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As a rules lawyer in the other games I play, I have such a hard time with character creation when it comes to costing things that the real world normally provides. I still have not wrapped my head around these key concepts. I don't have the Hero System books, but I have CC6, Powers, and one Villains book. My latest headache is in regards to electricity. I have consulted CC6 and read about Electricity. I have looked at the preface to Electrical powers in the Powers book. I've searched this forums for answers, but can't find any with my search terms. So I still don't get it! I am creating a character that can shock, but with the No Range limitation, since he has to touch his target. But electricity also flows through metal, water, and other conductors. Do I *buy* advantages and/or limitations to reflect this natural phenomena, or does the special effect alone justify the character's use of electricity through such mediums? Do I buy different powers (or a power framework) that represents his attack through each kind of medium, like Shock Through Water, or Shock Through Metal? Are the different kinds of conductors considered to be foci? I have spent time enough trying to research this on my own--it was time for a question. And that's another weakness of mine. Instead of being creative and accepting my own answer, I'm always looking to cannon or official resources for answers.
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