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Showing results for tags 'recovery'.
So, we are building a character who has a variety of "leadership" abilities that can have mechanical effect in the game. This is my semi-realistic, heroic level, guns and martial arts, spec ops and private eyes and such. Any "special abilities" by the PCs have to fall within the "could be explained away." In this case, a new character is going to be the best squad leader ever. Building abilities that buff the other players, assuming certain actions... like "+2 DCV for all teammates while performing Cover Fire maneuver vs. enemies, etc" We'll figure them out as we go. The one in particular here is the "On Your Feet, Soldier!" maneuver, where the PC can spend a turn on a teammate who is stunned or unconscious, and get them back into the fight. The Stun part is easy... a heal, limited to Recover rate or something... but what I want to get past is the Con Stunned part. I want the PC to be able to remove Con Stun from another PC, so they are back on their feet and don't lose an action automatically. I'm thinking I'll just fudge this for the effect we want... but I'm wondering if there is something already in the mechanics of healing or whatever, where Con Stunned can be negated by some power/ability? Anyone know? I'm not finding anything as I go through 6th. Thanks!
I've noticed a couple things can happen during Post Segment 12, but I can't find anywhere that explains in what order these things happen. Say I build a Power that Drains Recovery, and I Drain 10 points of Recovery from somebody. Post Segment 12 rolls around, Do they take their Free Recovery then Fade the Drain, or do they Fade the Drain then Take the Free Recovery? I'm sure other things can happen in Post Segment 12 also, how do you decide what order it all happens?
Uncontrolled is an Advantage that lets me use a Power, including whatever requisites the Power has - expend a half phase and make an Attack roll for example for an Attack Power - and then get the benefit of the Power phase after phase, with the caveat that there is some way for someone else to "turn it off." Is there any reason I'm not seeing why I can't put Uncontrolled on RECovery, take a recovery, and then regain that REC value each phase thereafter? Lucius Alexander I already have the palindromedary's opinions