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Found 1 result

  1. Howdy! I'm currently building Sentinels for my Marvel 1980s game, see this thread: https://www.herogames.com/forums/topic/99366-marvel-sentinels-for-champions-the-mutant-hunting-robot-kind/ This of course includes a number a Gat Jet attacks to neutralize and capture pesky mutants, modelled on the NND attacks presented in the 6th Edition Character Creation (6E1) and the Champions powers book However, there seems to be something off in how the NND Advantage is valued or applied, or I’m missing or misunderstanding how the Advantage is applied. 6E1, page 196: "Stun Gas Grenades: Drain STUN 3d6, NND (defense is Life Support [No Need To Breathe]; +0), Area Of Effect (9m Radius; +¾) (52 Active Points); OA F (-1), 4 Charges (-1). Total cost: 17 points." Here the "No need to breathe" (at all?) NND is a +0 Advantage. 6E1, page 326: "Knockout Gas Grenades: Blast 6d6, Area Of Effect (12m Radius; +¾), NND (defense is Life Support [Self-Contained Breathing] or holding one’s breath; +1) (82 Active Points); OA F (-1), 4 Charges (-1). Total cost: 27 points." Here the same basic condition applies, but arguably to a somewhat lesser degree, since it could be interpreted as that the Stun grenades ignore "Holding one's breath", but the Knockout Gas doesn't Champions Powers, page 18: “Suffocation I Blast 4d6, No Normal Defense (defense is Life Support [Self-Contained Breathing]; +1), Constant (+½). Total cost: 50 points.” This power is basically the same as the Stun grenades when it comes to the NND part, but it's rated as a +1 Advantage. Is this just an error, an inconsistency or am I missing something? Which advantage seems most applicable or reasonable to you guys?
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