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Hello everyone, I’d like to announce the availability of a new Hero System character sheet for Roll20 intended for heroic-level campaigns. “Hero System 6e Heroic” is available alongside Darren’s “Hero System 6e” in Roll20’s game options. This is an entirely new character sheet that uses no code from the earlier sheet. HS6e Heroic has a different design philosophy motivated by the needs of heroic settings such as Fantasy Hero and Star Hero. Over the last year or so I worked on a Star Hero campaign, but felt stymied because the existing character sheet was inappropriate for the setting. Eventually I decided I would either have to drop the idea or learn html and javascript and develop my own sheet. I hope the result makes running and playing Hero games easier, especially for new players. The project took about three months. Features include: 1) A bookkeeping system, which hopefully provides a full accounting of points spent on characteristics, skills, powers, talents, perks, and complications. Includes support for skill enhancers, group levels, and overall levels and calculates skill rolls. 2) Self-contained. No custom APIs needed. Usable with a basic free Roll20 account. Those with a pro-level account may still find the Hero Roller script useful for more flexible macros. 3) Heavy focus on skills. Support for 30 general skills, 7 combat skills, 6 martial skills, and 9 languages. 4) Support for 10 powers and/or frameworks. 5) Designed for purchased equipment, armor, and weapons. Adds weight and calculates END, DCV, and dexterity penalties. 6) Support for normal and killing damage weapons. Rolls and calculates BODY and STUN of each attack type. (Only recently possible without custom APIs.) 7) Uses basic armor activation instead of hit locations since this is simpler and probably more appropriate for heroic settings. Some caveats: 1) Unfortunately, you will not be able to easily switch between the two 6e Roll20 character sheets. The code bases and lists of attributes are really very different. Although it should be possible to write some kind of translation script, I don’t have plans to do this. 2) I should mention that except for a few items needed to support the underlying math there are no lists of skills, power descriptions, power advantages, etc. You will need official Hero Games source material to actually fill out the character sheet and understand how to create a character and play the game. I am intrigued by eepjr24’s Hero Designer to Roll20 import script and may look into porting it. No promises though. 3) The new API for displaying your avatar on-sheet is implemented, but only supported on the Dev Server at this time. I expect it to be approved for general use soon. I’ve tested my code in Chrome, Firefox, Safari (Mac and iPad), and MS Edge. There are some cosmetic differences between browsers, but nothing major. Roll20 on iPad Safari is harder to use, but it does work. Note that although Safari and Edge aren’t officially supported by Roll20, that hasn’t stopped me from using Safari as my primary browser in Roll20 games. I welcome your comments and bug reports. I’m thinking about ways to improve handling of basic and martial maneuvers, possible optional support for hit locations, and general ways to improve usability. GitHub Readme with screenshots: https://github.com/Roll20/roll20-character-sheets/blob/master/HeroSystem6eHeroic/README.md Cheers, Villain In Glasses
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We were able to get a lot accomplished this week for the Champions Begins GM Book & Adventure. We completed editing of Chapters 1 through 4, and added the content to the Roll20 Adventure that'll be included in the bundle. The work done this week concentrated on editing and proofreading the adventure, and formatting it for Roll20. It's just the copy text and art for now. The maps, characters, and tokens are planned for after the text content for the adventure is complete. The plan for next week is to complete Chapter 5 by editing and formatting for Roll20 (making sure all the headers are consistent, another proofreading pass and such). Then doing a final edit and proofreading pass of the whole adventure. Additionally, we'll do a final review to particularly look for opportunities to include additional links in the text for easy access to references. For example, clicking on VIPER Agent in the text will open up the Character Sheet for it, or clicking the name of a Skill will open up a window with the description. As a stretch goal for the week, we will start adding the characters and character sheets. We'll start with the pre-generated characters first. That'll be a bit of work considering each pregen has a new character sheet per chapter.
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Greetings, heroes! The world needs heroes! Ivan Snark, billionaire playboy philanthropist, has summoned costumed superheroes to join forces under the banner of Heroes Unlimited, an ad hoc group dedicated to Smashing Evil! Crushing Crime! and Speaking with Initial Caps and Exclamation Marks! I am launching an episodic 4th edition Champions game for the benefit of COVID-19 research and prevention on Roll20 and Zoom, broadcast on Twitch. All are welcome; join for one session or the series. Players must raise at least $50 for the CDC Foundation, an independent nonprofit authorized by Congress to support the Center for Disease Control's vital work (https://give.cdcfoundation.org/give/195963/#!/donation/checkout), or another worthy IRS-registered 501c3 tax-deductible charity providing COVID-19 relief. Details at GoFundMe: https://www.gofundme.com/f/champions-smashing-covid19 . Each session will begin in-game from the Heroes Unlimited mansion in New York and will aim in the real world to be a self-contained 4-hour event. Returning characters gain experience points to use to become even more mighty. Bring your own 4th edition Champions rules-compliant character (250 point build, 125 points base plus 125 disadvantages) or message me privately with your preferred hero profile and I will assign you a character from our stable of ready-made PCs. (Why 4th edition? Apart from the nostalgia--I still have the Big Blue Book and three-ring binder from my campaigns in the '80's and '90's!) When the Danger Alert goes off in the Heroes Unlimited mansion, it's time for heroes to Assemble! Come join the fight! Smash Evil! Crush COVID! Game for Good! EXCELSIOR! Roll20 listing here: https://app.roll20.net/lfg/listing/225402/heroes-unlimited GoFundMe page here: https://www.gofundme.com/f/champions-smashing-covid19 Join in the heroic fight or help spread the word! Steve "Koop" Kuperberg Champions 4th Ed GM 1989-91 University of Michigan-Ann Arbor, present-day Bethesda, MD
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We’re looking for one or two other gamers to join us on our weekly adventure sessions on Roll20+Discord. We take turns running games, sharing GMing duties. We’ve got three games going now: We just started a home-brew Champions 6th edition game and Waterdeep: Dragon Heist. We are wrapping up a Dungeons and Dragons 5e Tomb of Annihilation campaign, but we’re at a great spot to add a couple of higher level peeps to help us wrap it up. Our group is pretty casual-- We rarely argue and don’t want someone who wants to come in and get mired in rules over having fun. We joke around quite a bit and all of us think we are individually funny-- and are right about 10% of the time. So if you think you are funny, you would fit in (even if you are really aren’t). We all lean to the left politically and while politics rarely come up (and it’s preferred to stay that way) we wanted to be upfront about who we are. Not a requirement, but we’re looking to play a variety of different games and encourage new players to run a game if they want to. Other game ideas that have been thrown around for the future include Pendragon, Call of Cthulhu, and Paranoia to name a few. We are all older and have known each other IRL for various lengths of time reaching back 35+ years. We get along very well and have a very limited rule-set that dictates our style: Have fun Does it make sense? (doesn’t have to be realistic) Does it move the story forward? It’s the GM’s game, so they have the final say, let’s get on with it already! Who are you? Dedicated to joining a group of people on a regular basis. Enjoy playing a variety of games. Enjoy a solid blend of combat heavy sessions mixed with narrative/roleplay sessions. Communicative about attendance. Willing to understand if it doesn’t work out and we promise to do the same if you feel differently. If you’ve read this far, tell us about yourself, what you are looking for in a game, and why you might be a good fit. This is important and it will show that you took the time to read this far. Honestly, I wouldn’t have, but you did and now you get to write to tell all about you! Lucky!