Gadgets and Gear (Book+PDF)
24 in stock
Superheroes
(and villains!) are famous for the super-science gadgets they use - everything from blaster pistols, to flying platforms, to armored capes, to super-handcuffs... and more. Gadgets And Gear brings you thousands
of such amazing devices for Champions!
It includes:
Weapons: Hundreds of super-weapons, ranging from blasters and lasers to trick arrows, arsenals of "theme" weaponry, restraint and capture devices, and more. Defenses: With so many super-tech weapons in the hands of villains, heroes need a way to protect themselves! Gadgets And Gear includes powered armor suits and devices, force field gadgets, and other
equipment to keep your character safe and sound. Transports: To get to the scene of the crime, heroes need glider
capes, rocket flyers, teleportation webs, flight rings, and other ways to travel. Sensory And Communications Gear: When a hero needs to keep in touch with his teammates, or find his foes, Gadgets And Gear has wrist-radios, x-ray vision goggles, infrared lenses for his mask, and more. No matter how high-tech your villains, or how clever your gadgeteer characters, Gadgets And Gear has just what they need!
Stock #: DOJHERO210
ISBN: 1-58366-031-3
160 pages, Trade Paperback, Perfect Bound
Retail: $26.99
Author: Steven S. Long
Artists:James Ryman (cover), various (interior)
PDF Preview
About Gadgets and Gear (Book+PDF)
AN ARSENAL OF GADGETS
Superheroes
(and villains!) are famous for the super-science gadgets they use - everything from blaster pistols, to flying platforms, to armored capes, to super-handcuffs... and more. Gadgets And Gear brings you thousands
of such amazing devices for Champions!
It includes:
- Weapons: Hundreds of super-weapons, ranging from blasters and lasers to trick arrows, arsenals of "theme" weaponry, restraint and capture devices, and more.
-
Defenses: With so many super-tech weapons in the hands of villains, heroes need a way to protect themselves! Gadgets And Gear includes powered armor suits and devices, force field gadgets, and other
equipment to keep your character safe and sound. -
Transports: To get to the scene of the crime, heroes need glider
capes, rocket flyers, teleportation webs, flight rings, and other ways to travel. - Sensory And Communications Gear: When a hero needs to keep in touch with his teammates, or find his foes, Gadgets And Gear has wrist-radios, x-ray vision goggles, infrared lenses for his mask, and more.
No matter how high-tech your villains, or how clever your gadgeteer characters, Gadgets And Gear has just what they need!
Stock #: DOJHERO210
ISBN: 1-58366-031-3
160 pages, Trade Paperback, Perfect Bound
Retail: $26.99
Author: Steven S. Long
Artists:James Ryman (cover), various (interior)
PDF Preview
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