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Found 5 results

  1. We were playing Monster Hunters, late one night When my character beheld an eerie sight A monster on a slab started to rise And suddenly to no one's surprise We did the smash, we did the monster smash The monster smash, when guns and monsters clash, We did the smash, collecting bounties in cash We did the smash, we did the monster smash From vampires lurking about in the dark To werewolves hunting in Central Park We have the firepower and we mean to fight And bump off the things that go bump in the night We do the smash, we do the monster smash The monster sm
  2. A Troll has Distinctive Features that are "easily concealable?" ...How? Lucius Alexander I can't disguise a Troll as a palindromedary
  3. Equipment for monster hunters: Sharp Stake: (Total: 44 Active Cost, 25 Real Cost) Killing Attack - Hand-To-Hand 1d6+1 (+STR), Reduced Endurance (0 END; +1/2), +2 Increased STUN Multiplier (+1/2) (40 Active Points); STR Minimum 10 (-1/2), Variable Limitations (requires -1/2 worth of Limitations; Reduced Penetration + Real Weapon OR Only vs Vampires; -1/4) (Real Cost: 23) plus +2 with any single attack (4 Active Points); Limited Power only vs vampires (-1) (Real Cost: 2) I didn't see it in the weapons table, so I took a stab at it.... Lucius Alexander Palindromedary Enterpris
  4. I recently tried out a new house rule that I really like, so I thought I'd throw it out there for discussion. It was specifically developed for a Monster Hunter International game I ran at GenghisCon last month, but I think it could be applicable for any game with heavy Gun Fu. Something that's always bugged me a little about gunfights in Hero is how long it takes to run out of ammo. Even using Autofire, Rapid Fire, etc, a 30-round magazine will usually last several Turns. For my MHI game, I really wanted to simulate the "I empty the magazine, drop that weapon, and draw my backup" standard a
  5. Support Your Local Geek Squad "Big Bang Theory meets Supernatural" Looking for interested players for a little different kind of Monster Hunter International game on www.herocentral.net http://www.herocentral.net/campaignInformation.htm?newCampaignId=1202992 Face to face role-playing gamers become involved in events way beyond their experience and competency level when they encounter real-life monsters and learn they can get paid for killing them, which is the only way for them to survive the encounters anyway! Low powered, Hero System 6th edition as described in the licensed,
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