Jump to content

Search the Community

Showing results for tags 'missile deflection'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Store Item News
  • HERO System News
  • Conventions

Product Groups

  • Converted Subscriptions
  • HERO System 6th Edition
    • Hero System (General)
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Monster Hunter International
    • Pulp Hero
    • Star Hero
    • Steampunk
    • Western Hero
    • Champions LARP
  • HERO System 5th Edition
    • Hero System (General)
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Ninja Hero
    • Pulp Hero
    • Star Hero
  • HERO System 4th Edition
    • HERO System (General)
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Horror Hero
    • Ninja Hero
    • Star Hero
    • Western Hero
    • Cyber Hero
  • HERO System 3rd Edition
    • Champions
    • Danger International
    • Fantasy Hero
    • Justice Inc
    • Star Hero
  • HERO System 2nd Edition
    • Champions
    • Espionage!
  • HERO System 1st Edition
    • Champions
    • Dark Champions
    • Espionage!
  • Champions Now
  • HERO System Software
  • HERO System Dice
  • Hero System Magazines
    • Digital Hero
    • Adventurers Club
    • Haymaker Archives
  • HERO System Freebies


  • Support
    • Company Questions
    • Site Questions
    • HERO Games Product Line
    • HERO Designer
    • HERO Combat Manager
  • HERO System
    • HERO System 6th Edition Rules Questions
    • HERO System Discussion
    • Conventions
    • Kickstarter Projects
  • Genres
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Monster Hunter International
    • Pulp Hero
    • Star Hero
    • Other Genres
  • Gaming
    • Player Finder
    • General Roleplaying
  • Other Forums
    • Other Software & Online Resources
    • Non-Gaming Discussion
  • Champions High Universe RPG's TEAM ALPHA
  • Champions High Universe RPG's COURT OF DREAMS RPG
  • Star Trek:Perspectives's OOC
  • Babylon City - General Information's Rules, Regulations, and other Info
  • Babylon City - General Information's City Center
  • Babylon City - General Information's Waterfront
  • Babylon City - General Information's Warehouse District
  • Babylon City - General Information's Tenderloin
  • Babylon City - General Information's Downtown
  • Babylon City - General Information's Stadium Center
  • Babylon City - General Information's Elysium
  • Babylon City - General Information's Little Asia
  • Babylon City - General Information's North Town
  • Babylon City - General Information's The Barrios
  • Babylon City - General Information's The Foundry
  • Babylon City - General Information's The Ruins (Greenfield)
  • Babylon City - General Information's Outlying Areas
  • Brideswell's Brideswell Gazette (or Whats New)
  • Brideswell's Non-Prisoner Populous
  • Brideswell's Level 1 (~3DC threats - Low Security)
  • Brideswell's Level 2 (~6 DC threats - high security prisoners)
  • Brideswell's Level 3 (~9DC - Superprison minimal security)
  • Brideswell's Level 4 (~12DC threats)
  • Brideswell's Level 5 (~15DC threats)
  • Brideswell's Level 6 (~18DC threats)
  • Brideswell's Level 7 (~21DC threats)
  • Brideswell's Level 8 (~24DC threats)
  • Brideswell's Level 9 (~27DC threats)
  • Brideswell's Level 10 (~30DC threats)
  • Here There Be Monsters's Topics
  • Junior Justice Foundation Superhero Team's Topics information
  • First Knight Out's Questions players might have about the setting...
  • The Second Junior Justice Foundation Superhero Team's Topics
  • The Adventurers Club's About this club
  • The Adventurers Club's Press, paparazzi, and fan clubs for the heroes
  • The Adventurers Club's Members
  • The Adventurers Club's At The Bar
  • Champions: 5th edition and pre-5th edition's Why not 6th edition?
  • Champions: 5th edition and pre-5th edition's First edition
  • Champions: 5th edition and pre-5th edition's Book in review
  • Champions: 5th edition and pre-5th edition's Enemies
  • Pittsburgh Junior Justice Foundation's TopicsClub Closed
  • The Third Junior Justice Foundation campaign's Topics Club Closed
  • The Outsiders's Topics Club Closed
  • Batman, Inc. San Angelo's Topics Club Closed
  • The Bat Family's Topics First mission
  • Batman Incorporated Pittsburgh's Topics A few quick notes
  • Batman Incorporated Pittsburgh's Topics Big Boom
  • Gotham City superheroes's Topics Club Closed


