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Showing results for tags 'skill vs skill'.
Does anyone know if there is book, article, etc. for 6th Edition (or that I could adapt) that covers advanced hacking/programming such as for a Cyberpunk, Modern, or Near Future setting? If not, any suggestions on how to develop a system that would represent cyber 'Combat'? I'm thinking both Cryptography and Analyze: Network Security as complementary skills, but I am also thinking of perhaps a sort of mini-game element that might add to scenarios where the hacker is running in real time parallel to the 'action heroes' like in the movies. I am not opposed to adapting from another system to Hero if required. Any ideas or suggestions welcome.
Okay, your previous reply on Trigger interrupts made great sense. If instead of the HKA situation, the character went with a Change Environment to force a dexterity check to not fumble the incantations (thinking more something distracting or interfering like tossing sand in their face, a fake to the head with a weapon or shield, etc). If this kind of ability became more common I can see some casters reacting by staying further away, disfavoring incantations, etc. But if they wanted to try to offset the Dexterity penalties, they could also buy Skill Levels (limited or not) to offset the CE penalties. This might be another of those corner / edge cases you could deal with in the next APG or another supplement. No answer required and you can delete if you find not appropriate for the rules forum. - E