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Found 6 results

  1. Hey fellow gamers, ive got something to run past you all. I asked over in the rules section at the end of May, but Mr.Long hasnt responded to anyone (i really hope he is doing well). So i thought id bounce over here and ask all of you. I apologize if this has been asked/explained before, but my google-fu seems to be running weak on this topic, and i simply cant seem to find the appropriate places in the rule books. My group has had a revitalized feeling for Avatar: The Last Airbender an
  2. I am creating a power that can be used to drain a mutant of all their mutant powers but I have found that it would be impossible to so as a drain. I had thought of doing it as a transform: Anti-Mutation Field: Severe Transform 3d6 (Mutant into Non-Mutant, Transform back by Getting Out of the Field), Constant (+1/2), Partial Transform (+1/2), Uncontrolled (+1/2), Area Of Effect (16m Radius; +3/4) (146 Active Points); OAF (-1), 3 Continuing Charges lasting 1 Minute each (-1/2) How does this look to you? I am using it for my villian group book for the IHA.
  3. I am looking to create a power where the villain is able to make his targets permanently insane. I can't use Mind Control as it does not last very long so I am using Transform instead. The problem is that normally with Transform you have to roll double the targets BODY. This does not make sense for a power that is to make the target insane, it should require doubling the targets EGO. Is there an advantage for this. I can see one that will change it to use EGO Defense rather than POWER Defense but that doesn't quite work. I want it to be harder to transform targets with High EGO, not High BODY.
  4. So, Shape Shift has the neat adders for Cellular and Imitation, allowing a character to alter her/himself to look / feel / smell / detect exactly the same as someone else (depending on the Sense Groups affected). However, you can't use Shape Shift, Usable on Others -- you're supposed to use Transform. And maybe I missed it, but I don't see anything under Transform about using it to make someone look exactly like someone else. Does it seem balanced to simply use the Adders for Cellular (+10) and Imitation (+10) with Transform to make it so Person A can make Person B look, sound, s
  5. I'm trying to figure out the best way to model a character (Champions) with stone / earth control, to create a chamber underground. My two thoughts are: Tunneling with AoE -- my thought for this is something along the lines of Tunneling 16m through 6 rPD, Variable Advantage (+1/2 worth of any AoE; +3/4), Extra Time (Full Phase; -1/2). That 16m would span an 8m Radius or a 16m Cone, and easily cover 4x 2m Areas. Transform with AoE -- my thought is something like Major Transform 3d6 (Solid Rock to open area, undo by removing support columns), Variable Advantage (+1/2 worth of any AoE; +
  6. I am new to the Hero system and the Champions universe. I have the new Champions Complete book and am struggling with matching character concepts to rules. Please help me help a player to create his character. This player wants a robot character that looks and acts human. This robot can sprout rockets out the back of his thighs and wings out his back in order to fly. This robot can also sprout laser guns from his forceps. He can fly and shoot at the same time or choose to only use one. He must drink motor oil three times a day to keep his robotic parts lubed. He is wanted by the sec
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