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Showing results for tags 'spells'.
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Hello, How would one go about creating a spell that will run for a set length of time, then cease? Example: A glamour spell that makes someone look beautiful, or a love potion, or even a shielding spell Thanks!
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This is for campaigns where the point cost of the spell to the character is not the "correct" real cost. Example: The actual real cost of a spell is 30 real point (100 active cost). If, in the campaign, all spells cost 3 characters points then when the character buys this new spell then the spell from this prefab is added to the regular character sheet to reflect/track the expenditure of 3 character points. A second character sheet/HD file is used to track the actual spell and mechanical information (power, limitations, advantages, etc) plus END cost. Designed for 5e and 6e, This is a list of the spells names from the Hero System Grimoire I. They have been converted to 3 point Custom Powers and POWER skills for campaigns that treat spells as either individual skills or charge a fixed cost for each spell. These default to treat all spells skills as INT based and all CUSTOM POWER spells as 3 point spells. Instructions are included that hopefully make it easy to change the skill base characteristics and point costs in mass. You will still need the Hero Designer Grimoire I HD pack and/or Grimoire I book for the mechanics/descriptions of the spells.-
- Hero Designer
- Fantasy Hero
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Definition of "Spell" Limitation
hartm1967 posted a question in HERO System 6th Edition Rules Questions
I have tried and failed to locate in my 6th edition books any definition for the "Spell" Limitation. It appears as a Limitation on many spells in the HSG, but I can't locate info about it in the books -- 6E1 or 6E2, FH, or the Grimoire. Can I get an indication where to locate a definition for this Limitation? Thanks!- 1 reply
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- limitations
- spells
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