepathy 3D6, Alien, Animal, Plant, Machine classes (35 BP), AoE Radius(8m; +½), Reduced END(Zero; +½), IPE(Hide From Targets; +½) (87 AP); No Range(-½), Empathy(-½), Not Through Mind Link(-¼) 43 Mind Control 3D6, Alien, Animal, Plant, Machine classes (35 BP),Telepathic(+¼), AoE Radius(8m; +½), Reduced END(Zero; +½), IPE(Hide From Targets; +½) (96 AP); No Range(-½), Empathy(-½), Not Through Mind Link(-¼) Which IMO are massive point expenditures for not much effect. Not to mention they are way over the game's AP cap...
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I have a mentalist character and I had the idea of disguising her looks from people by a sort of mental illusion that let's people see her as they want to see her, in a fashion similar to how the Star Trek Salt Monster did it in "The Man Trap". Any suggestions?
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If a target is within the area of Darkness to Mental Group, but is still visible to sight, would that stop a mentalist's ability to target him with non-sensory Mental attacks? (I'm assuming the Darkness would inhibit any Telepathy or Mind Link to the target, but I'm wondering about Mental Blast or Mind Control.)
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Greets all, within Hero system 6th edition, I am struggling with the best way to define a power for a mentalist character with the ability to control music devices and make them play music that is stored in his focus (used for the power). The ability is a mental power - this mentalist is a mind control type by the name of Doctor Disco. My first thought was to by a version of mind control that only worked on music equipment, but given that the equipment has no EGO, a mind control attack doesn't seem to fit. My second approach was to buy images vs. hearing with the requirement that a musical device be the temporary focus, but that would be creating sound regardless of the devices capabilities to produce them. For example if Dr. Disco took control of the PA for a stadium, he should be able to leverage its power to deliver sound throughout the stadium. I would appreciate you thoughts. Thank you, Volvernon