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Found 3 results

  1. How would I buy a power that would lock down an area I'm in to prevent temporal alterations? How could I justify it for an electrokinetic character?
  2. I'm trying to find write-ups on the Champions Universe supers from the 1970's. My PCs have traveled back in time, yet again. They are about to make a splash by helping fight Doctor Destroyer during his attempted conquest of California on March 5th, 1975. I'm sure they will not be shy about meeting the various super groups who gathered to fight DD. Many of the heroes of that time are mentioned in various books and some events are summarized...Is there a place to find more detail on the Supers of the '70's? We play using 5th ed. revised rules, but if there are books from any edition people could suggest, I'm cool with that. Hopefully, TheQuestionMan will see this. He's been very helpful to me in the past. Grimble P.S. If anyone has any write-ups for '70's supers they have used in their own games and they would be willing to share them here, that would be super cool, man.
  3. One of the common tropes of the superhero genre is the conceit that alternate universes exist(e.g., the 52 universes in DC, the Ultimate universe in Marvel, the Champions in 3D book for Hero System, et al). Most often this is invoked with a visit by heroes to an "alternate Earth", a place where history was altered or there's just something different about this version of our planet. I thought it would be fun to start a thread where people can discuss their own alternate Earths that they have used in a campaign, and/or brainstorm new ideas for alternate Earths that could be fun to explore. One of the things I've thought about are naming conventions. One can simply go with a numbering system; e.g., Earth-1, Earth-2, etc. Or a letter-based system, Earth-A, Earth-B, etc. Another option is using a descriptor--Marvel Earth, Apocalypse Earth, Dinosaur Earth, etc. If one uses letters and begins to run out of letters, then you could shift to the old Greek alphabet--Earth-Z, Earth-Alpha, Earth-Beta, etc. OR even change from "Earth" to "Terra" or "Gaia". The alt Earths can be serious, silly, horrifying, overpowered, underpowered, titillating, or tedious. I'll start with a couple: Earth-K: On a certain distant planet orbiting a red sun, the high council took the warnings of a certain scientist very seriously, and instead of the scientist only being able to launch an escape rocket carrying his newborn child, the entire population of the doomed planet was able to escape, thanks to a crash building program. Their destination? Earth. When they arrived there was considerable friction with the native population, but eventually most of these issues were resolved. Intermarriage between the races occurred, and while the offspring were not as powerful as their alien parent, they were nonetheless blessed with powers and abilities far beyond those of mortal men. Terra Upsilon--a world ruled by a Kleptocracy. The criminals and supervillains are essentially running the show. What heroes exist are either imprisoned or live in hiding. Most of the "real Earth's" heroes are villains in this world, and some of the villains are heroes here. I look forward to reading everyone's contribution.
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