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Found 13 results

  1. Version 3.0

    45 downloads

    An enemy/obstacle for any Pulp Hero or Horror Hero campaigns where the PCs are likely to do a "dungeon crawl" through the lost catacombs of Egypt or the like. Fans of the original 1986 Thundercats cartoon will recognize it as being similar to something that was found in Mumm-Ra's pyramid in one episode. Built as an Automation on 1500 points. 5th Edition write-up. Two-column layout.
  2. Version 1.0.0

    74 downloads

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.
  3. Version 1.0.0

    6 downloads

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.
  4. Beholder - 6e.hdc View File This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks. Submitter Gauntlet Submitted 12/28/2019 Category Characters Rules Version HERO System 6th Edition
  5. Beholder Main Body - 6e.pdf View File This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks. Submitter Gauntlet Submitted 12/28/2019 Category Characters Rules Version HERO System 6th Edition
  6. Beholder Eyestalk - 6e.pdf View File This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks. Submitter Gauntlet Submitted 12/28/2019 Category Characters Rules Version HERO System 6th Edition
  7. Beholder Eyestalk - 6e.hdc View File This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks. Submitter Gauntlet Submitted 12/28/2019 Category Characters Rules Version HERO System 6th Edition
  8. Version 1.0.0

    6 downloads

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.
  9. Version 1.0.0

    1 download

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.
  10. Kindly put your contemporary monsters, pics, stats, etc here. Stat this guy for us, and tell us his story, please. Is he from Utah?
  11. How can you possibly do something original with vampires? I decided to try. In my Turakian game, vampires are all deliberately created undead, brought into being by a particularly vile necromantic ritual. Vampires are created by an evil ritual in which the victim is deprived of food and water, repeatedly cursed, and then slowly bled by a combination of exposure to bloodsucking creatures such as leeches and mosquitoes which are force fed to the otherwise starved victim and of draining the victim's blood into a pottery vessel inscribed with curses, from which the victim must drink. When this ordeal finally ends in death, the victim will rise as an undead monster hating their tormentor but compelled to serve and obey. Every vampire has at least two forms; one resembling who they were when alive, and one obviously monstrous shape that is humanoid but reflects the form of one of the bloodsuckers used in their ordeal. Some vampiric powers can only manifest when in the latter form. The monstrous form will always include the head changing into a giant version of that of some parasite such as a mosquito, tick, leech, or spider (technically I know a spider isn't a bloodsucking parasite but it's close enough for necromancy ok?) Some examples of powers associated with specific bloodsuckers: Aspect of the Mosquito Swarm: vampire dissolves into a cloud of mosquitoes Aspect of the Leech Aquatic Ambush: Limited Invisibility if in water Aspect of the Spider Webs: An Entangle power There are ways a vampire thrall can win free, in particular, if the vampire's creator is destroyed. Free vampires can become powerful vampire lords- and once having undergone the hideous rite of transformation, any vampire knows how to inflict it on others.... Lucius Alexander I had more written up for these things but the palindromedary ate most of my work.
  12. I'm going to start posting a few monsters from my upcoming Bestiary book here, it says "monster of the day" but that's just a play on the soup of the day, not a promise of daily updates. The first is the Arachne, a nasty creature that lurks in urban areas. Arache Val Char Cost 18 STR 8 17 DEX 14 18 CON 8 10 BODY 0 14 INT 4 18 EGO 8 15 PRE 5 16 PD 9 vs Non-Magical Attacks: 51PD; 18rPD 21 ED 13 vs Non-Magical Attacks: 31ED; 16rED 4 SPD 20 8 REC 4 35 END 3 20 STN 0 20m RUN 0 4m SWIM 0 24m LEAP 5 Characteristics Cost: 149 Cost Power 8 Magical: +12 PD (12 Active Points); Limited Power Only vs non-magical attacks (-1/2) 7 Magical: +10 ED (10 Active Points); Limited Power Only vs non-magical attacks (-1/2) 24 Magical: Resistant Protection (14 PD/10 ED) (36 Active Points); Limited Power Only vs non-magical attacks (-1/2) 15 Tough: Resistant Protection (4 PD/6 ED) 10 Telepathy: Telepathy 4d6 (Insects class of minds) (20 Active Points); Limited Power Only with spiders (-1) 22 Human Form: Shape Shift (Sight, Smell/Taste and Touch Groups), Reduced Endurance (0 END; +1/2) (22 Active Points) 4 Spring: Leaping +11m (24m forward, 12m upward) (6 Active Points); Conditional Power Only when not shapeshifted (-1/2) 7 Spider Legs: Clinging (normal STR) (10 Active Points); Conditional Power Only when not shapeshifted (-1/2) 5 Running +8m (20m total) (8 Active Points); Conditional Power Only when not shapeshifted (-1/2) 5 Bite: Killing Attack - Hand-To-Hand 1 point (1d6+1 w/STR) 28 Venom: Multipower, 50-point reserve, (50 Active Points); all slots 8 Charges (-1/2), Limited Power Only if bite or weapon does body damage (-1/4) 2f 1) Lethal Venom: Drain BODY 