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Showing results for tags 'modern hero'.
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Advanced Computer Programming/Hacking Rules
GreaterThanOne posted a topic in HERO Games Product Line
Does anyone know if there is book, article, etc. for 6th Edition (or that I could adapt) that covers advanced hacking/programming such as for a Cyberpunk, Modern, or Near Future setting? If not, any suggestions on how to develop a system that would represent cyber 'Combat'? I'm thinking both Cryptography and Analyze: Network Security as complementary skills, but I am also thinking of perhaps a sort of mini-game element that might add to scenarios where the hacker is running in real time parallel to the 'action heroes' like in the movies. I am not opposed to adapting from another system to Hero if required. Any ideas or suggestions welcome.- 4 replies
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- 6th edition
- skills
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Version 1
74 downloads
On the Star Hero boards, crayadder asked about vehicular combat, and I took the opportunity to create a vehicle-based martial art -- it's as if the pilot/driver is the martial artist, and the vehicle is the weapon. It's not appropriate for all genres and all playstyles, but for certain vehicle-heavy games it might do the trick. For a pdf of the martial art in standard Hero format, click this Dropbox link.- 1 comment
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- martial art
- Pulp Hero
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