From waybackwhen! "Horror Hero is a combination genre and campaign book designed for use with the Hero System 4th Edition rules. It contains material describing ways of creating and running horror-themed role playing games. Horror Hero does not contain the rules needed to play the game; creating characters, using skills and conducting combat are described in the Hero System Rulesbook (4th Edition), available separately."
Every fantasy hero campaign needs magical treasures for the adventures to find.
This series houses information on varies information on just such treasures.
Rods & Staff. Legends tell of power magical rods and staffs, rods that can heal. Rods that can kill with one strike or rods that can become any weapon you wish. Staffs to control undead or that shoot forth dragons fire or even staffs that summon demons.
The ZIP file includes the PDF and Hero Designer files.
Welcome to The Evermist Forest; an original world setting for Fantasy Hero campaigns and adventures. Here players will need to balance the risk of a painful death against the chance of attaining mythical treasures and unearthing the secrets of this mist-filled forest.
The challenges of traveling through the Evermist, both the frustrating magical elements of the mist itself and the horde of terrible beasts that dwell there, should be more than enough for new players and veterans alike.
The forest is home to a whole catalog of dangers for the players to hack apart or flee sobbing from. Here you’ll find blood thirsty beasts, tribes of cannibal creatures, carnivorous shrubs, shambling hordes of undead, wandering constructs, and cursed warriors that stalk the night.
Evermist presents a 178 page prebuilt fantasy setting for use with Fantasy Hero of the Hero System 6th Edition. This write-up is not a complete game by itself. So to use it to the full intended extent, Game Masters should acquire copies of Hero System’s core rule books. Either HERO System 6th Edition Volumes 1 and 2, the Hero Systems Basic Rulebook, or Fantasy Hero Complete will provide the base rules and game mechanics.
The ENnie Award nominations have been made this year, and there's a Hero System product in the mix: Champions Character Creation Cards by High Rock Press are up for Best Aid/Accessory (Non-Digital). So go vote for it, and show that there is still a lot of love out there for the Hero System!
These three 5th edition titles have never before been available in electronic format: Fantasy Hero Grimoire II, Monsters, Minions, & Marauders, and Sharper Than A Serpent's Tooth. So if you've ever wanted to add them to your collection of electronic titles, now is the time.
Western Hero is a Western themed source book for Hero System 4th Edition, providing enough information to run adventures in either the historical or a fictional Wild West. From lassoing a wild stallion to sliding a low-down cowpoke down the bar and through a window, it's all here. Use Western Hero as a supplement for your existing Hero game, or start your own Western campaign.
SIDs Reports are a series of small products that introduce new villains and heroes for you campaign.
This installment will bring back Los Asesinos with their new leader Lady Twilight. All villains are from 4th edition Champions, Asesinos, and Creatures of The Night, Lady Twilight, upgraded to 6th editions.
Includes Hero Designer files & printable cardboard miniatures.
Hero! This Fantasy Hero Classic Essentials Bundle presents the core HERO System tabletop roleplaying game rulebooks for the Fourth and Fifth Edition Fantasy Hero lines from Hero Games, 1990-2009. The HERO System underpins Champions, The Super Roleplaying Game. These endlessly flexible rules let you create any magical spell, item, or character you can imagine. Fantasy Hero works well for all kinds of fantasy: high, low, urban, sword and sorcery, and everything else.
The Broken Kingdoms is a campaign setting for your Fantasy Hero (4th Edition) game. Within it you will find the brave knights of Allemaine, the swashbuckling Sea-Princes of Calabria and the Tarsan Warlords, masters of all forms of physical combat. Sail with the demigod heroes of the Pallean Free Cities, or struggle against oppressive overlords in the urban squalor and trackless forests of the Provinces. Fencing and fighting, true love and miracles, the Broken Kingdoms have enough to keep any company of adventurers busy.