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Found 4 results

  1. So I've been reading a lot of Lit-Rpg watching a load of Isekai anime and found my self thinking about what weapons would be carried by Dungeon Delvers. The idea that standard medieval arms would be used seems silly because weapons are always adapted to the environment they are used in. Bearing that in mind what are the key features of a dungeon. * Variable terrain you're unlikely to be fighting in a single type of space from narrow to wide open caverns water heights flexibility is key. *Utility a weapon that only does one thing is just extra weight in situations where it isn't useable. Attacks can come from any direction dungeons are 3 dimensional battlefields and you need to be able to attack and defend in all directions. * Variable opponents not just weapons and defenses but size speed and modes of attack a weapon only suitable for human size/strength opponents will limit your responses to larger and smaller enemies a weapon designed for charging beasts will be useless against a horde of goblins. I'm going to add a few separate posts for historic weapons I think would make sense. The Spiked pavise The version used in this video The Spiked pavise The version Seems ideal for a dungeoneer usable in a tight space the spike gives you a weapon even in a low corridor offers defense and attacks in multiple directions. Piercing and bludgeoning damage depending opponents vulnerabilities can be jammed into the ground to set up a defensive emplacement break up enemy formations or allow spell casters and other range weapons users to take cover between attacks. The Spiked pavise The version shad uses in this video seems ideal for a dungeoneer usable in a tight space the spike gives you a weapon even in a low corridor offers defense and attacks in multiple directions. Piercing and bludgeoning damage dependinon g opponents vulnerabilities can be jammed into the ground to set up a defensive emplacement break up enemy formations or allow spell casters and other range weapons users to take cover between attacks.
  2. I was looking for a reference to a Questonite blade of some sort in a 5th or 6th Edition sourcebook. Can anyone tell me how it was written up and where?
  3. Equipment for monster hunters: Sharp Stake: (Total: 44 Active Cost, 25 Real Cost) Killing Attack - Hand-To-Hand 1d6+1 (+STR), Reduced Endurance (0 END; +1/2), +2 Increased STUN Multiplier (+1/2) (40 Active Points); STR Minimum 10 (-1/2), Variable Limitations (requires -1/2 worth of Limitations; Reduced Penetration + Real Weapon OR Only vs Vampires; -1/4) (Real Cost: 23) plus +2 with any single attack (4 Active Points); Limited Power only vs vampires (-1) (Real Cost: 2) I didn't see it in the weapons table, so I took a stab at it.... Lucius Alexander Palindromedary Enterprises
  4. I am new to the Hero system and the Champions universe. I have the new Champions Complete book and am struggling with matching character concepts to rules. Please help me help a player to create his character. This player wants a robot character that looks and acts human. This robot can sprout rockets out the back of his thighs and wings out his back in order to fly. This robot can also sprout laser guns from his forceps. He can fly and shoot at the same time or choose to only use one. He must drink motor oil three times a day to keep his robotic parts lubed. He is wanted by the secret federal organization that created him so that they can remove his A.I. and produce more of him. In game terms, I am sensing he needs Flight, but is there a Power Modifier to represent that he needs to sprout those wings and thrusters before flying? I think I can model the laser guns, but does the required sprouting considered a Transform or maybe a partial Multiform? He obviously can't Transform others, and I see no Power Modifier to limit the Transform to himself, but it's not a full Multiform either. Once those are decided, do I group them in Unified Power and/or Multipower, since he is a robot with this ability to change into a flying, fighting machine? Does the Transform get Linked to Blast and Flight somehow? Any help you can give this noobie would be great.
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