Search the Community
Showing results for tags 'partially limited'.
I am currently attempting to create a character based on the world setting in the game Aberrant. I'm not trying to solicit advice on how to do this (though I would be thankful for your input) but one of the things about that game is that it is possible for the characters utilizing the power to be Tainted. Now, I was thinking to have it that if the character used powers over a certain point(50 APs is my go to number for now) then the character must attempt a check to maintain control or receive Taint which I'm attempting to simulate with a Limitation:Side Effect that uses a Transform that risks Transforming the character to gain further aberrations. The powers that have any effect beyond 50APs to partially limited with the side effect in question. Now, I was looking to put the character's powers into a Multipower with an 80 point Reserve but since all the powers would be similarly limited with the Side Effect I was thinking I should partially limit the Multipower itself. Is this allowable? An example image has been provided of a potential writeup.
If an attack is bought with automatic Side Effects, and it is partially limited, would the Side Effects be done for both parts separately, or just once? For example: Reagent has a Blast 8d6, +4d6 w/ Side Effects (3d6 automatically) and +4d6 w/ Extra Time (full Phase) & Side Effects (3d6 automatically). If he throws a 12d6 Blast, I know he takes 3d6 damage (without defenses - ouch!). But if he kicks out the full 16d6, does he still take 3d6, or 2x 3d6 damage?