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Found 3 results

  1. Hey fellow gamers, ive got something to run past you all. I apologize if this has been asked/explained before, but my google-fu seems to be running weak today, and i simply cant seem to find the appropriate places in the rule books. I also am using this site on mobile, so i apologize if im in the wrong place for posting this, or if i have some spelling errors. My group has had a revitalized feeling for Avatar: The Last Airbender and wish to play a campaign. Trying to bring the world to life in a Heroic setting, i want to bring a sense of realism and balance. My only real road block at the moment is water. The waterbenders of the Avatar world can manipulate water through the use of their chi. But this is far more of a manipulation of existing water rather than just "water powers" Which brings me to my issues. Water Blast (Energy Blast), Move Water (Telekinesis), and the like are all easy enough. But what about things like Transform? to change water into ice? or vice-versa? how much BODY does water have? the weight of water for things like Telekinesis can be figured out through volume and math. But many abilities require certain amounts of water. and while we can create limitations, (can only use 1d6 of Water Blast per liter of available water) or some such, i think knowing a somewhat appropriate amount of body for water would help with transform, or it being evaporated away by a Firebender's blast. There are plenty of examples on the body of rock and stone, and the thickness of walls, for Earthbenders. But no listings anywhere that i can find for good examples of water or ice. Would just using the BODY Object Table based on the amount of water in question? is this the simplest route? or is there something more appropriate for water or ice? I could have missed something very obvious, or thinking about this all wrong. id love to hear any other suggestions on how to go about this.
  2. Hey fellow gamers, ive got something to run past you all. I asked over in the rules section at the end of May, but Mr.Long hasnt responded to anyone (i really hope he is doing well). So i thought id bounce over here and ask all of you. I apologize if this has been asked/explained before, but my google-fu seems to be running weak on this topic, and i simply cant seem to find the appropriate places in the rule books. My group has had a revitalized feeling for Avatar: The Last Airbender and wish to play a campaign. Trying to bring the world to life in a Heroic setting, i want to bring a sense of realism and balance. My only real road block at the moment is water. The waterbenders of the Avatar world can manipulate water through the use of their chi. But this is far more of a manipulation of existing water rather than just "water powers" Which brings me to my two issues: the BODY of water for Transform (Or a better way to do this) and how to properly scale things like a (Water)Blast based off of the available amount of water. Move Water (Telekinesis), and the like are all easy enough. But what about things like Transform? to change water into ice? or vice-versa? how much BODY does water have? the weight of water for things like Telekinesis can be figured out through volume and math. But many abilities require certain amounts of water. and while we can create limitations, (can only use 1d6 of Water Blast per liter of available water) or some such, i think knowing a somewhat appropriate amount of body for water would help with transform, or it being evaporated away by a Firebender's blast. There are plenty of examples on the body of rock and stone, and the thickness of walls, for Earthbenders. But no listings anywhere that i can find for good examples of water or ice. Would just using the BODY Object Table based on the amount of water in question? is this the simplest route? or is there something more appropriate for water or ice? I could be thinking too literal in this case, but if someone can give me other ideas on how to easily go about water=ice 'transforms' easily and realistically, thats fine too. The though for attack powers with water, (in a realistic sense) the more water you throw at someone the more it hurts. Would a Limitiation like what i mentioned above (only 1d6 per litre of available water) work? would it be balanced? or would something like a series of 1d6 Blasts that are required to have 1 litre of water, Linked in a series work? Only being able to go as high as the water you have? I could have missed something very obvious, or thinking about this all wrong (or far to realistically) . id love to hear any other suggestions on how to go about this.
  3. Tech

    Water powers

    Recently in the campaign has been a growth in heros & villains who use water powers. It's actually something of a surprise. Now, I'm getting asked for ideas for water powers. So, I thought I'd throw this out to the bazillions of players out there to give your suggestions.
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