  • HERO Designer
    • Export Formats
    • Characters
    • Templates
    • Prefabs
    • Combat Records
  • HERO System 6th Edition Documents
  • HERO System 5th Edition Documents
  • Graphics
  • Maps
  • Miscellaneous
  • Babylon City - General Information's Downloadable Files
  • Here There Be Monsters's Files
  • Junior Justice Foundation Superhero Team's FilesJunior Justice Foundation
  • Junior Justice Foundation Superhero Team's FilesSAn Angelo, California
  • Junior Justice Foundation Superhero Team's FilesTaylor Allderdice High School
  • Junior Justice Foundation Superhero Team's Mickey Mouse Club
  • The Second Junior Justice Foundation Superhero Team's first handout
  • For All Wordscapes Players's Wordscapes Puzzle Answers
  • Get FREE ROBUX's Get FREE ROBUX In Professional Way Learn How
  • Pittsburgh Junior Justice Foundation's Files first handout
  • The Third Junior Justice Foundation campaign's FilesFirst Handout
  • The Third Junior Justice Foundation campaign's FilesJunior Justice Foundation rewrite
  • The Third Junior Justice Foundation campaign's Juan Madera High School
  • The Outsiders's Filesfirst handout
  • Batman, Inc. San Angelo's FilesBatman, Incorportated
  • The Bat Family's Files first handout
  • Batman Incorporated Pittsburgh's FilesFirst Handout
  • Gotham City superheroes's FilesInformation
  • Pittsburgh Teen Superheroes's handouts


  • Community Calendar
  • Here There Be Monsters's Events

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL









Found 2 results

  1. Osprey

    Sport Hero

    I'm not certain that anyone would WANT to simulate sports with the hero system but I do believe it very possible and have put thought into it. The core of Sport Hero is a form of Missile Deflection that is usable by everyman that only affects a 'ball'. This is a GM call as to what is a ball. Some grenades could be a ball and some sport plays could be considered combat in game terms. The best example is catching a baseball. The pitcher throws at his ocv and the catcher attempts to catch it with missile deflection. Then we can add the batter. He uses the bat to Reflect the ball. The real trick is for the system to determine where the ball lands. I've worked it out thusly: Once the batter has a successful hit, he calls his target hex. A halfway hex is calculated between the batter and the target. The height of the arc is calculated as well. (For targeting purposes, this penultimate hex is the true Target) If the batter misses, roll a d6 to determine the hex face the ball strayed past. Hence the direction of the error. {1=up,2=upper right,3=lower right,4=down, etc} The ball passes through a midair hex that is (roll made)-(roll needed) hexes away from the midair target hex. The distance actually achieved (as opposed to targeted) is determined by a 'Damage Roll' based on STR of both the pitcher and the Batter. Count the remaining hexes until it hits the field A fielder may attempt to catch it I invite critique and comment
  2. I have been mulling over some sport activities that are not directly covered in the combat system (off and on) for a decade or so. This rather surprises me on some levels because I have little interest in sports. It could be because, as a rules lawyer at heart, I gravitated to an untouched part of the system. Apologies for any omissions and out of date statements. I have unfortunately not updated my own library beyond the 4E (BBB). Even sadder, I have not played in a campaign in many years. Here is what I have for hitting a pitched baseball with a bat: The pitcher naturally throws the ball using standard throwing rules. He aims not for that batter but for the Strike Zone (4 DCV since it is smaller than a hex. Maybe more if the batter is short or something) For batting, I have created an Everyman version of Missile Deflection: 'Harmless', hand-thrown objects may be deflected using an OCV roll verses the Attacker's Modified OCV (As modified by the attacker's roll) The pitcher (with OCV 3) rolls a 9 The batter must roll a 12 or less to hit the ball. {11 -1 (for Strike Zone size) +2 (11-9) } I feel that Everyman Missile Deflection is the core skill of any ball game in the Hero System and I would not be surprised if I am not the only one to think of it. However, I have never seen it discussed in these forums before now. I realize that "Harmless" is a relative word and hope that any common sense GM can figure out what objects a normal human can catch/deflect. The hard part was what happens after the batter hits the ball! We know that in the real world, that batters can aim the deflection of the ball. Keeping it between the baselines is more important than the distance the ball goes. There are also legends of the greats being very accurate with their aim, up to and including Babe Ruth's "Called Shot". Once the batter has hit the ball, his player calls a hex on the field and rolls to hit it (DCV 3 and modifying for range, of course). Playing around with this I found it easier to have him call the peak of the arc rather than where the ball will land. (The ball travels in an arc up from the bat over the field and then down again as gravity retakes hold ) So the player call a hex on the field and the height of the hex that he is aiming for. If he misses that hex a scatter shot rule takes effect (1d6 to choose direction of the miss. Hex hit is (actual roll-roll needed) hexes away from the target hex. It is from this hex that the ball arcs down again, following a trajectory similar to the one that got it to the target hex. Distance would depend on the "Damage" done from the bat hitting the ball (I.E. Knockback) but I don't recall if I ever worked that out completely. I do recall that the knockback of the hit would be added to the speed of the ball from before the hit as it changes direction. Then, of course a fielder attempts to catch it.....etc Comments and critiques are invited!
  • Create New...