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Showing results for tags 'shared origin'.
Okay, I'm sorting through a few ideas for my table top group, which we'll probably never have time to play anyway, but I wanted some opinions on if any of these appealed to folks in general. So, in a 'shared origin' selection for a Champions game, which of these would appeal most to you? (Yes, there will be a poll) Each has some inspiration from one source (or many sources) or another. I'm sure you'll recognize a few The Baddest Blood- (Teen Champions) Some say Project Good Apple should never have gotten approval. Supervillains rarely make good parents, but that doesn’t' stop them from procreating. Rather than immediately transfer the children of supervillains to the foster system and wait for them to possibly inherit powers and become villains themselves, some Smartguy in Primus had the idea of letting a select few agents raise the very young ones as their own through adoption. At the least, it was a hope that the kids would have a better chance to grow up right than usual. At the best, some hoped it would lead to a new generation of registered superheroes that were a lot more willing to work with the government than many of the maverick teams of the time. Budget cuts happen, former agents start to become true parents who aren't as crazy about their kids being fast tracked to a life of violence even for a fed job, and somehow, Good Apple and its kids got lost in the shuffle. You're in your early teens, and you and your fellow PCs are about to learn they aren't just gifted, they get those gifts from the baddest blood. The Color of Survival- (Champions) When a modern day terrorist cell discovers notes on something that killed with light and has a maybe twelve percent survival rate, they figure it's radioactive or something, and that's fine with them. They set the bomb to go off during a concert, and it does, in a cascade of lights of all the colors of the rainbow. The terrorists have unwittingly used a device meat to grant powers not kill. Fashioned by the villain Prism, it was how he made his supervillain Spectrum (See the Excellent Champions Presents #1). That was the 80s. Prism now serves four consecutive life sentences in Stronghold along with most of his buddies. However, few can survive the effects of it, and few did. Out of a nearly hundred people there, only a dozen survived. The survivors were also transformed forever. Some more obviously than others, but each gained powers along with a tendency towards a particular hue. For those who are not too badly deformed, it might be a dream come true- Except, of course, for the ugly fact any family and friends they came with likely died horrible deaths while they didn't. Some of the NPCs may become villains yet, others may just want to pick up what they can of their lives and grieve. The PCs? There are terrorists out there to capture, victims to avenge. Justice first, grief after, and a whole lot of survivor's guilt in between Iconic Man checked the Donor Box- (Champions) You've been on the waiting list for an organ transplant for a while. Truth to tell, you were getting worried. Then, in anbotherwise dark time (One of the cities most beloved superheroes had died) you got the go ahead. A man had passed away, and his organs were going out. Maybe you got a kidney, a lung, or even a heart? The important thing is, you had a new chance at health! The transplant was surprisingly smooth, recovery time was swift. And then? Then you began to develop superpowers! You see, Iconic Man was one of those shapeshifting super strong telepaths with freaky supervision you hear about. You have just one of those aspects. But the other organ recipients? They've gotten his other powers, and, you appear to be able to talk to each other in your heads through a funky mind link. None of you are as powerful as Iconic Man was, but when the city still faces his old foes? Maybe you owe it to the man who saved your lives to work together, as a team? Terra Force Reunited- (Champions) During the 80s, there was horrible and cheesy attempt to make a Superhero themed TV show. With outdated special effects, cheesy lines, and let's be honest, not the greatest acting, it was a modest success and ran for two years. The actors split up after the show, and while one or two went on to bigger things, most of them had to settle for weaker and weaker parts, and some just quit show biz entirely. Meanwhile, in a highly advanced planet, the lessons of Terra Force, about truth, honor, justice and the Terran way have become a part of their culture mainstay! It has revolutionized their planet over the last two years. It took a while for the signals to reach. Space probes were sent out to find out what happened to their heroes, only to learn the horrible truth. This, Terra Force, practically, a religion to the aliens now, was based on mere pretense? Did this mean their ethics were now a lie? No! said one brave scientist of that world. There was a way to make it right, to make it true! The Actors were found, and 'borrowed' for a time, when they woke up, each one of them was young again, with the same powers they had on the show, and released back onto Earth! With rediscovered youth, super powers, and warp bypass transmission devices implanted in their brains, a group of very confused actors can only wonder what happened and what will they do now? Meanwhile, the Aliens in question have no idea they have just exchanged a Cheesy early 80s show for a new Reality one. All involved are in for quite the learning process. Each Player plays a character who was a former actor, and they can talk it over with the others which ones are still loved by obscure fandoms, moved on to 'real roles', or just shucked it all to help sell used cars back in their home town.