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Showing results for tags 'strength velocity trajectory'.
Hello, I am working on a sports engine and want to model an accurately interpreted trajectory calculation from an initial velocity and angle. I'm confident enough with the physics part of it. What I need a little help with is converting from STR to that Initial Velocity. Possibly parallel discussion around DEX-based (or combat scores, challenges, etc) around the Angles. Couple of "real world" examples: QB throws pass with trajectory: Initial Velocity + Angle contributing to trajectory, the timing of which determines how long ball will be in flight, approximately where it should land, unless player intervenes (i.e. receives, deflects, intercepts, or falls incomplete).Kicker kicks punt with trajectory: Initial Velocity + Angle ... or kicks off ... or free kicks ... of attempts field goal.Pitcher attempts slider pitch across home plate ...Left Wing attempts slap shot at net ... Anyway, you get the idea. Making the assumption we're dealing with Characteristics, Skills, and other traits, in a human realm; Characteristic scores may exceed 20, but we're not talking about superhuman scales here, only a better honed, better performing version of the same human. If anyone had any insights into the HERO System itself, that would be helpful. Does not need to be precise, just a good starting point. Would help establish some basis, some precedent, at any rate. Thank you in advance...