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Found 11 results

  1. In Champions Villains, Volume III, page 60, there is a character sheet for Buzzsaw. Listed in his Powers are his two Buzzsaw Shooter Gauntlets. The first costs 38 CP and the second costs 5 for the exact same weapon. Can someone explain to me what rule is being employed to get this kind of discount? I ask because there is a PC in my group who has multiple pistols of the same make and model (same powers, advantages, and disadvantages) and I had him pay the same amount for each one. Thanks, experts!
  2. So I'm probably going to run another fantasy campaign in the near future. Frankly I find all the hand-waving that does things like giving characters the ability to use magic by buying a Skill or three, plus reducing the cost of spells like some kind of equipment thing, really arbitrary and terrible. You might as well not use the Hero System at all at that point. So rather than giving those who are able to use magic some kind of big, arbitrary Character Point subsidies, I'm thinking of doing the opposite: make characters buy the ability to use weapons, armor, and shields. This means I am
  3. I'm creating a pseudo-shapeshifting martial artist with a VPP to create HtH weapons from his own body. (And since they aren't actually OAF, I need to reverse engineer and modify the costs.) 1) Does a weapon with multiple elements, like a Hook Sword (HKA + OCV bonus + Resistant Protection for hand protection), consider the individual elements for the Control costs (so a max of 20 AP), or the total of all elements (the 55 AP listed in the Equipment Guide)? 2) On a related note, I'm not coming out to 55 total AP for that weapon (though I do come out to 19 RP total). Am I missing somet
  4. Version hdp

    350 downloads

    I've created the pre-fab for the Modern Assault Rifles listed in the Equipment Guide. I did not include any of the "never produced" rifles as they usually had some quirk that I could not calculate in the Hero Designer. I also did not provide any monetary costs for the equipment -- I will leave that up to the campaign owners to account for. I was not able to replicate the costs calculated in the guide, but I did use a consistent methods as described the various rule sets. On the whole, the relative costs compare well with the guide book. Comments are welcomed.
  5. Version hdp

    218 downloads

    Generic firearms for peoples who do not like to complicate thing with too much detail.
  6. Greetings. I really could use some help due to I am really confused on the matter building weapons. For last month now I been reading alot of HERO 6th and start to get alot of hang of it, how to make powers, advantages, limitations, how combat works and so on. There are still a few things that I havn't grasped yet but still working on it. However, there is one thing that remains unclear to me, the subject in how to build your own weapons. Normal, one could just add Obvious, Accessible Focus (OAF), then add some damage to it and be done with it. But if you want to get deeper into it, there ar
  7. Version 1

    77 downloads

    Talislanta is a fantasy setting by Stephen Michael Sechi, which eschews vanilla generic fantasy tropes in favor of the exotic. This prefab contains some weapons specific to the setting, such as the Thrall garde and Kasmiran blade-staff.
  8. Greetings fellow Herophiles! Recently I have been endeavoring to continue work on my Space Opera campaign setting. Back in the day before everybody committed information to computer disk, I had this notebook I affectionately called "The Notebook of Doom" that included writeups of various weapons, armor and scifi equipment. I consider it to be some of my finest work. That notebook was lost in one of my many moves over a decade ago and I lament it's loss to this day. So now I have begun the writeups anew. I have already finished with laser weaponry but before I move on to particle
  9. Anyone have any siege engines written up? I mean normal mundane non-magical non-steampunk non-gunpowder artillery like catapults, battering rams, and siege towers? Lucius Alexander Weapon Familiarity: Palindromedary Mounted Weapons
  10. Version Work in Progress

    174 downloads

    My custom Fantasy Hero weapons list. It's a work in progress, and relies on a few house rules and/or custom definitions, not all of them obvious, but the math is in the hidden columns. Private message any questions, and post reviews.
  11. Reference is 6E2, 201-2 Combatants with weapons of differing length can inflict minor OCV penalties on one another depending on the reach of the weapon and who has the advantage at the time. The rule is that the shorter weapon is at -1 or -2 OCV (depending on the length differential) until he can take the advantage: Once this has happened, the longer-reach weapon wielder has two alternatives. He can also attempt to hit his opponent, sucking up the OCV penalty, or he can move: All well and good, but it does raise some questions for me as to how to handle this when you're making
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