1d6, Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (4 damage increments, damage occurs every six Segments, can be negated by any healing; +2 1/2) (35 Active Points); Limited Power Blocked by life support vs poison (-1/2), No Range (-1/2) 2f 2) Paralytic Venom: Entangle 2d6, 2 PD/2 ED, Alternate Combat Value (uses OMCV against DCV; +0), Takes No Damage From Attacks All Attacks, STR only to break out (+1) (40 Active Points); No Range (-1/2), Limited Power vs Constitution, not Ego (-1/2) Powers Cost: 139 Cost Skill 11 Power 16- 5 Language: Morianic (idiomatic; literate) 2 Language: Arcanum (fluent conversation) 3 Charm 12- 3 Conversation 12- 3 High Society 12- 3 Interrogation 12- 3 Lockpicking 12- 3 PS 12- 3 Persuasion 12- 6 OCV +2 with presence-based skills and rolls 2 WF: Blades, Crossbows Skills Cost: 47 Cost Perk 34 Journeyman Illusion, Apprentice Mysticism, Apprentice Castle, Journeyman one other magic 5 Contact Local power or authority (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 11- 2 Favor (local authority or ruler) Perks Cost: 41 Cost Talent 10 Animal Friendship (20 Active Points); Limited Power Only with spiders (-1) Talents Cost: 10 Total Character Cost: 386 Pts. Complication 15 Psychological Complication: Manipulative, seductive, and cruel (Common; Strong) 10 Distinctive Features: Spider Legs (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) Complication Points: 25 Ecology: Arachne are horrible creatures that dwell among humans and hunt them. They are rarely found anywhere but in civilization, preferably in larger towns and cities so they can blend in easier. The origin of Arachne is unknown, but most speculate dark, horrible magics long ago, or demonic influence. The home of an Arachne will always have at least one room or hidden chamber where their true nature is undisguised. Personality/Motivation: Arachne are hateful, spiteful, and cruel. They love to cause pain and betrayal, and especially savor killing a handsome strong man. The long process of toying with, seducing, and destroying men seems to be their fondest ambition; the more complex and complete the testruction, the better. Powers/Tactics: Arachne are accomplished court butterflies, skilled in intrigue, deception, seduction, and lies. They have some magical ability, always focussed on making their attempts more effective, but will sometimes learn some elemental magic for defense or combat or necromancy for greater power. In addition to these skills, the Arachne can shape shift into a human form, concealing her spidery legs in shapely woman’s legs and hips. While in this form, she loses some of her powers, such as the ability to climb walls and run as swiftly, but she retains her poisonous bite and great resistance to non magical attacks. An Arachne will tend to retain her human form unless she must escape or is comfortable and certain she is alone. Arachne prefer to avoid combat, and will use their wiles and magic to disarm a situation, playing men off each other and using political contacts and allies to protect herself. Campaign Use: Arachne are primarily useful as a foe for some powerful ruler, a man blinded by the seductive wiles of the Arachne and her beauty, while others might see something isn’t quite right. An Arachne might target a PC in a more politically themed campaign. Appearance: Arachne look like beautiful, exotic human women from the waist up, and until forced into or hunting in their real form, from the waist down as well. However, the true form of an Arachne has four spider legs from the waist down, hideous furry, clawed spider legs. Arachne also have somewhat larger canine teeth, but not extraordinarily so.
  13. Kestrel Arts is especially proud to present the Jolrhos Bestiary, a tome packed with monsters and more. Available for pdf download on the Hero catalog! I've been posting samples from the Bestiary in the "Monster of the Day" post on here, but that's just a part of what you can find in the book. I put a lot of effort into trying to create a product with more to offer than just more targets for PCs to hit. For example, I've listed the "body loot" from various creatures - things you can loot, skin, pluck, and otherwise harvest from the creatures such as leather, scales, feathers, alchemical components, and so on. The time it takes to collect this, what it sells for, how much it weighs, what skill is required, and so on are all there. This attercop: Can be skinned for its chitin, which can be made into armor. But be aware, it weighs quite a bit and takes up a lot of space! Further, the book has information on training pets and mounts. You can teach your pet special talents and skills, and what's more there's an optional list of suggested positive and negative traits that a creature can be assigned by the GM. Maybe your mount is especially bold, but he tends to chew on things nearby. Maybe your pet Griffcat is particularly loyal, but has an allergy that you have to work around for feeding it. The Jolrhos Bestiary is useful for your campaign whatever game you play, but especially Fantasy Hero. Packed with over 250 new and unique monsters, and loaded with tables and indices to make finding creatures especially easy, you will find this a valuable addition to your gaming library!
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