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Enjoy this draft. Mingombe The Kingdom of Mingombe (“ubukumkani buka-Mingombe” in Xhosa) is a sovereign nation in the continent of Africa. It is a member of the United Nations, the Commonwealth of Nations, and the Southern African Development Community (SADC). The name Mingombe roughly translates to "people" (in Bentu). Mingombe has a population of about four million. Its capital and largest city is Mbazi. The two official languages in Mingombe are Xhosa and Bantu. Approximately 74 percent of Mingombeans speak Xhosa. The Kingdom of Mingombe is located in central sub-Saharan Africa, bordered to the north by the Republic of the Congo, to the southeast by Zambia, and to the southwest by Angola. The country lies between latitudes 6°N and 14°S, and longitudes 18°W and 28°E. It is just south of the Equator. The size of Mingombe, 240,000 square miles, is slightly greater than the area of France. The Mingombe government is a constitutional monarchy. The King of Mingombe, [To be named], holds formal authority and acts as a non-party political head of state under the constitution, with the government operating in the monarch's name. Mingombe has vast mineral and petroleum reserves, and its economy is among the fastest-growing in the world. The standard of living remains high for most of the population, however. Mingombe has a tropical climate, with high annual rainfall supporting several forest regions. As a result of the geology of the region, a huge amount of mineral wealth has been exposed (and is thus accessible to mining) throughout the country. Cobalt, cadmium, diamonds (both industrial and gem-quality), precious metals (gold, silver, copper, zinc, manganese, tin), as well as germanium, uranium, radium, bauxite, iron ore, and coal are all plentiful, particularly in the eastern part of the country. Rarer metals, such as vitaenium and dynamium are also available, here. In [Date TBD], a meteor landed in Mingombe, which contained a large deposit of edurium, the strongest metal known, making Mingombe the only source of the alien metal on Earth.
In order to help myself better understand how to give my games and other product the appropriate tone, I've begun to make a list of the differences between a typically Golden Age setting and a typically Silver Age one. Here are the lists I've made so far. Typically Golden Age: powers gained through magic, religious reincarnation, or (mainly) no powers except the virtues of manliness. An un-self-consciousness and mostly unwarranted ease and confidence in the face of adversity. Lurid, horrible, and ghastly ends for Bad Guys. Bad guys normally gangsters, spies, saboteurs, and mad scientists. Occasionally wizards or devils. Relatability is often achieved chiefly through the device of a Kid (or otherwise mundane) sidekick. Continuity loosely adhered to, if at all. Costumes designed to be easy to draw and print with the primitive four-color processes of the day. Typically Silver Age: powers derived from elaborately science-fiction-dressed sources like radiation, advanced chemistry, time travel, and aliens. More human-scale interpersonal relations and the problems of Real Life. Villains retained moral reprehensibility but developed powers and wore costumes. (For instance, The Melter wasn't a military saboteur, but rather an industrial one.) A different strain of adversaries, derived from Monster comics of the 50's, hang around to confound the wits of heroes both street-level and godlike. Stories became interconnected both within the title and between company's titles, and continuity becomes a strong hand guiding future development, for good and ill. Due both to better color separation and to avoid repetition, costumes become more garish and more intricate. What are some of your own ideas about the differences?
I found this. It just barely failed its kickstarter. Maybe the guy can be convinced to do a Fantasy Hero Source book. "The Nine Worlds have fallen and a single world, the Nine Realms, has risen. The Gods are dead, Giants, Spirits, Dwarfs, Elfs, and the Dead of legends now share the lands of Men. " https://www.kickstarter.com/projects/hithrael/helheim-rpg-yggdrasil-burning
My sons are interested in doing a short Star Hero adventure during their summer break with me as their GM. I'm looking for something in the way of a good setting and adventure for their first foray into HERO. They've played a little D&D, so they get the idea of RPGs, but they're 10 and 12, so I'll be doing their character builds and whatnot (even with HD, it's probably a little much for the 10-year old, at least). I've GM'd D&D and Champions in the past. I'm not adverse to buying PDF content off the HERO games site, but there's not enough to get a feel for the contents. My 12 year-old is familiar with some of the tropes of sci-fi, while both are familiar with the tropes of fantasy and superheroes. Any reviews of the Star HERO content at HERO Games or pointers to some pre-written adventures suitable for beginning heroes?